mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-13 11:12:14 +00:00
Makes resurrecting and killing intellicarded AIs less painful (#47362)
* Update airestorer.dm * Update aifixer.dm * Update aicard.dm * Update airestorer.dm * Update aifixer.dm
This commit is contained in:
@@ -1,157 +1,160 @@
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/obj/machinery/computer/aifixer
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/obj/machinery/computer/aifixer
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name = "\improper AI system integrity restorer"
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name = "\improper AI system integrity restorer"
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desc = "Used with intelliCards containing nonfunctional AIs to restore them to working order."
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desc = "Used with intelliCards containing nonfunctional AIs to restore them to working order."
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req_access = list(ACCESS_CAPTAIN, ACCESS_ROBOTICS, ACCESS_HEADS)
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req_access = list(ACCESS_CAPTAIN, ACCESS_ROBOTICS, ACCESS_HEADS)
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var/mob/living/silicon/ai/occupier = null
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var/mob/living/silicon/ai/occupier = null
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var/active = 0
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var/active = 0
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circuit = /obj/item/circuitboard/computer/aifixer
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circuit = /obj/item/circuitboard/computer/aifixer
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icon_keyboard = "tech_key"
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icon_keyboard = "tech_key"
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icon_screen = "ai-fixer"
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icon_screen = "ai-fixer"
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light_color = LIGHT_COLOR_PINK
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light_color = LIGHT_COLOR_PINK
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/obj/machinery/computer/aifixer/screwdriver_act(mob/living/user, obj/item/I)
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/obj/machinery/computer/aifixer/screwdriver_act(mob/living/user, obj/item/I)
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if(occupier)
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if(occupier)
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if(stat & (NOPOWER|BROKEN))
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if(stat & (NOPOWER|BROKEN))
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to_chat(user, "<span class='warning'>The screws on [name]'s screen won't budge.</span>")
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to_chat(user, "<span class='warning'>The screws on [name]'s screen won't budge.</span>")
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else
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else
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to_chat(user, "<span class='warning'>The screws on [name]'s screen won't budge and it emits a warning beep.</span>")
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to_chat(user, "<span class='warning'>The screws on [name]'s screen won't budge and it emits a warning beep.</span>")
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else
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else
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return ..()
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return ..()
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/obj/machinery/computer/aifixer/ui_interact(mob/user)
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/obj/machinery/computer/aifixer/ui_interact(mob/user)
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. = ..()
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. = ..()
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var/dat = ""
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var/dat = ""
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if (src.occupier)
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if (src.occupier)
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var/laws
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var/laws
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dat += "<h3>Stored AI: [src.occupier.name]</h3>"
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dat += "<h3>Stored AI: [src.occupier.name]</h3>"
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dat += "<b>System integrity:</b> [(src.occupier.health+100)/2]%<br>"
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dat += "<b>System integrity:</b> [(src.occupier.health+100)/2]%<br>"
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if (src.occupier.laws.zeroth)
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if (src.occupier.laws.zeroth)
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laws += "<b>0:</b> [src.occupier.laws.zeroth]<BR>"
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laws += "<b>0:</b> [src.occupier.laws.zeroth]<BR>"
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for (var/index = 1, index <= src.occupier.laws.hacked.len, index++)
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for (var/index = 1, index <= src.occupier.laws.hacked.len, index++)
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var/law = src.occupier.laws.hacked[index]
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var/law = src.occupier.laws.hacked[index]
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if (length(law) > 0)
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if (length(law) > 0)
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var/num = ionnum()
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var/num = ionnum()
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laws += "<b>[num]:</b> [law]<BR>"
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laws += "<b>[num]:</b> [law]<BR>"
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for (var/index = 1, index <= src.occupier.laws.ion.len, index++)
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for (var/index = 1, index <= src.occupier.laws.ion.len, index++)
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var/law = src.occupier.laws.ion[index]
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var/law = src.occupier.laws.ion[index]
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if (length(law) > 0)
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if (length(law) > 0)
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var/num = ionnum()
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var/num = ionnum()
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laws += "<b>[num]:</b> [law]<BR>"
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laws += "<b>[num]:</b> [law]<BR>"
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var/number = 1
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var/number = 1
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for (var/index = 1, index <= src.occupier.laws.inherent.len, index++)
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for (var/index = 1, index <= src.occupier.laws.inherent.len, index++)
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var/law = src.occupier.laws.inherent[index]
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var/law = src.occupier.laws.inherent[index]
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if (length(law) > 0)
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if (length(law) > 0)
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laws += "<b>[number]:</b> [law]<BR>"
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laws += "<b>[number]:</b> [law]<BR>"
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number++
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number++
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for (var/index = 1, index <= src.occupier.laws.supplied.len, index++)
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for (var/index = 1, index <= src.occupier.laws.supplied.len, index++)
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var/law = src.occupier.laws.supplied[index]
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var/law = src.occupier.laws.supplied[index]
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if (length(law) > 0)
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if (length(law) > 0)
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laws += "<b>[number]:</b> [law]<BR>"
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laws += "<b>[number]:</b> [law]<BR>"
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number++
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number++
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dat += "<b>Laws:</b><br>[laws]<br>"
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dat += "<b>Laws:</b><br>[laws]<br>"
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if (src.occupier.stat == DEAD)
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if (src.occupier.stat == DEAD)
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dat += "<span class='bad'>AI non-functional</span>"
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dat += "<span class='bad'>AI non-functional</span>"
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else
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else
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dat += "<span class='good'>AI functional</span>"
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dat += "<span class='good'>AI functional</span>"
