verb macro system (pr 1/3) (#96720)

## About The Pull Request

just macro-izes all the usages of verbs in the codebase as a
pre-requisite to my follow up pr that serializes all the verbs arguments
so we can tgui-ify the command bar, so we can then put it on the
onscreen map.

this also basically does the same as #94487 so can easily be integrated
into the verb queueing stuff... but does not actually do any verb
queueing by itself. basically im just trying to be
https://github.com/tgstation/tgstation/labels/Atomic
## Why It's Good For The Game
it doesn't really do anything by itself but it does let us do more stuff

## Changelog
🆑
code: the backend to all verbs in the game has been played with, please
report any issues to github
/🆑

---------

Co-authored-by: harryob <55142896+harryob@users.noreply.github.com>
This commit is contained in:
harry
2026-07-04 02:45:07 -04:00
committed by GitHub
co-authored by harryob
parent e5afe71e87
commit ff006aa4a5
79 changed files with 369 additions and 565 deletions
+2 -6
View File
@@ -8,9 +8,7 @@
/**
* tgui panel / chat troubleshooting verb
*/
/client/verb/fix_tgui_panel()
set name = "Fix chat"
set category = "OOC"
GAME_VERB(/client, fix_tgui_panel, "Fix chat", "OOC")
var/action
log_tgui(src, "Started fixing.", context = "verb/fix_tgui_panel")
@@ -33,9 +31,7 @@
// Force show the panel to see if there are any errors
winset(src, OUTPUT_SELECTOR_LEGACY_OUTPUT_SELECTOR, "left=output_browser")
/client/verb/refresh_tgui()
set name = "Refresh TGUI"
set category = "OOC"
GAME_VERB(/client, refresh_tgui, "Refresh TGUI", "OOC")
for(var/window_id in tgui_windows)
var/datum/tgui_window/window = tgui_windows[window_id]