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[MIRROR] Late adjustments to my previous move_loop PR. [NO GBP] [MDB IGNORE] (#21730)
* Late adjustments to my previous move_loop PR. [NO GBP] (#75778) ## About The Pull Request Lemon guy was a bit too late in reviewing #75732 because it got already merged by someone else, and I too hadn't managed to make some adjustment to that PR in time. This PR applies suggested changes, turns a simple proc into a macro, and makes it so that also waddling, squeaky shoes and swivel chair sounds don't running when moved by conveyor belt. This doesn't stop squeaking from happening when other conveyor-belt-moved objects or mobs cross its tile. That'd be hacky and I'm not here to fight sfx-spamming machines. ## Why It's Good For The Game These are changes that should have been included in #75732 but couldn't. See that PR for the general idea. ## Changelog 🆑 fix: waddling, squeaky shoes and swivel chair sound effects no longer run when moved by conveyor belt. /🆑 --------- Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@ users.noreply.github.com> * Late adjustments to my previous move_loop PR. [NO GBP] --------- Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com> Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@ users.noreply.github.com>
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@@ -114,7 +114,7 @@
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var/visual_delay = controller.visual_delay
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owner?.processing_move_loop_flags = flags|MOVED_BY_MOVEMENT_LOOP
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owner?.processing_move_loop_flags = flags
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var/result = move() //Result is an enum value. Enums defined in __DEFINES/movement.dm
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owner?.processing_move_loop_flags = NONE
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