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/Icon/ Folder cleansing crusade part, I think 4; post-wallening clean-up. (#85823)
Hello everybuddy, your number three rated coder-failure here to clean up some mess. This PR accomplishes some of the more major structural clean up changes I wanted to do with /obj/ folder, but decided to wait on until wallening gets merged, and so, time has come. Several things to still be done, although I know these cleaning PR's are quite a load, so will wait for this one to get done with first. ## Why It's Good For The Game Saner spriters, better sprites, less annoyance. Also deleted a whole load of redundancy this time around, a lot of sprites which existed simultaniously in two places now got exit their quantum superposition.
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@@ -13,7 +13,7 @@
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SET_BASE_VISUAL_PIXEL(0, 6)
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name = "NODE drone"
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desc = "Standard in-atmosphere drone, used by Nanotrasen to operate and excavate valuable ore vents."
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icon = 'icons/obj/mining.dmi'
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icon = 'icons/obj/mining_zones/equipment.dmi'
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icon_state = "mining_node_active"
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icon_living = "mining_node_active"
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icon_dead = "mining_node_active"
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