diff --git a/code/__HELPERS/piping_colors_lists.dm b/code/__HELPERS/piping_colors_lists.dm index 8ab7918fc93..35e9a42e61c 100644 --- a/code/__HELPERS/piping_colors_lists.dm +++ b/code/__HELPERS/piping_colors_lists.dm @@ -1,9 +1,8 @@ ///All colors available to pipes and atmos components -GLOBAL_LIST_INIT(pipe_paint_colors, sortList(list( - "grey" = COLOR_VERY_LIGHT_GRAY, +GLOBAL_LIST_INIT(pipe_paint_colors, list( + "green" = COLOR_VIBRANT_LIME, "blue" = COLOR_BLUE, "red" = COLOR_RED, - "green" = COLOR_VIBRANT_LIME, "orange" = COLOR_TAN_ORANGE, "cyan" = COLOR_CYAN, "dark" = COLOR_DARK, @@ -11,8 +10,9 @@ GLOBAL_LIST_INIT(pipe_paint_colors, sortList(list( "brown" = COLOR_BROWN, "pink" = COLOR_LIGHT_PINK, "purple" = COLOR_PURPLE, - "violet" = COLOR_STRONG_VIOLET -))) + "violet" = COLOR_STRONG_VIOLET, + "omni" = COLOR_VERY_LIGHT_GRAY +)) ///List that sorts the colors and is used for setting up the pipes layer so that they overlap correctly GLOBAL_LIST_INIT(pipe_colors_ordered, sortList(list( @@ -32,7 +32,7 @@ GLOBAL_LIST_INIT(pipe_colors_ordered, sortList(list( ///Names shown in the examine for every colored atmos component GLOBAL_LIST_INIT(pipe_color_name, sortList(list( - COLOR_VERY_LIGHT_GRAY = "grey", + COLOR_VERY_LIGHT_GRAY = "omni", COLOR_BLUE = "blue", COLOR_RED = "red", COLOR_VIBRANT_LIME = "green", diff --git a/code/game/objects/items/RPD.dm b/code/game/objects/items/RPD.dm index 869d5581216..a209428f560 100644 --- a/code/game/objects/items/RPD.dm +++ b/code/game/objects/items/RPD.dm @@ -207,7 +207,7 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list( ///Is the device of the flipped type? var/p_flipped = FALSE ///Color of the device we are going to spawn - var/paint_color = "grey" + var/paint_color = "green" ///Speed of building atmos devices var/atmos_build_speed = 0.5 SECONDS ///Speed of building disposal devices