Automatic conversion via Regex

This commit is contained in:
Remie Richards
2016-06-11 18:37:48 +01:00
parent a041255b80
commit fda2c699fc
126 changed files with 323 additions and 323 deletions
@@ -49,7 +49,7 @@
/obj/structure/chair/narsie_act()
if(prob(20))
var/obj/structure/chair/wood/W = new/obj/structure/chair/wood(get_turf(src))
W.dir = dir
W.setDir(dir)
qdel(src)
/obj/structure/chair/attackby(obj/item/weapon/W, mob/user, params)
@@ -62,7 +62,7 @@
var/obj/item/assembly/shock_kit/SK = W
var/obj/structure/chair/e_chair/E = new /obj/structure/chair/e_chair(src.loc)
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
E.dir = dir
E.setDir(dir)
E.part = SK
SK.loc = E
SK.master = E
@@ -84,7 +84,7 @@
buckled_mob.buckled = null //Temporary, so Move() succeeds.
if(!direction || !buckled_mob.Move(get_step(src, direction), direction))
buckled_mob.buckled = src
dir = buckled_mob.dir
setDir(buckled_mob.dir)
return 0
buckled_mob.buckled = src //Restoring
handle_layer()
@@ -97,12 +97,12 @@
layer = OBJ_LAYER
/obj/structure/chair/proc/spin()
dir = turn(dir, 90)
setDir(turn(dir, 90))
handle_layer()
if(has_buckled_mobs())
for(var/m in buckled_mobs)
var/mob/living/buckled_mob = m
buckled_mob.dir = dir
buckled_mob.setDir(dir)
/obj/structure/chair/verb/rotate()
set name = "Rotate Chair"
@@ -249,7 +249,7 @@
/obj/item/chair/narsie_act()
if(prob(20))
var/obj/item/chair/wood/W = new/obj/item/chair/wood(get_turf(src))
W.dir = dir
W.setDir(dir)
qdel(src)
/obj/item/chair/attack_self(mob/user)
@@ -266,7 +266,7 @@
user.visible_message("<span class='notice'>[user] rights \the [src.name].</span>", "<span class='notice'>You right \the [name].</span>")
var/obj/structure/chair/C = new origin_type(get_turf(loc))
C.dir = dir
C.setDir(dir)
qdel(src)
/obj/item/chair/proc/smash(mob/living/user)
+2 -2
View File
@@ -99,9 +99,9 @@
I = getFlatIcon(A)
else
var/old_dir = A.dir
A.dir = 2
A.setDir(2)
I = getFlatIcon(A)
A.dir = old_dir
A.setDir(old_dir)
return I
/obj/structure/displaycase/update_icon()
@@ -14,7 +14,7 @@
if(istype(W, /obj/item/weapon/wrench))
var/obj/structure/chair/C = new /obj/structure/chair(loc)
playsound(loc, 'sound/items/Ratchet.ogg', 50, 1)
C.dir = dir
C.setDir(dir)
part.loc = loc
part.master = null
part = null
+1 -1
View File
@@ -11,7 +11,7 @@
/obj/structure/extinguisher_cabinet/New(loc, ndir, building)
..()
if(building)
dir = ndir
setDir(ndir)
pixel_x = (dir & 3)? 0 : (dir == 4 ? -27 : 27)
pixel_y = (dir & 3)? (dir ==1 ? -30 : 30) : 0
opened = 1
+1 -1
View File
@@ -180,7 +180,7 @@
WD = new/obj/structure/window/reinforced/fulltile(loc) //reinforced window
else
WD = new/obj/structure/window/fulltile(loc) //normal window
WD.dir = dir_to_set
WD.setDir(dir_to_set)
WD.ini_dir = dir_to_set
WD.anchored = 0
WD.state = 0
@@ -68,7 +68,7 @@
L.add_splatter_floor()
L.adjustBruteLoss(30)
L.buckled = src
L.dir = 2
L.setDir(2)
buckle_mob(L, force=1)
var/matrix/m180 = matrix(L.transform)
m180.Turn(180)
+1 -1
View File
@@ -118,7 +118,7 @@
if (src.anchored)
usr << "<span class='warning'>It is fastened to the floor!</span>"
return 0
src.dir = turn(src.dir, 270)
src.setDir(turn(src.dir, 270))
return 1
@@ -53,7 +53,7 @@
R.transfer_fingerprints_to(T)
T.add_fingerprint(user)
T.loc = src.loc
T.dir = turn(src.dir, -90)
T.setDir(turn(src.dir, -90))
user.visible_message("[user] inserts the [R].", "<span class='notice'>You insert the [R].</span>")
qdel(R)
@@ -114,14 +114,14 @@
icon_state = "closed"
/obj/structure/c_transit_tube/station/tube_turn(var/angle)
src.dir = turn(src.dir, angle)
src.setDir(turn(src.dir, angle))
/obj/structure/c_transit_tube/station/tube_flip()
src.tube_turn(180)
/obj/structure/c_transit_tube/station/buildtube()
var/obj/structure/transit_tube/station/R = new/obj/structure/transit_tube/station(src.loc)
R.dir = src.dir
R.setDir(src.dir)
R.init_dirs()
return R
@@ -131,7 +131,7 @@
/obj/structure/c_transit_tube/station/reverse/buildtube()
var/obj/structure/transit_tube/station/reverse/R = new/obj/structure/transit_tube/station/reverse(src.loc)
R.dir = src.dir
R.setDir(src.dir)
R.init_dirs()
return R
@@ -146,7 +146,7 @@
/obj/structure/c_transit_tube/station/block/buildtube()
var/obj/structure/transit_tube/R = new/obj/structure/transit_tube(src.loc)
R.icon_state = src.icon_state
R.dir = src.dir
R.setDir(src.dir)
R.init_dirs()
return R
@@ -78,7 +78,7 @@
var/exit_delay
if(reverse_launch)
dir = turn(dir, 180) // Back it up
setDir(turn(dir, 180) )// Back it up
for(var/obj/structure/transit_tube/tube in loc)
if(tube.has_exit(dir))
@@ -105,13 +105,13 @@
break
if(current_tube == null)
dir = next_dir
setDir(next_dir)
Move(get_step(loc, dir), dir) // Allow collisions when leaving the tubes.
