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Fixes some functional but kekworthy code in transfer_valve.dm
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@@ -158,7 +158,7 @@
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*/
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/obj/item/device/transfer_valve/proc/toggle_valve()
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if(valve_open==0 && (tank_one && tank_two))
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if(!valve_open && tank_one && tank_two)
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valve_open = 1
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var/turf/bombturf = get_turf(src)
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var/area/A = get_area(bombturf)
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@@ -203,7 +203,7 @@
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sleep(10)
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src.update_icon()
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else if(valve_open==1 && (tank_one && tank_two))
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else if(valve_open && tank_one && tank_two)
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split_gases()
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valve_open = 0
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src.update_icon()
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