Adds survival pod windows to the code

* Adds survival pod windows to the code

* Light and dark pod flooring

* looks better
This commit is contained in:
Joan Lung
2016-04-28 12:57:39 -04:00
committed by duncathan salt
parent 141db76e59
commit fd8942e70c
11 changed files with 134 additions and 67 deletions
+112 -67
View File
@@ -48,7 +48,6 @@
new /obj/item/weapon/survivalcapsule(src)
/**********************Shuttle Computer**************************/
/obj/machinery/computer/shuttle/mining
@@ -164,6 +163,24 @@
throwforce = 7
w_class = 2
/obj/item/weapon/emptysandbag
name = "empty sandbag"
desc = "A bag to be filled with sand."
icon = 'icons/obj/items.dmi'
icon_state = "sandbag"
w_class = 1
/obj/item/weapon/emptysandbag/attackby(obj/item/W, mob/user, params)
if(istype(W,/obj/item/weapon/ore/glass))
user << "<span class='notice'>You fill the sandbag.</span>"
var/obj/item/stack/sheet/mineral/sandbags/I = new /obj/item/stack/sheet/mineral/sandbags
user.unEquip(src)
user.put_in_hands(I)
qdel(W)
qdel(src)
return
else
return ..()
/**********************Mining car (Crate like thing, not the rail car)**************************/
@@ -222,7 +239,7 @@
var/turf/cur_turf
var/x_size = 5
var/y_size = 5
var/list/walltypes = list(/turf/closed/wall/shuttle/survival_pod)
var/list/walltypes = list(/turf/closed/wall/shuttle/survival/pod)
var/floor_type = /turf/open/floor/pod
var/room
@@ -315,11 +332,75 @@
//Pod turfs and objects
//Floor
//Floors
/turf/open/floor/pod
name = "pod floor"
icon_state = "podfloor"
icon_regular_floor = "podfloor"
floor_tile = /obj/item/stack/tile/pod
/turf/open/floor/pod/light
icon_state = "podfloor_light"
icon_regular_floor = "podfloor_light"
floor_tile = /obj/item/stack/tile/pod/light
/turf/open/floor/pod/dark
icon_state = "podfloor_dark"
icon_regular_floor = "podfloor_dark"
floor_tile = /obj/item/stack/tile/pod/dark
//Walls
/turf/closed/wall/shuttle/survival
name = "pod wall"
desc = "An easily-compressable wall used for temporary shelter."
icon = 'icons/turf/walls/survival_pod_walls.dmi'
icon_state = "smooth"
walltype = "shuttle"
smooth = SMOOTH_MORE|SMOOTH_DIAGONAL
canSmoothWith = list(/turf/closed/wall/shuttle/survival, /obj/machinery/door/airlock/survival_pod, /obj/structure/window/shuttle/survival_pod, /obj/structure/shuttle/engine)
/turf/closed/wall/shuttle/survival/nodiagonal
smooth = SMOOTH_MORE
/turf/closed/wall/shuttle/survival/pod
canSmoothWith = list(/turf/closed/wall/shuttle/survival, /obj/machinery/door/airlock, /obj/structure/window/fulltile, /obj/structure/window/reinforced/fulltile, /obj/structure/window/reinforced/tinted/fulltile, /obj/structure/window/shuttle, /obj/structure/shuttle/engine)
//Window
/obj/structure/window/shuttle/survival_pod
name = "pod window"
icon = 'icons/obj/smooth_structures/pod_window.dmi'
icon_state = "smooth"
smooth = SMOOTH_MORE
canSmoothWith = list(/turf/closed/wall/shuttle/survival, /obj/machinery/door/airlock/survival_pod, /obj/structure/window/shuttle/survival_pod)
//Door
/obj/machinery/door/airlock/survival_pod
name = "airlock"
icon = 'icons/obj/doors/airlocks/survival/horizontal/survival.dmi'
overlays_file = 'icons/obj/doors/airlocks/survival/horizontal/survival_overlays.dmi'
doortype = /obj/structure/door_assembly/door_assembly_pod
opacity = 0
glass = 1
/obj/machinery/door/airlock/survival_pod/vertical
icon = 'icons/obj/doors/airlocks/survival/vertical/survival.dmi'
overlays_file = 'icons/obj/doors/airlocks/survival/vertical/survival_overlays.dmi'
doortype = /obj/structure/door_assembly/door_assembly_pod/vertical
/obj/structure/door_assembly/door_assembly_pod
name = "pod airlock assembly"
icon = 'icons/obj/doors/airlocks/survival/horizontal/survival.dmi'