break
last_delay = current_tube.enter_delay(src, next_dir)
sleep(last_delay)
dir = next_dir
setDir(next_dir)
loc = next_loc // When moving from one tube to another, skip collision and such.
density = current_tube.density
@@ -200,12 +200,12 @@
station.open_animation()
else if(direction in station.directions())
dir = direction
setDir(direction)
station.launch_pod()
return
for(var/obj/structure/transit_tube/tube in loc)
if(dir in tube.directions())
if(tube.has_exit(direction))
dir = direction
setDir(direction)
return
@@ -16,7 +16,7 @@
icon_state = "l_windoor_assembly01"
anchored = 0
density = 0
dir = NORTH
setDir(NORTH)
var/ini_dir
var/obj/item/weapon/electronics/airlock/electronics = null
@@ -263,7 +263,7 @@
else
windoor.icon_state = "rightsecureopen"
windoor.base_state = "rightsecure"
windoor.dir = dir
windoor.setDir(dir)
windoor.density = 0
if(electronics.one_access)
@@ -286,7 +286,7 @@
else
windoor.icon_state = "rightopen"
windoor.base_state = "right"
windoor.dir = dir
windoor.setDir(dir)
windoor.density = 0
windoor.req_access = electronics.accesses
@@ -318,7 +318,7 @@
//if(state != "01")
//update_nearby_tiles(need_rebuild=1) //Compel updates before
dir = turn(dir, 270)
setDir(turn(dir, 270))
//if(state != "01")
//update_nearby_tiles(need_rebuild=1)
+10 -10
View File
@@ -312,7 +312,7 @@
usr << "<span class='warning'>[src] cannot be rotated while it is fastened to the floor!</span>"
return 0
dir = turn(dir, 90)
setDir(turn(dir, 90))
// updateSilicate()
air_update_turf(1)
ini_dir = dir
@@ -332,7 +332,7 @@
usr << "<span class='warning'>[src] cannot be rotated while it is fastened to the floor!</span>"
return 0
dir = turn(dir, 270)
setDir(turn(dir, 270))
// updateSilicate()
air_update_turf(1)
ini_dir = dir
@@ -374,7 +374,7 @@
/obj/structure/window/Move()
var/turf/T = loc
..()
dir = ini_dir
setDir(ini_dir)
move_update_air(T)
/obj/structure/window/CanAtmosPass(turf/T)
@@ -446,7 +446,7 @@
/obj/structure/window/fulltile
icon = 'icons/obj/smooth_structures/window.dmi'
icon_state = "window"
dir = 5
setDir(5)
maxhealth = 50
fulltile = 1
smooth = SMOOTH_TRUE
@@ -455,7 +455,7 @@
/obj/structure/window/reinforced/fulltile
icon = 'icons/obj/smooth_structures/reinforced_window.dmi'
icon_state = "r_window"
dir = 5
setDir(5)
maxhealth = 100
fulltile = 1
smooth = SMOOTH_TRUE
@@ -465,7 +465,7 @@
/obj/structure/window/reinforced/tinted/fulltile
icon = 'icons/obj/smooth_structures/tinted_window.dmi'
icon_state = "tinted_window"
dir = 5
setDir(5)
fulltile = 1
smooth = SMOOTH_TRUE
canSmoothWith = list(/obj/structure/window/fulltile, /obj/structure/window/reinforced/fulltile, /obj/structure/window/reinforced/tinted/fulltile/)
@@ -483,7 +483,7 @@
desc = "A reinforced, air-locked pod window."
icon = 'icons/obj/smooth_structures/shuttle_window.dmi'
icon_state = "shuttle_window"
dir = 5
setDir(5)
maxhealth = 100
wtype = "shuttle"
fulltile = 1
@@ -512,8 +512,8 @@
if(!fulltile)
var/obj/effect/E = PoolOrNew(/obj/effect/overlay/temp/ratvar/window/single, get_turf(src))
if(direct)
dir = direct
E.dir = direct
setDir(direct)
E.setDir(direct)
else
PoolOrNew(/obj/effect/overlay/temp/ratvar/window, get_turf(src))
for(var/obj/item/I in debris)
@@ -538,5 +538,5 @@
smooth = SMOOTH_TRUE
canSmoothWith = null
fulltile = 1
dir = 5
setDir(5)
maxhealth = 150