/Icon/ Folder cleansing crusade part, I think 4; post-wallening clean-up. (#85823)

Hello everybuddy, your number three rated coder-failure here to clean up
some mess. This PR accomplishes some of the more major structural clean
up changes I wanted to do with /obj/ folder, but decided to wait on
until wallening gets merged, and so, time has come. Several things to
still be done, although I know these cleaning PR's are quite a load, so
will wait for this one to get done with first.

## Why It's Good For The Game
Saner spriters, better sprites, less annoyance. Also deleted a whole
load of redundancy this time around, a lot of sprites which existed
simultaniously in two places now got exit their quantum superposition.
This commit is contained in:
YesterdaysPromise
2024-08-15 20:22:02 -07:00
committed by GitHub
parent 9d6af4e2ae
commit fec946e9c0
595 changed files with 443 additions and 430 deletions
+1 -1
View File
@@ -96,7 +96,7 @@ WALL_MOUNT_DIRECTIONAL_HELPERS(/obj/structure/secure_safe/hos)
It is made out of the same material as the station's Black Box and is designed to resist all conventional weaponry. \
There appears to be a small amount of surface corrosion. It doesn't look like it could withstand much of an explosion.\
Due to the expensive material, it was made incredibly small to cut corners, leaving only enough room to fit something as slim as an ID card."
icon = 'icons/obj/structures.dmi'
icon = 'icons/obj/storage/storage.dmi'
icon_state = "spare_safe"
base_icon_state = "spare_safe"
armor_type = /datum/armor/safe_caps_spare