mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-07-21 13:05:36 +01:00
Adds some Fish Content (#88213)
## About The Pull Request Adds a new biotype, MOB_AQUATIC, indicating the mob is water-themed somehow. Given to carp, lobstrosities, frogs, axolotls, penguins, fire sharks. Aquatic mobs can be hooked by fishing rods, even without a jawed fishing hook installed. The carp and fish infusion sets now give the infusee the aquatic biotype. Added support for infusions adding a biotype. You can check for a fish's pulse with a stethoscope, which will tell you its status even without fishing skill. Refined fish health status checks to be more precise. Added 'Fishy' Reagent, a version of strange reagent that only works for fish or aquatic biotype mobs. It's made with omnizine, saltwater, and carpotoxin or tetrodotoxin. Added a lifish chemical reaction that creates fish. ## Why It's Good For The Game Fish content fish content fish content > Adds a new biotype, MOB_AQUATIC, indicating the mob is water-themed somehow. Given to carp, lobstrosities, frogs, axolotls, penguins, fire sharks. We were really missing this one by now. > Aquatic mobs can be hooked by fishing rods, even without a jawed fishing hook installed. > The carp and fish infusion sets now give the infusee the aquatic biotype. Added support for infusions adding a biotype. I want to reel in fish people. This is going to be hilarious. > You can check for a fish's pulse with a stethoscope, which will tell you its status even without fishing skill. Fish doctor content - also lets you see the exact status of a fish's health even if you haven't interacted w/ fishing that shift. > Added 'Fishy' Reagent, a version of strange reagent that only works for fish or aquatic biotype mobs. It's made with omnizine, saltwater, and carpotoxin or tetrodotoxin. A somewhat easier to get version of strange reagent, purely for fish, as they die very easily and the road to making SR is a large diversion. I might add this to cargo, maybe? > Added a lifish chemical reaction that creates fish. Fish. fish fish fish fish fish. @Ghommie ## Changelog 🆑 add: Adds a new biotype, MOB_AQUATIC, indicating the mob is water-themed somehow. Given to carp, lobstrosities, frogs, axolotls, penguins, fire sharks. add: Aquatic mobs can be hooked by fishing rods, even without a jawed fishing hook installed. add: The carp and fish infusion sets now give the infusee the aquatic biotype. Added support for infusions adding a biotype. add: You can check for a fish's pulse with a stethoscope, which will tell you its status even without fishing skill. qol: Refined fish health status checks to be more precise. add: Added 'Fishy' Reagent, a version of strange reagent that only works for fish or aquatic biotype mobs. It's made with omnizine, saltwater, and carpotoxin or tetrodotoxin. add: Added a lifish chemical reaction that creates fish. /🆑 --------- Co-authored-by: _0Steven <42909981+00-Steven@users.noreply.github.com> Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
This commit is contained in:
@@ -12,7 +12,7 @@
|
||||
density = FALSE
|
||||
pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
|
||||
mob_size = MOB_SIZE_TINY
|
||||
mob_biotypes = MOB_ORGANIC | MOB_BEAST
|
||||
mob_biotypes = MOB_ORGANIC|MOB_BEAST|MOB_AQUATIC
|
||||
gold_core_spawnable = FRIENDLY_SPAWN
|
||||
|
||||
response_help_continuous = "pets"
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
icon_state = "frog"
|
||||
icon_living = "frog"
|
||||
icon_dead = "frog_dead"
|
||||
mob_biotypes = MOB_ORGANIC|MOB_BEAST
|
||||
mob_biotypes = MOB_ORGANIC|MOB_BEAST|MOB_AQUATIC
|
||||
verb_say = "ribbits"
|
||||
verb_ask = "ribbits inquisitively"
|
||||
verb_exclaim = "croaks"
|
||||
|
||||
Reference in New Issue
Block a user