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Removes some unnecessary species mentions from kapuparts (#66112)
#65523 made some changes to bodypart names that messed with the grammar of a few messages around the codebase by inserting the species of a bodypart where it's really not needed. For example: For most general combat/health cases, we don't need to worry about the species of a bodypart. So, this changes combat and wound messages back to simply displaying the relevant bodypart zone being attacked/affected. See below: dreamseeker_2022-04-10_02-05-55.png Let me know if I missed any! Why It's Good For The Game Better grammar Changelog cl Ryll/Shaps spellcheck: Wound and combat messages will no longer mention the species of an attacked bodypart when not appropriate /cl
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@@ -39,6 +39,8 @@
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/// BODY_ZONE_CHEST, BODY_ZONE_L_ARM, etc , used for def_zone
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var/body_zone
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/// The body zone of this part in english ("chest", "left arm", etc) without the species attached to it
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var/plaintext_zone
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var/aux_zone // used for hands
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var/aux_layer
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/// bitflag used to check which clothes cover this bodypart
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@@ -6,6 +6,7 @@
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max_damage = 200
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body_zone = BODY_ZONE_HEAD
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body_part = HEAD
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plaintext_zone = "head"
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w_class = WEIGHT_CLASS_BULKY //Quite a hefty load
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slowdown = 1 //Balancing measure
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throw_range = 2 //No head bowling
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@@ -6,6 +6,7 @@
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max_damage = 200
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body_zone = BODY_ZONE_CHEST
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body_part = CHEST
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plaintext_zone = "chest"
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is_dimorphic = TRUE
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px_x = 0
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px_y = 0
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@@ -71,6 +72,7 @@
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max_stamina_damage = 50
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body_zone = BODY_ZONE_L_ARM
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body_part = ARM_LEFT
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plaintext_zone = "left arm"
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aux_zone = BODY_ZONE_PRECISE_L_HAND
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aux_layer = HANDS_PART_LAYER
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body_damage_coeff = 0.75
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@@ -169,6 +171,7 @@
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max_damage = 50
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body_zone = BODY_ZONE_R_ARM
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body_part = ARM_RIGHT
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plaintext_zone = "right arm"
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aux_zone = BODY_ZONE_PRECISE_R_HAND
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aux_layer = HANDS_PART_LAYER
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body_damage_coeff = 0.75
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@@ -266,6 +269,7 @@
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max_damage = 50
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body_zone = BODY_ZONE_L_LEG
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body_part = LEG_LEFT
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plaintext_zone = "left leg"
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body_damage_coeff = 0.75
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px_x = -2
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px_y = 12
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@@ -356,6 +360,7 @@
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max_damage = 50
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body_zone = BODY_ZONE_R_LEG
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body_part = LEG_RIGHT
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plaintext_zone = "right leg"
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body_damage_coeff = 0.75
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px_x = 2
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px_y = 12
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