mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-24 21:48:39 +01:00
@@ -23,6 +23,8 @@
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var/armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 100, FIRE = 25, ACID = 25, WOUND = 10)
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/// Resistance flags shared across the MOD pieces.
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var/resistance_flags = NONE
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/// Atom flags shared across the MOD pieces.
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var/atom_flags = NONE
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/// Max heat protection shared across the MOD pieces.
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var/max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
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/// Max cold protection shared across the MOD pieces.
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@@ -34,7 +36,7 @@
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/// How much modules can the MOD carry without malfunctioning.
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var/complexity_max = DEFAULT_MAX_COMPLEXITY
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/// How much battery power the MOD uses by just being on
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var/cell_drain = DEFAULT_CELL_DRAIN
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var/charge_drain = DEFAULT_CHARGE_DRAIN
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/// Slowdown of the MOD when not active.
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var/slowdown_inactive = 1.25
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/// Slowdown of the MOD when active.
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@@ -228,14 +230,14 @@
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mining teams have since heavily tweaked the suit themselves. Aftermarket armor plating has been added, \
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giving way to incredible protection against corrosives and thermal protection good enough for volcanic environments. \
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The systems have been upgraded as well, giving space for further modification down the line. \
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However, all of this has proven to be straining on the cell and the actuators of the suit, \
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However, all of this has proven to be straining on the power and the actuators of the suit, \
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making it demand more power in exchange."
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default_skin = "mining"
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 50, BIO = 100, FIRE = 100, ACID = 75, WOUND = 15)
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resistance_flags = FIRE_PROOF
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max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
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complexity_max = DEFAULT_MAX_COMPLEXITY + 5
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cell_drain = DEFAULT_CELL_DRAIN * 2
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charge_drain = DEFAULT_CHARGE_DRAIN * 2
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skins = list(
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"mining" = list(
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HELMET_LAYER = null,
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@@ -273,7 +275,7 @@
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and weak against fingers tapping the glass."
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default_skin = "medical"
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 10, BIO = 100, FIRE = 60, ACID = 75, WOUND = 10)
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cell_drain = DEFAULT_CELL_DRAIN * 1.5
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charge_drain = DEFAULT_CHARGE_DRAIN * 1.5
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slowdown_inactive = 1
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slowdown_active = 0.5
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skins = list(
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@@ -338,7 +340,7 @@
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 10, BIO = 100, FIRE = 100, ACID = 100, WOUND = 10)
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resistance_flags = FIRE_PROOF|ACID_PROOF
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max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
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cell_drain = DEFAULT_CELL_DRAIN * 1.5
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charge_drain = DEFAULT_CHARGE_DRAIN * 1.5
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slowdown_inactive = 0.75
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slowdown_active = 0.25
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inbuilt_modules = list(/obj/item/mod/module/quick_carry/advanced)
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@@ -382,6 +384,7 @@
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default_skin = "research"
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 100, BIO = 100, FIRE = 100, ACID = 100, WOUND = 15)
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resistance_flags = FIRE_PROOF|ACID_PROOF
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atom_flags = PREVENT_CONTENTS_EXPLOSION_1
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max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
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complexity_max = DEFAULT_MAX_COMPLEXITY + 5
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slowdown_inactive = 1.75
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@@ -424,7 +427,7 @@
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However, the systems used in these suits are more than a few years out of date, \
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leading to an overall lower capacity for modules."
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default_skin = "security"
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 10, BIO = 100, FIRE = 75, ACID = 75, WOUND = 20)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 25, BIO = 100, FIRE = 75, ACID = 75, WOUND = 20)
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siemens_coefficient = 0
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complexity_max = DEFAULT_MAX_COMPLEXITY - 5
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slowdown_inactive = 1
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@@ -466,7 +469,7 @@
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Heatsinks line the sides of the suit, and greater technology has been used in insulating it against \
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both corrosive environments and sudden impacts to the user's joints."
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default_skin = "safeguard"
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 25, BIO = 100, FIRE = 100, ACID = 95, WOUND = 25)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 40, BIO = 100, FIRE = 100, ACID = 95, WOUND = 25)
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resistance_flags = FIRE_PROOF
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max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
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siemens_coefficient = 0
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@@ -513,6 +516,7 @@
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default_skin = "magnate"
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 50, BIO = 100, FIRE = 100, ACID = 100, WOUND = 20)
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resistance_flags = FIRE_PROOF|ACID_PROOF
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atom_flags = PREVENT_CONTENTS_EXPLOSION_1
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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siemens_coefficient = 0
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complexity_max = DEFAULT_MAX_COMPLEXITY + 5
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@@ -555,10 +559,9 @@
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All you know is that this suit is mysteriously power-efficient, and far too colorful for the Mime to steal."
