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Refactors playtime tracking code. (#58186)
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@@ -33,7 +33,7 @@ SUBSYSTEM_DEF(blackbox)
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if(CONFIG_GET(flag/use_exp_tracking))
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if((triggertime < 0) || (world.time > (triggertime +3000))) //subsystem fires once at roundstart then once every 10 minutes. a 5 min check skips the first fire. The <0 is midnight rollover check
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update_exp(10,FALSE)
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update_exp(10)
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/datum/controller/subsystem/blackbox/proc/CheckPlayerCount()
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set waitfor = FALSE
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