From fee4f2bd71428a4bd37858b04c8f40db966710f1 Mon Sep 17 00:00:00 2001 From: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Mon, 20 Feb 2023 03:13:04 +0100 Subject: [PATCH] [MIRROR] Medieval Sim holograms won't spawn with an unusable laser rifle [MDB IGNORE] (#19364) * Medieval Sim holograms won't spawn with an unusable laser rifle (#73422) ## About The Pull Request In #72960 the CTF outfits were updated to move all weapons to the left hand instead of the right. The medieval sim outfits are children of the CTF outfits (because it's essentially a CTF map inside a shuttle) but were not also updated. This meant that medieval sim spawns would be created with a bow/claymore in one hand and a laser rifle in the other, rendering them unable to use either as all of these items require a second free hand. ## Why It's Good For The Game This is a fun shuttle and it's a shame when it stops working. ## Changelog :cl: fix: Medieval Sim holograms no longer spawn holding unusable laser rifles which also block using their old timey weaponry. /:cl: * Medieval Sim holograms won't spawn with an unusable laser rifle --------- Co-authored-by: Jacquerel Co-authored-by: lessthanthree <83487515+lessthnthree@users.noreply.github.com> --- code/modules/capture_the_flag/medieval_sim/medisim_classes.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/modules/capture_the_flag/medieval_sim/medisim_classes.dm b/code/modules/capture_the_flag/medieval_sim/medisim_classes.dm index 3361b2e0626..3c4a55748c4 100644 --- a/code/modules/capture_the_flag/medieval_sim/medisim_classes.dm +++ b/code/modules/capture_the_flag/medieval_sim/medisim_classes.dm @@ -7,7 +7,7 @@ suit = /obj/item/clothing/suit/armor/riot/knight/red gloves = /obj/item/clothing/gloves/plate/red head = /obj/item/clothing/head/helmet/knight/red - r_hand = /obj/item/claymore + l_hand = /obj/item/claymore ears = null id = null @@ -28,7 +28,7 @@ belt = /obj/item/storage/bag/quiver suit = /obj/item/clothing/suit/armor/vest/cuirass - r_hand = /obj/item/gun/ballistic/bow + l_hand = /obj/item/gun/ballistic/bow class_description = "Ranged class. Armed with a bow and arrows."