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default_skin = "cosmohonk"
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 10, BIO = 100, FIRE = 60, ACID = 30, WOUND = 5)
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cell_drain = DEFAULT_CELL_DRAIN * 0.25
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charge_drain = DEFAULT_CHARGE_DRAIN * 0.25
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slowdown_inactive = 1.75
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slowdown_active = 1.25
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inbuilt_modules = list(/obj/item/mod/module/waddle)
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skins = list(
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"cosmohonk" = list(
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HELMET_LAYER = NECK_LAYER,
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@@ -591,12 +594,13 @@
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extended_desc = "An advanced combat suit adorned in a sinister crimson red color scheme, produced and manufactured \
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for special mercenary operations. The build is a streamlined layering consisting of shaped Plasteel, \
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and composite ceramic, while the under suit is lined with a lightweight Kevlar and durathread hybrid weave \
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to provide ample protection to the user where the plating doesn't, with an illegal onboard cell powered \
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to provide ample protection to the user where the plating doesn't, with an illegal onboard electric powered \
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ablative shield module to provide resistance against conventional energy firearms. \
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A small tag hangs off of it reading; 'Property of the Gorlex Marauders, with assistance from Cybersun Industries. \
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All rights reserved, tampering with suit will void warranty."
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default_skin = "syndicate"
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 35, BIO = 100, FIRE = 50, ACID = 90, WOUND = 25)
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atom_flags = PREVENT_CONTENTS_EXPLOSION_1
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max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
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siemens_coefficient = 0
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slowdown_inactive = 1
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@@ -662,6 +666,7 @@
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default_skin = "elite"
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 55, BIO = 100, FIRE = 100, ACID = 100, WOUND = 25)
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resistance_flags = FIRE_PROOF|ACID_PROOF
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atom_flags = PREVENT_CONTENTS_EXPLOSION_1
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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siemens_coefficient = 0
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slowdown_inactive = 0.75
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@@ -700,9 +705,9 @@
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extended_desc = "The Wizard Federation's relatively low-tech MODsuit. This armor employs not \
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plasteel or carbon fibre, but space dragon scales for its protection. Recruits are expected to \
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gather these themselves, but the effort is well worth it, the suit being well-armored against threats \
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both mundane and mystic. Rather than wholly relying on the suit's cell, which would surely perish \
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both mundane and mystic. Rather than wholly relying on a cell, which would surely perish \
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under the load, several naturally-occurring bluespace gemstones have been utilized as \
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supplementary means of power. The hood and platform boots are of unknown usage, but it's speculated that \
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default means of power. The hood and platform boots are of unknown usage, but it's speculated that \
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wizards trend towards the dramatic."
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default_skin = "enchanted"
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armor = list(MELEE = 40, BULLET = 40, LASER = 40, ENERGY = 50, BOMB = 35, BIO = 100, FIRE = 100, ACID = 100, WOUND = 30)
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@@ -755,7 +760,7 @@
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 50, BIO = 100, FIRE = 100, ACID = 75, WOUND = 5)
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resistance_flags = FIRE_PROOF
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complexity_max = DEFAULT_MAX_COMPLEXITY + 5
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cell_drain = DEFAULT_CELL_DRAIN * 2
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charge_drain = DEFAULT_CHARGE_DRAIN * 2
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slowdown_inactive = 2
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slowdown_active = 1.5
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ui_theme = "hackerman"
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@@ -795,6 +800,7 @@
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While wearing it you feel an extreme deference to darkness. "
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default_skin = "responsory"
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armor = list(MELEE = 35, BULLET = 30, LASER = 30, ENERGY = 40, BOMB = 50, BIO = 100, FIRE = 100, ACID = 90, WOUND = 15)
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atom_flags = PREVENT_CONTENTS_EXPLOSION_1
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resistance_flags = FIRE_PROOF
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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siemens_coefficient = 0
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@@ -860,6 +866,7 @@
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default_skin = "apocryphal"
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armor = list(MELEE = 80, BULLET = 80, LASER = 50, ENERGY = 60, BOMB = 100, BIO = 100, FIRE = 100, ACID = 100, WOUND = 25)
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resistance_flags = FIRE_PROOF|ACID_PROOF
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atom_flags = PREVENT_CONTENTS_EXPLOSION_1
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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siemens_coefficient = 0
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complexity_max = DEFAULT_MAX_COMPLEXITY + 10
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@@ -900,6 +907,7 @@
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default_skin = "corporate"
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armor = list(MELEE = 35, BULLET = 40, LASER = 40, ENERGY = 50, BOMB = 50, BIO = 100, FIRE = 100, ACID = 100, WOUND = 15)
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resistance_flags = FIRE_PROOF|ACID_PROOF
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atom_flags = PREVENT_CONTENTS_EXPLOSION_1
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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siemens_coefficient = 0
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slowdown_inactive = 0.5
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@@ -931,6 +939,46 @@
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),
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)
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/datum/mod_theme/chrono
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name = "chrono"
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desc = "A suit beyond our time, beyond time itself. Used to traverse timelines and \"correct their course\"."
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extended_desc = "A suit whose tech goes beyond this era's understanding. The internal mechanisms are all but \
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completely alien, but the purpose is quite simple. The suit protects the user from the many incredibly lethal \
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and sometimes hilariously painful side effects of jumping timelines, while providing inbuilt equipment for \
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making timeline adjustments to correct a bad course."
