Replaces /image with /mutable_appearance, where appropriate (#26518)

In cases where you're creating an image to use as an overlay, it makes more sense to use a mutable_appearance if you can. The image will create a static appearance for not just the image but also each intermediate step if you change vars along the way. The mutable appearance avoids this unnecessary and expensive process. The only situation that requires an image instead of a mutable_appearance is if the overlay is supposed to be directional. MA's ignore direction while images don't. I dunno why, probably another BYOND-ism.

I added a convenience function, mutable_appearance(), designed to emulate image(). Also went ahead and set the default plane of /mutable_appearance to FLOAT_PLANE because it's fucking 0 by default.

Several overlays that were image() calls were changed to just text strings when I could. overlays += "string" has the same result as overlays += image(icon, "string") and saves a proc call.
This commit is contained in:
MrPerson
2017-04-25 12:15:16 +02:00
committed by AnturK
parent 572696292a
commit ff3f84ab81
151 changed files with 763 additions and 921 deletions
+5 -40
View File
@@ -93,12 +93,6 @@
var/force_update = 0
var/update_state = -1
var/update_overlay = -1
var/global/status_overlays = 0
var/global/list/status_overlays_lock
var/global/list/status_overlays_charging
var/global/list/status_overlays_equipment
var/global/list/status_overlays_lighting
var/global/list/status_overlays_environ
/obj/machinery/power/apc/connect_to_network()
@@ -218,35 +212,6 @@
// update the APC icon to show the three base states
// also add overlays for indicator lights
/obj/machinery/power/apc/update_icon()
if (!status_overlays)
status_overlays = 1
status_overlays_lock = new(2)
status_overlays_charging = new(3)
status_overlays_equipment = new(4)
status_overlays_lighting = new(4)
status_overlays_environ = new(4)
status_overlays_lock[1] = image(icon, "apcox-0") // 0=blue 1=red
status_overlays_lock[2] = image(icon, "apcox-1")
status_overlays_charging[1] = image(icon, "apco3-0")
status_overlays_charging[2] = image(icon, "apco3-1")
status_overlays_charging[3] = image(icon, "apco3-2")
status_overlays_equipment[1] = image(icon, "apco0-0")
status_overlays_equipment[2] = image(icon, "apco0-1")
status_overlays_equipment[3] = image(icon, "apco0-2")
status_overlays_equipment[4] = image(icon, "apco0-3")
status_overlays_lighting[1] = image(icon, "apco1-0")
status_overlays_lighting[2] = image(icon, "apco1-1")
status_overlays_lighting[3] = image(icon, "apco1-2")
status_overlays_lighting[4] = image(icon, "apco1-3")
status_overlays_environ[1] = image(icon, "apco2-0")
status_overlays_environ[2] = image(icon, "apco2-1")
status_overlays_environ[3] = image(icon, "apco2-2")
status_overlays_environ[4] = image(icon, "apco2-3")
var/update = check_updates() //returns 0 if no need to update icons.
// 1 if we need to update the icon_state
@@ -283,12 +248,12 @@
cut_overlays()
if(!(stat & (BROKEN|MAINT)) && update_state & UPSTATE_ALLGOOD)
var/list/O = list(
status_overlays_lock[locked+1],
status_overlays_charging[charging+1])
"apcox-[locked]",
"apco3-[charging]")
if(operating)
O += status_overlays_equipment[equipment+1]
O += status_overlays_lighting[lighting+1]
O += status_overlays_environ[environ+1]
O += "apco0-[equipment]"
O += "apco1-[lighting]"
O += "apco2-[environ]"
add_overlay(O)
// And now, seperately for cleanness, the lighting changing
+3 -3
View File
@@ -49,13 +49,13 @@
/obj/item/weapon/stock_parts/cell/proc/updateicon()
cut_overlays()
if(grown_battery)
add_overlay(image('icons/obj/power.dmi', "grown_wires"))
add_overlay("grown_wires")
if(charge < 0.01)
return
else if(charge/maxcharge >=0.995)
add_overlay(image('icons/obj/power.dmi', "cell-o2"))
add_overlay("cell-o2")
else
add_overlay(image('icons/obj/power.dmi', "cell-o1"))
add_overlay("cell-o1")
/obj/item/weapon/stock_parts/cell/proc/percent() // return % charge of cell
return 100*charge/maxcharge
+2 -2
View File
@@ -64,9 +64,9 @@
cut_overlays()
if(lastgenlev != 0)
add_overlay(image('icons/obj/power.dmi', "teg-op[lastgenlev]"))
add_overlay("teg-op[lastgenlev]")
add_overlay(image('icons/obj/power.dmi', "teg-oc[lastcirc]"))
add_overlay("teg-oc[lastcirc]")
#define GENRATE 800 // generator output coefficient from Q
