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Automatic conversion via Regex
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@@ -38,7 +38,7 @@
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if(number < 3)
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var/obj/effect/particle_effect/steam/I = PoolOrNew(/obj/effect/particle_effect/steam, oldposition)
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number++
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I.dir = holder.dir
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I.setDir(holder.dir)
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oldposition = get_turf(holder)
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spawn(10)
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qdel(I)
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@@ -68,7 +68,7 @@
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if(T != oldposition)
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if(!has_gravity(T))
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var/obj/effect/particle_effect/ion_trails/I = PoolOrNew(effect_type, oldposition)
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I.dir = holder.dir
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I.setDir(holder.dir)
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flick("ion_fade", I)
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I.icon_state = ""
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spawn(20)
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