overlays_file = 'icons/obj/doors/airlocks/survival/horizontal/survival_overlays.dmi'
airlock_type = /obj/machinery/door/airlock/survival_pod
anchored = 1
state = 1
mineral = "glass"
material = "glass"
/obj/structure/door_assembly/door_assembly_pod/vertical
icon = 'icons/obj/doors/airlocks/survival/vertical/survival.dmi'
overlays_file = 'icons/obj/doors/airlocks/survival/vertical/survival_overlays.dmi'
airlock_type = /obj/machinery/door/airlock/survival_pod/vertical
//Table
/obj/structure/table/survival_pod
@@ -327,34 +408,6 @@
icon_state = "table"
smooth = SMOOTH_FALSE
/obj/structure/fans
icon = 'icons/obj/lavaland/survival_pod.dmi'
icon_state = "fans"
name = "environmental regulation system"
desc = "A large machine releasing a constant gust of air."
anchored = 1
density = 1
var/arbitraryatmosblockingvar = TRUE
/obj/structure/fans/tiny
name = "tiny fan"
desc = "A tiny fan, releasing a thin gust of air."
layer = TURF_LAYER + 0.8
density = 0
icon_state = "fan_tiny"
/obj/structure/fans/New(loc)
..()
air_update_turf(1)
/obj/structure/fans/Destroy()
arbitraryatmosblockingvar = FALSE
air_update_turf(1)
return ..()
/obj/structure/fans/CanAtmosPass(turf/T)
return !arbitraryatmosblockingvar
//Sleeper
/obj/machinery/sleeper/survival_pod
icon = 'icons/obj/lavaland/survival_pod.dmi'
@@ -412,19 +465,36 @@
var/obj/item/device/instrument/guitar/G = new(src)
load(G)
//Walls
//Fans
/obj/structure/fans
icon = 'icons/obj/lavaland/survival_pod.dmi'
icon_state = "fans"
name = "environmental regulation system"
desc = "A large machine releasing a constant gust of air."
anchored = 1
density = 1
var/arbitraryatmosblockingvar = TRUE
/turf/closed/wall/shuttle/survival_pod
name = "wall"
desc = "An easily-compressable wall used for temporary shelter."
icon = 'icons/turf/walls/survival_pod_walls.dmi'
icon_state = "smooth"
walltype = "shuttle"
smooth = SMOOTH_MORE|SMOOTH_DIAGONAL
canSmoothWith = list(/turf/closed/wall/shuttle/survival_pod, /obj/machinery/door/airlock, /obj/structure/window/fulltile, /obj/structure/window/reinforced/fulltile, /obj/structure/window/reinforced/tinted/fulltile, /obj/structure/window/shuttle)
/obj/structure/fans/tiny
name = "tiny fan"
desc = "A tiny fan, releasing a thin gust of air."
layer = TURF_LAYER + 0.8
density = 0
icon_state = "fan_tiny"
/obj/structure/fans/New(loc)
..()
air_update_turf(1)
/obj/structure/fans/Destroy()
arbitraryatmosblockingvar = FALSE
air_update_turf(1)
return ..()
/obj/structure/fans/CanAtmosPass(turf/T)
return !arbitraryatmosblockingvar
//Signs
/obj/structure/sign/mining
name = "nanotrasen mining corps sign"
desc = "A sign of relief for weary miners, and a warning for would be competitors to Nanotrasen's mining claims."
@@ -437,15 +507,7 @@
icon = 'icons/turf/walls/survival_pod_walls.dmi'
icon_state = "survival"
//Door
/obj/machinery/door/airlock/survival_pod
name = "airlock"
icon = 'icons/obj/doors/airlocks/survival/survival.dmi'
overlays_file = 'icons/obj/doors/airlocks/survival/survival_overlays.dmi'
opacity = 0
glass = 1
//Fluff
/obj/structure/tubes
icon_state = "tubes"
icon = 'icons/obj/lavaland/survival_pod.dmi'
@@ -454,20 +516,3 @@
layer = MOB_LAYER - 0.2
density = 0
/obj/item/weapon/emptysandbag
name = "empty sandbag"
desc = "A bag to be filled with sand."
icon = 'icons/obj/items.dmi'
icon_state = "sandbag"
w_class = 1
/obj/item/weapon/emptysandbag/attackby(obj/item/W, mob/user, params)
if(istype(W,/obj/item/weapon/ore/glass))
user << "<span class='notice'>You fill the sandbag.</span>"
var/obj/item/stack/sheet/mineral/sandbags/I = new /obj/item/stack/sheet/mineral/sandbags
user.unEquip(src)
user.put_in_hands(I)
qdel(W)
qdel(src)
return
else return ..()