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verb macro system (pr 1/3) (#96720)
## About The Pull Request just macro-izes all the usages of verbs in the codebase as a pre-requisite to my follow up pr that serializes all the verbs arguments so we can tgui-ify the command bar, so we can then put it on the onscreen map. this also basically does the same as #94487 so can easily be integrated into the verb queueing stuff... but does not actually do any verb queueing by itself. basically im just trying to be https://github.com/tgstation/tgstation/labels/Atomic ## Why It's Good For The Game it doesn't really do anything by itself but it does let us do more stuff ## Changelog 🆑 code: the backend to all verbs in the game has been played with, please report any issues to github /🆑 --------- Co-authored-by: harryob <55142896+harryob@users.noreply.github.com>
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@@ -1,8 +1,6 @@
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// Clients aren't datums so we have to define these procs indpendently.
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// These verbs are called for all key press and release events
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/client/verb/keyDown(_key as text, mousepos_x as num, mousepos_y as num, sizex as num, sizey as num)
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set instant = TRUE
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set hidden = TRUE
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GAME_VERB_HIDDEN_INSTANT(/client, keyDown, "keyDown", _key as text, mousepos_x as num, mousepos_y as num, sizex as num, sizey as num)
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client_keysend_amount += 1
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@@ -82,9 +80,7 @@
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mob.focus?.key_down(_key, src, full_key)
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mob.update_mouse_pointer()
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/client/verb/keyUp(_key as text, mousepos_x as num, mousepos_y as num, sizex as num, sizey as num)
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set instant = TRUE
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set hidden = TRUE
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GAME_VERB_HIDDEN_INSTANT(/client, keyUp, "keyUp", _key as text, mousepos_x as num, mousepos_y as num, sizex as num, sizey as num)
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var/key_combo = key_combos_held[_key]
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if(key_combo)
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