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verb macro system (pr 1/3) (#96720)
## About The Pull Request just macro-izes all the usages of verbs in the codebase as a pre-requisite to my follow up pr that serializes all the verbs arguments so we can tgui-ify the command bar, so we can then put it on the onscreen map. this also basically does the same as #94487 so can easily be integrated into the verb queueing stuff... but does not actually do any verb queueing by itself. basically im just trying to be https://github.com/tgstation/tgstation/labels/Atomic ## Why It's Good For The Game it doesn't really do anything by itself but it does let us do more stuff ## Changelog 🆑 code: the backend to all verbs in the game has been played with, please report any issues to github /🆑 --------- Co-authored-by: harryob <55142896+harryob@users.noreply.github.com>
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@@ -401,9 +401,7 @@
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if(greyscale_config_inhand_right)
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righthand_file = SSgreyscale.GetColoredIconByType(greyscale_config_inhand_right, greyscale_colors)
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/obj/item/verb/move_to_top()
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set name = "Move To Top"
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set src in oview(1)
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GAME_VERB_SRC(/obj/item, move_to_top, oview(1), "Move To Top", null)
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if(!isturf(loc) || usr.stat != CONSCIOUS || HAS_TRAIT(usr, TRAIT_HANDS_BLOCKED) || anchored)
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return
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@@ -822,9 +820,7 @@
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return M.can_equip(src, slot, disable_warning, bypass_equip_delay_self, ignore_equipped, indirect_action = indirect_action)
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/obj/item/verb/verb_pickup()
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set src in oview(1)
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set name = "Pick up"
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GAME_VERB_SRC(/obj/item, verb_pickup, oview(1), "Pick up", null)
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if(usr.incapacitated || !Adjacent(usr))
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return
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