Automatic conversion via Regex

This commit is contained in:
Remie Richards
2016-06-11 18:37:48 +01:00
parent a041255b80
commit fda2c699fc
126 changed files with 323 additions and 323 deletions
+3 -3
View File
@@ -173,7 +173,7 @@ var/list/image/ghost_images_simple = list() //this is a list of all ghost images
updatedir = 1
else
updatedir = 0 //stop updating the dir in case we want to show accessories with dirs on a ghost sprite without dirs
dir = 2 //reset the dir to its default so the sprites all properly align up
setDir(2 )//reset the dir to its default so the sprites all properly align up
if(ghost_accs == GHOST_ACCS_FULL && icon_state in ghost_forms_with_accessories_list) //check if this form supports accessories and if the client wants to show them
var/datum/sprite_accessory/S
@@ -271,7 +271,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
/mob/dead/observer/Move(NewLoc, direct)
if(updatedir)
dir = direct //only update dir if we actually need it, so overlays won't spin on base sprites that don't have directions of their own
setDir(direct )//only update dir if we actually need it, so overlays won't spin on base sprites that don't have directions of their own
if(NewLoc)
loc = NewLoc
for(var/obj/effect/step_trigger/S in NewLoc)
@@ -401,7 +401,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
orbit(target,orbitsize, FALSE, 20, rot_seg)
/mob/dead/observer/orbit()
dir = 2 //reset dir so the right directional sprites show up
setDir(2 )//reset dir so the right directional sprites show up
..()
//restart our floating animation after orbit is done.
sleep 2 //orbit sets up a 2ds animation when it finishes, so we wait for that to end