From fd8cd6ebc38abc6ef1a1a789c4ef7a135b7afb81 Mon Sep 17 00:00:00 2001 From: ChuckTheSheep Date: Tue, 25 Feb 2014 13:38:06 -0500 Subject: [PATCH] Fixes Speaking, Whoops --- code/__HELPERS/game.dm | 3 ++- code/game/objects/structures/morgue.dm | 2 +- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/code/__HELPERS/game.dm b/code/__HELPERS/game.dm index 29185a1987c..98a0265a37c 100644 --- a/code/__HELPERS/game.dm +++ b/code/__HELPERS/game.dm @@ -200,11 +200,12 @@ hear += A if(isobj(A) || ismob(A)) - hear = recursive_mob_check(A, hear, 3, 1, 0, 1) + hear = recursive_mob_check(A, 1, 0, 1) return hear + /proc/get_mobs_in_radio_ranges(var/list/obj/item/device/radio/radios) set background = BACKGROUND_ENABLED diff --git a/code/game/objects/structures/morgue.dm b/code/game/objects/structures/morgue.dm index 1cbc7a3755c..274b3e2a56f 100644 --- a/code/game/objects/structures/morgue.dm +++ b/code/game/objects/structures/morgue.dm @@ -32,7 +32,7 @@ src.icon_state = "morgue2"//default dead no-client mob - var/list/compiled = recursive_mob_check(src,client_check=0,sight_check=0)//run through contents + var/list/compiled = recursive_mob_check(src,0,0)//run through contents if(!length(compiled))//no mobs at all, but objects inside src.icon_state = "morgue3"