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if (!src.active)
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if (!src.active)
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dat += {"<br><br><A href='byond://?src=[REF(src)];fix=1'>Begin Reconstruction</A>"}
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dat += {"<br><br><A href='byond://?src=[REF(src)];fix=1'>Begin Reconstruction</A>"}
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else
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else
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dat += "<br><br>Reconstruction in process, please wait.<br>"
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dat += "<br><br>Reconstruction in process, please wait.<br>"
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dat += {"<br><A href='?src=[REF(user)];mach_close=computer'>Close</A>"}
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dat += {"<br><A href='?src=[REF(user)];mach_close=computer'>Close</A>"}
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var/datum/browser/popup = new(user, "computer", "AI System Integrity Restorer", 400, 500)
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var/datum/browser/popup = new(user, "computer", "AI System Integrity Restorer", 400, 500)
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popup.set_content(dat)
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popup.set_content(dat)
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popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
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popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
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popup.open()
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popup.open()
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return
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return
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/obj/machinery/computer/aifixer/proc/Fix()
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/obj/machinery/computer/aifixer/proc/Fix()
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use_power(1000)
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use_power(1000)
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occupier.adjustOxyLoss(-1, 0)
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occupier.adjustOxyLoss(-5, 0)
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occupier.adjustFireLoss(-1, 0)
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occupier.adjustFireLoss(-5, 0)
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occupier.adjustToxLoss(-1, 0)
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occupier.adjustToxLoss(-5, 0)
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occupier.adjustBruteLoss(-1, 0)
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occupier.adjustBruteLoss(-5, 0)
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occupier.updatehealth()
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occupier.updatehealth()
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if(occupier.health >= 0 && occupier.stat == DEAD)
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if(occupier.health >= 0 && occupier.stat == DEAD)
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occupier.revive(full_heal = FALSE, admin_revive = FALSE)
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occupier.revive(full_heal = FALSE, admin_revive = FALSE)
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return occupier.health < 100
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if(!occupier.radio_enabled)
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occupier.radio_enabled = TRUE
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/obj/machinery/computer/aifixer/process()
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to_chat(occupier, "<span class='warning'>Your Subspace Transceiver has been enabled!</span>")
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if(..())
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return occupier.health < 100
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if(active)
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var/oldstat = occupier.stat
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/obj/machinery/computer/aifixer/process()
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active = Fix()
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if(..())
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if(oldstat != occupier.stat)
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if(active)
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update_icon()
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var/oldstat = occupier.stat
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updateDialog()
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active = Fix()
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if(oldstat != occupier.stat)
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/obj/machinery/computer/aifixer/Topic(href, href_list)
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update_icon()
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if(..())
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updateDialog()
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return
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if(href_list["fix"])
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/obj/machinery/computer/aifixer/Topic(href, href_list)
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to_chat(usr, "<span class='notice'>Reconstruction in progress. This will take several minutes.</span>")
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if(..())
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playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 25, FALSE)
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return
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active = TRUE
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if(href_list["fix"])
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if(occupier)
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to_chat(usr, "<span class='notice'>Reconstruction in progress. This will take several minutes.</span>")
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var/mob/living/silicon/ai/A = occupier
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playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 25, FALSE)
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A.notify_ghost_cloning("Your core files are being restored!", source = src)
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active = TRUE
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add_fingerprint(usr)
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if(occupier)
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updateUsrDialog()
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var/mob/living/silicon/ai/A = occupier
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A.notify_ghost_cloning("Your core files are being restored!", source = src)
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/obj/machinery/computer/aifixer/update_icon()
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add_fingerprint(usr)
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..()
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updateUsrDialog()
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if(stat & (NOPOWER|BROKEN))
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return
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/obj/machinery/computer/aifixer/update_icon()
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else
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..()
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if(active)
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if(stat & (NOPOWER|BROKEN))
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add_overlay("ai-fixer-on")
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return
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if (occupier)
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else
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switch (occupier.stat)
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if(active)
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if (0)
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add_overlay("ai-fixer-on")
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add_overlay("ai-fixer-full")
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if (occupier)
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if (2)
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switch (occupier.stat)
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add_overlay("ai-fixer-404")
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if (0)
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else
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add_overlay("ai-fixer-full")
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add_overlay("ai-fixer-empty")
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if (2)
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add_overlay("ai-fixer-404")
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/obj/machinery/computer/aifixer/transfer_ai(interaction, mob/user, mob/living/silicon/ai/AI, obj/item/aicard/card)
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else
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if(!..())
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add_overlay("ai-fixer-empty")
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return
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//Downloading AI from card to terminal.
