mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-27 07:08:00 +01:00
Automatic conversion via Regex
This commit is contained in:
@@ -15,7 +15,7 @@
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icon_state = "shield"
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anchored = 1
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density = 1
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dir = 1
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setDir(1)
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use_power = 0//Living things generally dont use power
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idle_power_usage = 0
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active_power_usage = 0
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@@ -109,9 +109,9 @@
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// offset 24 pixels in direction of dir
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// this allows the APC to be embedded in a wall, yet still inside an area
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if (building)
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dir = ndir
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setDir(ndir)
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src.tdir = dir // to fix Vars bug
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dir = SOUTH
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setDir(SOUTH)
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if(auto_name)
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name = "[get_area(src)] APC"
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@@ -153,7 +153,7 @@
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// create a terminal object at the same position as original turf loc
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// wires will attach to this
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terminal = new/obj/machinery/power/terminal(src.loc)
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terminal.dir = tdir
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terminal.setDir(tdir)
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terminal.master = src
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/obj/machinery/power/apc/proc/init()
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@@ -41,7 +41,7 @@
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/obj/machinery/light_construct/New(loc, ndir, building)
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..()
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if(building)
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dir = ndir
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setDir(ndir)
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/obj/machinery/light_construct/examine(mob/user)
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..()
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@@ -110,7 +110,7 @@
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newlight = new /obj/machinery/light/built(loc)
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if ("bulb")
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newlight = new /obj/machinery/light/small/built(loc)
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newlight.dir = dir
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newlight.setDir(dir)
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transfer_fingerprints_to(newlight)
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qdel(src)
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return
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@@ -320,7 +320,7 @@
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if("bulb")
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newlight = new /obj/machinery/light_construct/small(src.loc)
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newlight.icon_state = "bulb-construct-stage2"
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newlight.dir = src.dir
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newlight.setDir(src.dir)
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newlight.stage = 2
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transfer_fingerprints_to(newlight)
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qdel(src)
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@@ -68,7 +68,7 @@
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if (src.anchored)
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usr << "<span class='warning'>It is fastened to the floor!</span>"
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return 0
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src.dir = turn(src.dir, 270)
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src.setDir(turn(src.dir, 270))
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return 1
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/obj/machinery/power/emitter/AltClick(mob/user)
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@@ -170,7 +170,7 @@
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var/obj/item/projectile/A = PoolOrNew(projectile_type,src.loc)
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A.dir = src.dir
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A.setDir(src.dir)
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playsound(src.loc, projectile_sound, 25, 1)
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if(prob(35))
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@@ -283,7 +283,7 @@ field_generator power level display
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var/obj/machinery/field/containment/CF = new/obj/machinery/field/containment()
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CF.set_master(src,G)
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CF.loc = T
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CF.dir = field_dir
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CF.setDir(field_dir)
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fields += CF
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G.fields += CF
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for(var/mob/living/L in T)
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@@ -151,7 +151,7 @@
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/obj/singularity/narsie/proc/narsie_spawn_animation()
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icon = 'icons/obj/narsie_spawn_anim.dmi'
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dir = SOUTH
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setDir(SOUTH)
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move_self = 0
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flick("narsie_spawn_anim",src)
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sleep(11)
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@@ -22,7 +22,7 @@
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/obj/effect/accelerated_particle/New(loc, dir = 2)
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src.dir = dir
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src.setDir(dir)
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spawn(0)
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move(1)
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@@ -63,7 +63,7 @@
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if (anchored)
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usr << "It is fastened to the floor!"
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return 0
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dir = turn(dir, -90)
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setDir(turn(dir, -90))
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return 1
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/obj/structure/particle_accelerator/AltClick(mob/user)
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@@ -86,7 +86,7 @@
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if (anchored)
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usr << "It is fastened to the floor!"
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return 0
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dir = turn(dir, 90)
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setDir(turn(dir, 90))
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return 1
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/obj/structure/particle_accelerator/attackby(obj/item/W, mob/user, params)
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@@ -10,7 +10,7 @@
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use_power = 0
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idle_power_usage = 500
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active_power_usage = 10000
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dir = 1
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setDir(1)
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var/strength_upper_limit = 2
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var/interface_control = 1
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var/list/obj/structure/particle_accelerator/connected_parts
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@@ -166,7 +166,7 @@
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if(!F)
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return 0
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dir = F.dir
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setDir(F.dir)
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connected_parts.Cut()
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T = get_step(T,rdir)
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@@ -193,7 +193,7 @@
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// wires will attach to this
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/obj/machinery/power/smes/proc/make_terminal(turf/T)
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terminal = new/obj/machinery/power/terminal(T)
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terminal.dir = get_dir(T,src)
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terminal.setDir(get_dir(T,src))
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terminal.master = src
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/obj/machinery/power/smes/disconnect_terminal()
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@@ -114,7 +114,7 @@
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overlays += image('icons/obj/power.dmi', icon_state = "solar_panel-b", layer = FLY_LAYER)
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else
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overlays += image('icons/obj/power.dmi', icon_state = "solar_panel", layer = FLY_LAYER)
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src.dir = angle2dir(adir)
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src.setDir(angle2dir(adir))
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return
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//calculates the fraction of the sunlight that the panel recieves
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@@ -61,7 +61,7 @@ var/list/blacklisted_tesla_types = typecacheof(list(/obj/machinery/atmospherics,
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pixel_x = 0
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pixel_y = 0
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dir = tesla_zap(src, 7, TESLA_DEFAULT_POWER)
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setDir(tesla_zap(src, 7, TESLA_DEFAULT_POWER))
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pixel_x = -32
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pixel_y = -32
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@@ -53,7 +53,7 @@
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sun_angle = angle
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//set icon dir to show sun illumination
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dir = turn(NORTH, -angle - 22.5) // 22.5 deg bias ensures, e.g. 67.5-112.5 is EAST
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setDir(turn(NORTH, -angle - 22.5) )// 22.5 deg bias ensures, e.g. 67.5-112.5 is EAST
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if(powernet && (powernet == control.powernet)) //update if we're still in the same powernet
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control.currentdir = angle
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