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[MIRROR] Integrated circuits for modular computers (#26196)
Integrated circuits for modular computers (#80530) This PR integrates circuits for modular computers and a good bits of their programs. The peculiarity here is that modular computers have no fixed amount of unremovable components (except the base one with just a couple ports for now), instead, they're added and removed along with programs. With a few exceptions (such as the messenger and signaler), for these program circuits to work, their associated program has to be either open or in the background. For a reason or another, not all programs have a circuit associated to them, still, however the programs with a circuit are still a handful. They are: - Nanotrasen Pay System - Notepad - SiliConnect - WireCarp - MODsuit Control - Spectre Meter - Direct Messenger* - LifeConnect - Custodial Locator - Fission360 - Camera - Status Display - SignalCommander *By the by, sending messages has a cooldown, so it shouldn't be as spammy. If it turns out to not be enough, I can make it so messages from circuit will be ignored by other messenger circuits. The PR is no longer WIP. I believe modular computers could make for some interesting setups with circuits, since they're fairly flexible and stocked with features unlike many other appliances, therefore also a speck more abusable, though limits, cooldowns, logging and sanitization have been implemented to keep it in check. 🆑 add: Modular Computers now support integrated circuits. What can be done with them depends on the programs installed and whether they're running (open or background). add: Modular Consoles (the machinery) now have a small backup cell they draw power from if the power goes out. /🆑 Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
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@@ -7,6 +7,7 @@
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size = 2
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tgui_id = "NtosMODsuit"
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program_icon = "user-astronaut"
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circuit_comp_type = /obj/item/circuit_component/mod_program/modsuit_control
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///The suit we have control over.
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var/obj/item/mod/control/controlled_suit
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@@ -20,12 +21,15 @@
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. = ..()
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if(!istype(attacking_item, /obj/item/mod/control))
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return FALSE
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sync_modsuit(attacking_item, user)
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return TRUE
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/datum/computer_file/program/maintenance/modsuit_control/proc/sync_modsuit(obj/item/mod/control/new_modsuit, mob/living/user)
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if(controlled_suit)
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unsync_modsuit()
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controlled_suit = attacking_item
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controlled_suit = new_modsuit
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RegisterSignal(controlled_suit, COMSIG_QDELETING, PROC_REF(unsync_modsuit))
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user.balloon_alert(user, "suit updated")
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return TRUE
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user?.balloon_alert(user, "suit updated")
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/datum/computer_file/program/maintenance/modsuit_control/proc/unsync_modsuit(atom/source)
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SIGNAL_HANDLER
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@@ -43,4 +47,26 @@
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return controlled_suit?.ui_static_data()
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/datum/computer_file/program/maintenance/modsuit_control/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
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. = ..()
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return controlled_suit?.ui_act(action, params, ui, state)
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/obj/item/circuit_component/mod_program/modsuit_control
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associated_program = /datum/computer_file/program/maintenance/modsuit_control
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///Circuit port for loading a new suit to control
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var/datum/port/input/suit_port
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/obj/item/circuit_component/mod_program/modsuit_control/populate_ports()
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. = ..()
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suit_port = add_input_port("MODsuit Controlled", PORT_TYPE_ATOM)
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/obj/item/circuit_component/mod_program/modsuit_control/input_received(datum/port/port)
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var/datum/computer_file/program/maintenance/modsuit_control/control = associated_program
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var/obj/item/mod/control/mod = suit_port.value
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if(isnull(mod) && control.controlled_suit)
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control.unsync_modsuit()
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return
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if(!istype(mod))
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return
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control.sync_modsuit(mod)
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