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/Icon/ Folder cleansing crusade part, I think 4; post-wallening clean-up. (#85823)
Hello everybuddy, your number three rated coder-failure here to clean up some mess. This PR accomplishes some of the more major structural clean up changes I wanted to do with /obj/ folder, but decided to wait on until wallening gets merged, and so, time has come. Several things to still be done, although I know these cleaning PR's are quite a load, so will wait for this one to get done with first. ## Why It's Good For The Game Saner spriters, better sprites, less annoyance. Also deleted a whole load of redundancy this time around, a lot of sprites which existed simultaniously in two places now got exit their quantum superposition.
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@@ -96,7 +96,7 @@ WALL_MOUNT_DIRECTIONAL_HELPERS(/obj/structure/secure_safe/hos)
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It is made out of the same material as the station's Black Box and is designed to resist all conventional weaponry. \
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There appears to be a small amount of surface corrosion. It doesn't look like it could withstand much of an explosion.\
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Due to the expensive material, it was made incredibly small to cut corners, leaving only enough room to fit something as slim as an ID card."
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icon = 'icons/obj/structures.dmi'
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icon = 'icons/obj/storage/storage.dmi'
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icon_state = "spare_safe"
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base_icon_state = "spare_safe"
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armor_type = /datum/armor/safe_caps_spare
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