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Replaces the armor bonus with something that should actually work
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@@ -25,7 +25,8 @@
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I.force = max(0,I.force + quality)
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I.throwforce = max(0,I.throwforce + quality)
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I.armor += quality
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for(var/armor_value in I.armor)
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armor_value += quality
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if(istype(I,/obj/item/weapon/storage))
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var/obj/item/weapon/storage/S = I
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