diff --git a/code/game/objects/structures/tables_racks.dm b/code/game/objects/structures/tables_racks.dm index 36c983d6dfc..3a90144c04c 100644 --- a/code/game/objects/structures/tables_racks.dm +++ b/code/game/objects/structures/tables_racks.dm @@ -324,7 +324,7 @@ span_userdanger("You're shoved onto \the [src] by [shover.name]!"), span_hear("You hear aggressive shuffling followed by a loud thud!"), COMBAT_MESSAGE_RANGE, src) to_chat(shover, span_danger("You shove [target.name] onto \the [src]!")) target.throw_at(src, 1, 1, null, FALSE) //1 speed throws with no spin are basically just forcemoves with a hard collision check - log_combat(src, target, "shoved", "onto [src] (table)") + log_combat(shover, target, "shoved", "onto [src] (table)") return COMSIG_CARBON_SHOVE_HANDLED /obj/structure/table/greyscale diff --git a/code/modules/recycling/disposal/bin.dm b/code/modules/recycling/disposal/bin.dm index fb7dbaa3d8d..5694b46620e 100644 --- a/code/modules/recycling/disposal/bin.dm +++ b/code/modules/recycling/disposal/bin.dm @@ -560,7 +560,7 @@ target.visible_message(span_danger("[shover.name] shoves [target.name] into \the [src]!"), span_userdanger("You're shoved into \the [src] by [target.name]!"), span_hear("You hear aggressive shuffling followed by a loud thud!"), COMBAT_MESSAGE_RANGE, src) to_chat(src, span_danger("You shove [target.name] into \the [src]!")) - log_combat(src, target, "shoved", "into [src] (disposal bin)") + log_combat(shover, target, "shoved", "into [src] (disposal bin)") return COMSIG_CARBON_SHOVE_HANDLED ///Called when a push broom is trying to sweep items onto the turf this object is standing on. Garbage will be moved inside.