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default_skin = "chrono"
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armor = list(MELEE = 60, BULLET = 60, LASER = 60, ENERGY = 60, BOMB = 30, BIO = 100, FIRE = 100, ACID = 100)
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resistance_flags = FIRE_PROOF|ACID_PROOF
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max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
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complexity_max = DEFAULT_MAX_COMPLEXITY - 10
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slowdown_inactive = 0
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slowdown_active = 0
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skins = list(
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"chrono" = list(
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HELMET_LAYER = NECK_LAYER,
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HELMET_FLAGS = list(
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UNSEALED_CLOTHING = SNUG_FIT,
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SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE|BLOCK_GAS_SMOKE_EFFECT,
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UNSEALED_INVISIBILITY = HIDEFACIALHAIR,
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SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
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SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
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),
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CHESTPLATE_FLAGS = list(
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UNSEALED_CLOTHING = THICKMATERIAL,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
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SEALED_INVISIBILITY = HIDEJUMPSUIT,
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),
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GAUNTLETS_FLAGS = list(
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UNSEALED_CLOTHING = THICKMATERIAL,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
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),
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BOOTS_FLAGS = list(
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UNSEALED_CLOTHING = THICKMATERIAL,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
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),
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),
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)
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/datum/mod_theme/debug
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name = "debug"
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desc = "Strangely nostalgic."
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@@ -940,6 +988,7 @@
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default_skin = "debug"
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armor = list(MELEE = 50, BULLET = 50, LASER = 50, ENERGY = 50, BOMB = 100, BIO = 100, FIRE = 100, ACID = 100, WOUND = 0)
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resistance_flags = FIRE_PROOF|ACID_PROOF
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atom_flags = PREVENT_CONTENTS_EXPLOSION_1
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max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
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complexity_max = 50
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slowdown_inactive = 0.5
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@@ -981,9 +1030,10 @@
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default_skin = "debug"
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armor = list(MELEE = 100, BULLET = 100, LASER = 100, ENERGY = 100, BOMB = 100, BIO = 100, FIRE = 100, ACID = 100, WOUND = 100)
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resistance_flags = INDESTRUCTIBLE|LAVA_PROOF|FIRE_PROOF|UNACIDABLE|ACID_PROOF
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atom_flags = PREVENT_CONTENTS_EXPLOSION_1
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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complexity_max = 1000
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cell_drain = DEFAULT_CELL_DRAIN * 0
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||||
charge_drain = DEFAULT_CHARGE_DRAIN * 0
|
||||
slowdown_inactive = 0
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||||
slowdown_active = 0
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||||
skins = list(
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||||
@@ -1007,44 +1057,3 @@
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||||
),
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||||
),
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||||
)
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||||
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/datum/mod_theme/timeline
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name = "chrono"
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||||
desc = "A suit beyond our time, beyond time itself. Used to traverse timelines and \"correct their course\"."
|
||||
extended_desc = "A suit whose tech goes beyond this era's understanding. The internal mechanisms are all but \
|
||||
completely alien, but the purpose is quite simple. The suit protects the user from the many incredibly lethal \
|
||||
and sometimes hilariously painful side effects of jumping timelines, while providing inbuilt equipment for \
|
||||
making timeline adjustments to correct a bad course."
|
||||
default_skin = "timeline"
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||||
armor = list(MELEE = 60, BULLET = 60, LASER = 60, ENERGY = 60, BOMB = 30, BIO = 90, FIRE = 100, ACID = 100)
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resistance_flags = FIRE_PROOF|ACID_PROOF
|
||||
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
|
||||
complexity_max = 15
|
||||
slowdown_inactive = 0
|
||||
slowdown_active = 0
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||||
skins = list(
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||||
"timeline" = list(
|
||||
HELMET_LAYER = null,
|
||||
HELMET_FLAGS = list(
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||||
UNSEALED_CLOTHING = SNUG_FIT|THICKMATERIAL,
|
||||
SEALED_CLOTHING = STOPSPRESSUREDAMAGE|BLOCK_GAS_SMOKE_EFFECT,
|
||||
UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEEARS|HIDEHAIR|HIDESNOUT,
|
||||
SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE,
|
||||
UNSEALED_COVER = HEADCOVERSMOUTH,
|
||||
SEALED_COVER = HEADCOVERSEYES|PEPPERPROOF,
|
||||
),
|
||||
CHESTPLATE_FLAGS = list(
|
||||
UNSEALED_CLOTHING = THICKMATERIAL,
|
||||
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
||||
SEALED_INVISIBILITY = HIDEJUMPSUIT,
|
||||
),
|
||||
GAUNTLETS_FLAGS = list(
|
||||
UNSEALED_CLOTHING = THICKMATERIAL,
|
||||
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
||||
),
|
||||
BOOTS_FLAGS = list(
|
||||
UNSEALED_CLOTHING = THICKMATERIAL,
|
||||
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
||||
),
|
||||
),
|
||||
)
|
||||
|
||||
Reference in New Issue
Block a user