+2 -2
View File
@@ -141,11 +141,11 @@ GLOBAL_LIST_EMPTY(rad_collectors)
/obj/machinery/power/rad_collector/proc/update_icons()
cut_overlays()
if(loaded_tank)
add_overlay(image('icons/obj/singularity.dmi', "ptank"))
add_overlay("ptank")
if(stat & (NOPOWER|BROKEN))
return
if(active)
add_overlay(image('icons/obj/singularity.dmi', "on"))
add_overlay("on")
/obj/machinery/power/rad_collector/proc/toggle_power()
+1 -1
View File
@@ -33,7 +33,7 @@
var/area/A = get_area(src)
if(A)
var/image/alert_overlay = image('icons/effects/effects.dmi', "ghostalertsie")
var/mutable_appearance/alert_overlay = mutable_appearance('icons/effects/effects.dmi', "ghostalertsie")
notify_ghosts("Nar-Sie has risen in \the [A.name]. Reach out to the Geometer to be given a new shell for your soul.", source = src, alert_overlay = alert_overlay, action=NOTIFY_ATTACK)
narsie_spawn_animation()
+5 -24
View File
@@ -38,9 +38,6 @@
var/obj/machinery/power/terminal/terminal = null
var/static/list/smesImageCache
/obj/machinery/power/smes/examine(user)
..()
if(!terminal)
@@ -226,36 +223,20 @@
if(panel_open)
return
if(!smesImageCache || !smesImageCache.len)
smesImageCache = list()
smesImageCache.len = 9
smesImageCache[SMES_CLEVEL_1] = image('icons/obj/power.dmi',"smes-og1")
smesImageCache[SMES_CLEVEL_2] = image('icons/obj/power.dmi',"smes-og2")
smesImageCache[SMES_CLEVEL_3] = image('icons/obj/power.dmi',"smes-og3")
smesImageCache[SMES_CLEVEL_4] = image('icons/obj/power.dmi',"smes-og4")
smesImageCache[SMES_CLEVEL_5] = image('icons/obj/power.dmi',"smes-og5")
smesImageCache[SMES_OUTPUTTING] = image('icons/obj/power.dmi', "smes-op1")
smesImageCache[SMES_NOT_OUTPUTTING] = image('icons/obj/power.dmi',"smes-op0")
smesImageCache[SMES_INPUTTING] = image('icons/obj/power.dmi', "smes-oc1")
smesImageCache[SMES_INPUT_ATTEMPT] = image('icons/obj/power.dmi', "smes-oc0")
if(outputting)
add_overlay(smesImageCache[SMES_OUTPUTTING])
add_overlay("smes-op1")
else
add_overlay(smesImageCache[SMES_NOT_OUTPUTTING])
add_overlay("smes-op0")
if(inputting)
add_overlay(smesImageCache[SMES_INPUTTING])
add_overlay("smes-oc1")
else
if(input_attempt)
add_overlay(smesImageCache[SMES_INPUT_ATTEMPT])
add_overlay("smes-oc0")
var/clevel = chargedisplay()
if(clevel>0)
add_overlay(smesImageCache[clevel])
return
add_overlay("smes-og[clevel]")
/obj/machinery/power/smes/proc/chargedisplay()
+4 -3
View File
@@ -103,9 +103,9 @@
..()
cut_overlays()
if(stat & BROKEN)
add_overlay(image('icons/obj/power.dmi', icon_state = "solar_panel-b", layer = FLY_LAYER))
add_overlay(mutable_appearance(icon, "solar_panel-b", FLY_LAYER))
else
add_overlay(image('icons/obj/power.dmi', icon_state = "solar_panel", layer = FLY_LAYER))
add_overlay(mutable_appearance(icon, "solar_panel", FLY_LAYER))
src.setDir(angle2dir(adir))
//calculates the fraction of the sunlight that the panel recieves
@@ -345,7 +345,8 @@
else
add_overlay(icon_screen)
if(currentdir > -1)
add_overlay(image('icons/obj/computer.dmi', "solcon-o", FLY_LAYER, angle2dir(currentdir)))
setDir(angle2dir(currentdir))
add_overlay(mutable_appearance(icon, "solcon-o", FLY_LAYER))
/obj/machinery/power/solar_control/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
+5 -5
View File
@@ -170,13 +170,13 @@
if(rpm>50000)
add_overlay(image('icons/obj/atmospherics/pipes/simple.dmi', "comp-o4", FLY_LAYER))
add_overlay(mutable_appearance(icon, "comp-o4", FLY_LAYER))
else if(rpm>10000)
add_overlay(image('icons/obj/atmospherics/pipes/simple.dmi', "comp-o3", FLY_LAYER))
add_overlay(mutable_appearance(icon, "comp-o3", FLY_LAYER))
else if(rpm>2000)
add_overlay(image('icons/obj/atmospherics/pipes/simple.dmi', "comp-o2", FLY_LAYER))
add_overlay(mutable_appearance(icon, "comp-o2", FLY_LAYER))
else if(rpm>500)
add_overlay(image('icons/obj/atmospherics/pipes/simple.dmi', "comp-o1", FLY_LAYER))
add_overlay(mutable_appearance(icon, "comp-o1", FLY_LAYER))
//TODO: DEFERRED
// These are crucial to working of a turbine - the stats modify the power output. TurbGenQ modifies how much raw energy can you get from
@@ -255,7 +255,7 @@
// If it works, put an overlay that it works!
if(lastgen > 100)
add_overlay(image('icons/obj/atmospherics/pipes/simple.dmi', "turb-o", FLY_LAYER))
add_overlay(mutable_appearance(icon, "turb-o", FLY_LAYER))
updateDialog()