Quick carry modules now give the correct bonus (#79909)

## About The Pull Request
Fixes #79470
The quick carry module and its advanced version both gave the same buff
after a copy/paste error. That ain't right.
## Why It's Good For The Game
Uuuuuhhhh oversight bad
## Changelog
🆑
fix: MOD quick carry modules now give the correct carry speed bonus
/🆑
This commit is contained in:
Nick
2023-11-24 17:56:29 -07:00
committed by GitHub
parent c8d0f75dbc
commit fd73710da0
+8 -2
View File
@@ -76,16 +76,22 @@
incompatible_modules = list(/obj/item/mod/module/quick_carry, /obj/item/mod/module/constructor)
/obj/item/mod/module/quick_carry/on_suit_activation()
ADD_TRAIT(mod.wearer, TRAIT_QUICKER_CARRY, MOD_TRAIT)
ADD_TRAIT(mod.wearer, TRAIT_QUICK_CARRY, MOD_TRAIT)
/obj/item/mod/module/quick_carry/on_suit_deactivation(deleting = FALSE)
REMOVE_TRAIT(mod.wearer, TRAIT_QUICKER_CARRY, MOD_TRAIT)
REMOVE_TRAIT(mod.wearer, TRAIT_QUICK_CARRY, MOD_TRAIT)
/obj/item/mod/module/quick_carry/advanced
name = "MOD advanced quick carry module"
removable = FALSE
complexity = 0
/obj/item/mod/module/quick_carry/advanced/on_suit_activation()
ADD_TRAIT(mod.wearer, TRAIT_QUICKER_CARRY, MOD_TRAIT)
/obj/item/mod/module/quick_carry/advanced/on_suit_deactivation(deleting = FALSE)
REMOVE_TRAIT(mod.wearer, TRAIT_QUICKER_CARRY, MOD_TRAIT)
/obj/item/mod/module/quick_carry/on_suit_activation()
. = ..()
ADD_TRAIT(mod.wearer, TRAIT_FASTMED, MOD_TRAIT)