/Icon/ Folder cleansing crusade part, I think 4; post-wallening clean-up. (#85823)

Hello everybuddy, your number three rated coder-failure here to clean up
some mess. This PR accomplishes some of the more major structural clean
up changes I wanted to do with /obj/ folder, but decided to wait on
until wallening gets merged, and so, time has come. Several things to
still be done, although I know these cleaning PR's are quite a load, so
will wait for this one to get done with first.

## Why It's Good For The Game
Saner spriters, better sprites, less annoyance. Also deleted a whole
load of redundancy this time around, a lot of sprites which existed
simultaniously in two places now got exit their quantum superposition.
This commit is contained in:
YesterdaysPromise
2024-08-15 20:22:02 -07:00
committed by GitHub
parent 9d6af4e2ae
commit fec946e9c0
595 changed files with 443 additions and 430 deletions
+2 -2
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@@ -55,8 +55,8 @@
TOOL_WRENCH = icon('icons/obj/tools.dmi', "wrench"),
TOOL_WELDER = icon('icons/obj/tools.dmi', "welder"),
TOOL_ANALYZER = icon('icons/obj/devices/scanner.dmi', "analyzer"),
TOOL_MINING = icon('icons/obj/mining.dmi', "minipick"),
TOOL_SHOVEL = icon('icons/obj/mining.dmi', "spade"),
TOOL_MINING = icon('icons/obj/mining_zones/equipment.dmi', "minipick"),
TOOL_SHOVEL = icon('icons/obj/mining_zones/equipment.dmi', "spade"),
TOOL_RETRACTOR = icon('icons/obj/medical/surgery_tools.dmi', "retractor"),
TOOL_HEMOSTAT = icon('icons/obj/medical/surgery_tools.dmi', "hemostat"),
TOOL_CAUTERY = icon('icons/obj/medical/surgery_tools.dmi', "cautery"),
+1 -1
View File
@@ -3,4 +3,4 @@
/datum/asset/spritesheet/mecha_equipment/create_spritesheets()
InsertAll("", 'icons/obj/devices/mecha_equipment.dmi')
InsertAll("", 'icons/obj/ore.dmi')
InsertAll("", 'icons/obj/mining_zones/ore.dmi')
+16 -16
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@@ -1,20 +1,20 @@
/datum/asset/spritesheet/simple/paper
name = "paper"
assets = list(
"stamp-clown" = 'icons/stamp_icons/large_stamp-clown.png',
"stamp-deny" = 'icons/stamp_icons/large_stamp-deny.png',
"stamp-ok" = 'icons/stamp_icons/large_stamp-ok.png',
"stamp-void" = 'icons/stamp_icons/large_stamp-void.png',
"stamp-hop" = 'icons/stamp_icons/large_stamp-hop.png',
"stamp-cmo" = 'icons/stamp_icons/large_stamp-cmo.png',
"stamp-ce" = 'icons/stamp_icons/large_stamp-ce.png',
"stamp-hos" = 'icons/stamp_icons/large_stamp-hos.png',
"stamp-rd" = 'icons/stamp_icons/large_stamp-rd.png',
"stamp-cap" = 'icons/stamp_icons/large_stamp-cap.png',
"stamp-qm" = 'icons/stamp_icons/large_stamp-qm.png',
"stamp-law" = 'icons/stamp_icons/large_stamp-law.png',
"stamp-chap" = 'icons/stamp_icons/large_stamp-chap.png',
"stamp-mime" = 'icons/stamp_icons/large_stamp-mime.png',
"stamp-centcom" = 'icons/stamp_icons/large_stamp-centcom.png',
"stamp-syndicate" = 'icons/stamp_icons/large_stamp-syndicate.png'
"stamp-clown" = 'icons/ui/stamp_icons/large_stamp-clown.png',
"stamp-deny" = 'icons/ui/stamp_icons/large_stamp-deny.png',
"stamp-ok" = 'icons/ui/stamp_icons/large_stamp-ok.png',
"stamp-void" = 'icons/ui/stamp_icons/large_stamp-void.png',
"stamp-hop" = 'icons/ui/stamp_icons/large_stamp-hop.png',
"stamp-cmo" = 'icons/ui/stamp_icons/large_stamp-cmo.png',
"stamp-ce" = 'icons/ui/stamp_icons/large_stamp-ce.png',
"stamp-hos" = 'icons/ui/stamp_icons/large_stamp-hos.png',
"stamp-rd" = 'icons/ui/stamp_icons/large_stamp-rd.png',
"stamp-cap" = 'icons/ui/stamp_icons/large_stamp-cap.png',
"stamp-qm" = 'icons/ui/stamp_icons/large_stamp-qm.png',
"stamp-law" = 'icons/ui/stamp_icons/large_stamp-law.png',
"stamp-chap" = 'icons/ui/stamp_icons/large_stamp-chap.png',
"stamp-mime" = 'icons/ui/stamp_icons/large_stamp-mime.png',
"stamp-centcom" = 'icons/ui/stamp_icons/large_stamp-centcom.png',
"stamp-syndicate" = 'icons/ui/stamp_icons/large_stamp-syndicate.png'
)
+1 -1
View File
@@ -23,7 +23,7 @@
if(ispath(path, /obj/structure/window))
var/obj/structure/window/window_path = path
if(initial(window_path.fulltile))
sprite_icon = icon(icon = 'icons/obj/smooth_structures/window_frames/window_frame_normal.dmi', icon_state = "window_frame_normal-0", dir = SOUTH)
sprite_icon = icon(icon = 'icons/obj/structures/smooth/window_frames/window_frame_normal.dmi', icon_state = "window_frame_normal-0", dir = SOUTH)
var/obj/structure/window_frame/frame_path = /obj/structure/window_frame