Adds a signal to buying items from the uplink (& fixes TC misinfo) (#81372)

## About The Pull Request

Adds a signal when someone buys an item from the uplink and removes
single-letter vars from the ``spawn_item`` proc, and adds/standardizes
add/removing of telecrystals from uplinks (and admin setting how much TC
they have) to ensure the UI always has the right amount of telecrystals
displayed in it.

## Why It's Good For The Game

There are reasons why someone would want to hook up to a traitor's
uplink and listen to items they purchase to do any special effect
on-purchase, so this adds support to do anything in the future with it.
Also tells players how much TC they actually have without forcing them
to close/reopen the UI every time they insert some TC in it by hand.

## Changelog

🆑
fix: Uplinks now update their UI when you add telecrystals in them, so
you don't need to close and reopen it.
/🆑
This commit is contained in:
John Willard
2024-02-10 18:57:19 +01:00
committed by GitHub
parent d850977c7c
commit fdcd4d3979
13 changed files with 60 additions and 39 deletions
@@ -21,7 +21,7 @@
var/datum/component/uplink/hidden_uplink = uplink.GetComponent(/datum/component/uplink)
if(hidden_uplink)
hidden_uplink.add_telecrystals(amount)
hidden_uplink.uplink_handler.add_telecrystals(amount)
use(amount)
to_chat(user, span_notice("You press [src] onto yourself and charge your hidden uplink."))
return ITEM_INTERACT_SUCCESS