verb macro system (pr 1/3) (#96720)

## About The Pull Request

just macro-izes all the usages of verbs in the codebase as a
pre-requisite to my follow up pr that serializes all the verbs arguments
so we can tgui-ify the command bar, so we can then put it on the
onscreen map.

this also basically does the same as #94487 so can easily be integrated
into the verb queueing stuff... but does not actually do any verb
queueing by itself. basically im just trying to be
https://github.com/tgstation/tgstation/labels/Atomic
## Why It's Good For The Game
it doesn't really do anything by itself but it does let us do more stuff

## Changelog
🆑
code: the backend to all verbs in the game has been played with, please
report any issues to github
/🆑

---------

Co-authored-by: harryob <55142896+harryob@users.noreply.github.com>
This commit is contained in:
harry
2026-07-04 02:45:07 -04:00
committed by GitHub
co-authored by harryob
parent e5afe71e87
commit ff006aa4a5
79 changed files with 369 additions and 565 deletions
+1 -2
View File
@@ -106,8 +106,7 @@
*
* overridden here and in /mob/dead/observer for different point span classes and sanity checks
*/
/mob/verb/pointed(atom/A as mob|obj|turf in view(client.view, src))
set name = "Point To"
GAME_VERB(/mob, pointed, "Point To", null, atom/A as mob|obj|turf in view(client.view, src))
if(isnull(A) || istype(A, /obj/effect/temp_visual/point) || isarea(A))
return FALSE