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Fully removes devil and affiliated shitcode (#53612)
Its all over the place, messy, and overall a bad enough gamemode to be removed from rotation. A rework would have to tear out everything as is so there is no reason to allow the shitcode to live beyond tripping up everything.
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@@ -830,21 +830,6 @@
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if(!ai_number)
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to_chat(usr, "<b>No AIs located</b>" , confidential = TRUE)
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/datum/admins/proc/output_all_devil_info()
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var/devil_number = 0
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for(var/datum/mind/D in SSticker.mode.devils)
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devil_number++
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var/datum/antagonist/devil/devil = D.has_antag_datum(/datum/antagonist/devil)
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to_chat(usr, "Devil #[devil_number]:<br><br>" + devil.printdevilinfo(), confidential = TRUE)
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if(!devil_number)
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to_chat(usr, "<b>No Devils located</b>" , confidential = TRUE)
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/datum/admins/proc/output_devil_info(mob/living/M)
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if(is_devil(M))
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var/datum/antagonist/devil/devil = M.mind.has_antag_datum(/datum/antagonist/devil)
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to_chat(usr, devil.printdevilinfo(), confidential = TRUE)
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else
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to_chat(usr, "<b>[M] is not a devil.", confidential = TRUE)
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/datum/admins/proc/manage_free_slots()
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if(!check_rights())
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