/Icon/ Folder cleansing crusade part, I think 4; post-wallening clean-up. (#85823)

Hello everybuddy, your number three rated coder-failure here to clean up
some mess. This PR accomplishes some of the more major structural clean
up changes I wanted to do with /obj/ folder, but decided to wait on
until wallening gets merged, and so, time has come. Several things to
still be done, although I know these cleaning PR's are quite a load, so
will wait for this one to get done with first.

## Why It's Good For The Game
Saner spriters, better sprites, less annoyance. Also deleted a whole
load of redundancy this time around, a lot of sprites which existed
simultaniously in two places now got exit their quantum superposition.
This commit is contained in:
YesterdaysPromise
2024-08-15 20:22:02 -07:00
committed by GitHub
parent 9d6af4e2ae
commit fec946e9c0
595 changed files with 443 additions and 430 deletions
@@ -1,6 +1,6 @@
/obj/structure/sink
name = "sink"
icon = 'icons/obj/watercloset.dmi'
icon = 'icons/obj/structures/watercloset.dmi'
icon_state = "sink"
desc = "A sink used for washing one's hands and face. Passively reclaims water over time."
anchored = TRUE
@@ -248,7 +248,7 @@ SINK_DIRECTIONAL_HELPERS(/obj/structure/sink/kitchen)
/obj/structure/sinkframe
name = "sink frame"
icon = 'icons/obj/watercloset.dmi'
icon = 'icons/obj/structures/watercloset.dmi'
icon_state = "sink_frame"
desc = "A sink frame, that needs a water recycler to finish construction."
anchored = FALSE
@@ -2,7 +2,7 @@
SET_BASE_VISUAL_PIXEL(0, DEPTH_OFFSET)
name = "toilet"
desc = "The HT-451, a torque rotation-based, waste disposal unit for small matter. This one seems remarkably clean."
icon = 'icons/obj/watercloset.dmi'
icon = 'icons/obj/structures/watercloset.dmi'
icon_state = "toilet00" //The first number represents if the toilet lid is up, the second is if the cistern is open.
base_icon_state = "toilet"
density = FALSE
@@ -1,7 +1,7 @@
/obj/structure/urinal
name = "urinal"
desc = "The HU-452, an experimental urinal. Comes complete with experimental urinal cake."
icon = 'icons/obj/watercloset.dmi'
icon = 'icons/obj/structures/watercloset.dmi'
icon_state = "urinal"
density = FALSE
anchored = TRUE
@@ -92,14 +92,14 @@ WALL_MOUNT_DIRECTIONAL_HELPERS(/obj/structure/urinal)
/obj/item/wallframe/urinal
name = "urinal frame"
desc = "An unmounted urinal. Attach it to a wall to use."
icon = 'icons/obj/watercloset.dmi'
icon = 'icons/obj/structures/watercloset.dmi'
icon_state = "urinal"
result_path = /obj/structure/urinal
/obj/item/food/urinalcake
name = "urinal cake"
desc = "The noble urinal cake, protecting the station's pipes from the station's pee. Do not eat."
icon = 'icons/obj/watercloset.dmi'
icon = 'icons/obj/maintenance_loot.dmi'
icon_state = "urinalcake"
w_class = WEIGHT_CLASS_TINY
food_reagents = list(
@@ -1,7 +1,7 @@
//Water source, use the type water_source for unlimited water sources like classic sinks.
/obj/structure/water_source
name = "Water Source"
icon = 'icons/obj/watercloset.dmi'
icon = 'icons/obj/structures/watercloset.dmi'
icon_state = "sink"
desc = "A sink used for washing one's hands and face. This one seems to be infinite!"
anchored = TRUE
@@ -133,6 +133,7 @@
/obj/structure/water_source/puddle //splishy splashy ^_^
name = "puddle"
desc = "A puddle used for washing one's hands and face."
icon = 'icons/obj/mining_zones/terrain.dmi'
icon_state = "puddle"
base_icon_state = "puddle"
resistance_flags = UNACIDABLE