/Icon/ Folder cleansing crusade part, I think 4; post-wallening clean-up. (#85823)

Hello everybuddy, your number three rated coder-failure here to clean up
some mess. This PR accomplishes some of the more major structural clean
up changes I wanted to do with /obj/ folder, but decided to wait on
until wallening gets merged, and so, time has come. Several things to
still be done, although I know these cleaning PR's are quite a load, so
will wait for this one to get done with first.

## Why It's Good For The Game
Saner spriters, better sprites, less annoyance. Also deleted a whole
load of redundancy this time around, a lot of sprites which existed
simultaniously in two places now got exit their quantum superposition.
This commit is contained in:
YesterdaysPromise
2024-08-15 20:22:02 -07:00
committed by GitHub
parent 9d6af4e2ae
commit fec946e9c0
595 changed files with 443 additions and 430 deletions
@@ -281,7 +281,7 @@
/datum/pet_command/automate_mining
command_name = "Automate mining"
command_desc = "Make your minebot automatically mine!"
radial_icon = 'icons/obj/mining.dmi'
radial_icon = 'icons/obj/mining_zones/equipment.dmi'
radial_icon_state = "pickaxe"
speech_commands = list("mine")
callout_type = /datum/callout_option/mine
@@ -2,7 +2,7 @@
/obj/item/minebot_remote_control
name = "Remote Control"
desc = "Requesting stratagem!"
icon = 'icons/obj/mining.dmi'
icon = 'icons/obj/mining_zones/equipment.dmi'
icon_state = "minebot_bomb_control"
item_flags = NOBLUDGEON
///are we currently primed to drop a bomb?