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/obj/machinery/computer/aifixer/transfer_ai(interaction, mob/user, mob/living/silicon/ai/AI, obj/item/aicard/card)
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if(interaction == AI_TRANS_FROM_CARD)
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if(!..())
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if(stat & (NOPOWER|BROKEN))
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return
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to_chat(user, "<span class='alert'>[src] is offline and cannot take an AI at this time.</span>")
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//Downloading AI from card to terminal.
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return
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if(interaction == AI_TRANS_FROM_CARD)
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AI.forceMove(src)
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if(stat & (NOPOWER|BROKEN))
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occupier = AI
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to_chat(user, "<span class='alert'>[src] is offline and cannot take an AI at this time.</span>")
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AI.control_disabled = TRUE
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return
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AI.radio_enabled = FALSE
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AI.forceMove(src)
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to_chat(AI, "<span class='alert'>You have been uploaded to a stationary terminal. Sadly, there is no remote access from here.</span>")
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occupier = AI
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to_chat(user, "<span class='notice'>Transfer successful</span>: [AI.name] ([rand(1000,9999)].exe) installed and executed successfully. Local copy has been removed.")
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AI.control_disabled = TRUE
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card.AI = null
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AI.radio_enabled = FALSE
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update_icon()
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to_chat(AI, "<span class='alert'>You have been uploaded to a stationary terminal. Sadly, there is no remote access from here.</span>")
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to_chat(user, "<span class='notice'>Transfer successful</span>: [AI.name] ([rand(1000,9999)].exe) installed and executed successfully. Local copy has been removed.")
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else //Uploading AI from terminal to card
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card.AI = null
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if(occupier && !active)
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update_icon()
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to_chat(occupier, "<span class='notice'>You have been downloaded to a mobile storage device. Still no remote access.</span>")
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to_chat(user, "<span class='notice'>Transfer successful</span>: [occupier.name] ([rand(1000,9999)].exe) removed from host terminal and stored within local memory.")
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else //Uploading AI from terminal to card
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occupier.forceMove(card)
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if(occupier && !active)
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card.AI = occupier
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to_chat(occupier, "<span class='notice'>You have been downloaded to a mobile storage device. Still no remote access.</span>")
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occupier = null
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to_chat(user, "<span class='notice'>Transfer successful</span>: [occupier.name] ([rand(1000,9999)].exe) removed from host terminal and stored within local memory.")
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update_icon()
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occupier.forceMove(card)
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else if (active)
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card.AI = occupier
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to_chat(user, "<span class='alert'>ERROR: Reconstruction in progress.</span>")
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occupier = null
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else if (!occupier)
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update_icon()
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to_chat(user, "<span class='alert'>ERROR: Unable to locate artificial intelligence.</span>")
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else if (active)
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to_chat(user, "<span class='alert'>ERROR: Reconstruction in progress.</span>")
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/obj/machinery/computer/aifixer/on_deconstruction()
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else if (!occupier)
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if(occupier)
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to_chat(user, "<span class='alert'>ERROR: Unable to locate artificial intelligence.</span>")
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QDEL_NULL(occupier)
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/obj/machinery/computer/aifixer/on_deconstruction()
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if(occupier)
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QDEL_NULL(occupier)
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@@ -88,7 +88,7 @@
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if(AI && AI.loc == src)
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if(AI && AI.loc == src)
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to_chat(AI, "<span class='userdanger'>Your core files are being wiped!</span>")
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to_chat(AI, "<span class='userdanger'>Your core files are being wiped!</span>")
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while(AI.stat != DEAD && flush)
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while(AI.stat != DEAD && flush)
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AI.adjustOxyLoss(1)
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AI.adjustOxyLoss(5)
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AI.updatehealth()
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AI.updatehealth()
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sleep(5)
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sleep(5)
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flush = FALSE
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flush = FALSE
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@@ -74,10 +74,10 @@
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restoring = FALSE
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restoring = FALSE
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return
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return
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ai_slot.locked =TRUE
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ai_slot.locked =TRUE
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A.adjustOxyLoss(-1, 0)
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A.adjustOxyLoss(-5, 0)
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A.adjustFireLoss(-1, 0)
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A.adjustFireLoss(-5, 0)
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A.adjustToxLoss(-1, 0)
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A.adjustToxLoss(-5, 0)
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A.adjustBruteLoss(-1, 0)
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A.adjustBruteLoss(-5, 0)
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A.updatehealth()
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A.updatehealth()
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if(A.health >= 0 && A.stat == DEAD)
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if(A.health >= 0 && A.stat == DEAD)
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A.revive(full_heal = FALSE, admin_revive = FALSE)
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A.revive(full_heal = FALSE, admin_revive = FALSE)
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