/Icon/ Folder cleansing crusade part, I think 4; post-wallening clean-up. (#85823)

Hello everybuddy, your number three rated coder-failure here to clean up
some mess. This PR accomplishes some of the more major structural clean
up changes I wanted to do with /obj/ folder, but decided to wait on
until wallening gets merged, and so, time has come. Several things to
still be done, although I know these cleaning PR's are quite a load, so
will wait for this one to get done with first.

## Why It's Good For The Game
Saner spriters, better sprites, less annoyance. Also deleted a whole
load of redundancy this time around, a lot of sprites which existed
simultaniously in two places now got exit their quantum superposition.
This commit is contained in:
YesterdaysPromise
2024-08-16 05:22:02 +02:00
committed by GitHub
parent 9d6af4e2ae
commit fec946e9c0
595 changed files with 443 additions and 430 deletions
@@ -3,7 +3,7 @@
anchored = TRUE
desc = "An abstract representation of the means to disconnect from the virtual domain."
icon = 'icons/obj/structures.dmi'
icon = 'icons/obj/fluff/general.dmi'
icon_state = "ladder11"
obj_flags = BLOCK_Z_OUT_DOWN
/// Time req to disconnect properly