Origin tech changes and some fixes

This commit is contained in:
LatD
2016-05-17 20:57:01 +03:00
parent bf3ef135ac
commit fe76e64641
79 changed files with 262 additions and 341 deletions
+6 -6
View File
@@ -73,7 +73,7 @@
materials = list(MAT_METAL=2000) //one sheet, but where can you make them?
var/digspeed = 40
var/list/digsound = list('sound/effects/picaxe1.ogg','sound/effects/picaxe2.ogg','sound/effects/picaxe3.ogg')
origin_tech = "materials=1;engineering=1"
origin_tech = "materials=2;engineering=3"
attack_verb = list("hit", "pierced", "sliced", "attacked")
/obj/item/weapon/pickaxe/proc/playDigSound()
@@ -84,7 +84,7 @@
icon_state = "spickaxe"
item_state = "spickaxe"
digspeed = 20 //mines faster than a normal pickaxe, bought from mining vendor
origin_tech = "materials=3;engineering=2"
origin_tech = "materials=3;engineering=4"
desc = "A silver-plated pickaxe that mines slightly faster than standard-issue."
force = 17
@@ -93,7 +93,7 @@
icon_state = "dpickaxe"
item_state = "dpickaxe"
digspeed = 14
origin_tech = "materials=4;engineering=3"
origin_tech = "materials=5;engineering=4"
desc = "A pickaxe with a diamond pick head. Extremely robust at cracking rock walls and digging up dirt."
force = 19
@@ -105,7 +105,7 @@
digspeed = 25 //available from roundstart, faster than a pickaxe.
digsound = list('sound/weapons/drill.ogg')
hitsound = 'sound/weapons/drill.ogg'
origin_tech = "materials=2;powerstorage=3;engineering=2"
origin_tech = "materials=2;powerstorage=2;engineering=3"
desc = "An electric mining drill for the especially scrawny."
/obj/item/weapon/pickaxe/drill/cyborg
@@ -150,7 +150,7 @@
item_state = "shovel"
w_class = 3
materials = list(MAT_METAL=50)
origin_tech = "materials=1;engineering=1"
origin_tech = "materials=2;engineering=2"
attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked")
sharpness = IS_SHARP
@@ -204,6 +204,7 @@
icon_state = "capsule"
icon = 'icons/obj/mining.dmi'
w_class = 1
origin_tech = "engineering=3;bluespace=3"
var/used = FALSE
/obj/item/weapon/survivalcapsule/attack_self()
@@ -542,4 +543,3 @@
anchored = 1
layer = MOB_LAYER - 0.2
density = 0