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verb macro system (pr 1/3) (#96720)
## About The Pull Request just macro-izes all the usages of verbs in the codebase as a pre-requisite to my follow up pr that serializes all the verbs arguments so we can tgui-ify the command bar, so we can then put it on the onscreen map. this also basically does the same as #94487 so can easily be integrated into the verb queueing stuff... but does not actually do any verb queueing by itself. basically im just trying to be https://github.com/tgstation/tgstation/labels/Atomic ## Why It's Good For The Game it doesn't really do anything by itself but it does let us do more stuff ## Changelog 🆑 code: the backend to all verbs in the game has been played with, please report any issues to github /🆑 --------- Co-authored-by: harryob <55142896+harryob@users.noreply.github.com>
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@@ -106,8 +106,7 @@
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*
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* overridden here and in /mob/dead/observer for different point span classes and sanity checks
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*/
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/mob/verb/pointed(atom/A as mob|obj|turf in view(client.view, src))
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set name = "Point To"
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GAME_VERB(/mob, pointed, "Point To", null, atom/A as mob|obj|turf in view(client.view, src))
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if(isnull(A) || istype(A, /obj/effect/temp_visual/point) || isarea(A))
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return FALSE
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