Spellchecks TGStation

This commit is contained in:
ShizCalev
2018-06-19 18:57:44 -04:00
parent 3a5e22e1ca
commit ff532a4ca4
228 changed files with 430 additions and 440 deletions
+2 -2
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@@ -31,7 +31,7 @@
poster_structure = null
. = ..()
// These icon_states may be overriden, but are for mapper's convinence
// These icon_states may be overridden, but are for mapper's convinence
/obj/item/poster/random_contraband
name = "random contraband poster"
poster_type = /obj/structure/sign/poster/contraband/random
@@ -547,7 +547,7 @@
/obj/structure/sign/poster/official/anniversary_vintage_reprint
name = "50th Anniversary Vintage Reprint"
desc = "A reprint of a poster from 2505, commemorating the 50th Aniversery of Nanoposters Manufacturing, a subsidary of Nanotrasen."
desc = "A reprint of a poster from 2505, commemorating the 50th Anniversary of Nanoposters Manufacturing, a subsidiary of Nanotrasen."
icon_state = "poster26_legit"
/obj/structure/sign/poster/official/fruit_bowl
+7 -7
View File
@@ -1,6 +1,6 @@
/datum/proximity_monitor
var/atom/host //the atom we are tracking
var/atom/hasprox_reciever //the atom that will recieve HasProximity calls.
var/atom/hasprox_receiver //the atom that will receive HasProximity calls.
var/atom/last_host_loc
var/list/checkers //list of /obj/effect/abstract/proximity_checkers
var/current_range
@@ -16,9 +16,9 @@
/datum/proximity_monitor/proc/SetHost(atom/H,atom/R)
if(R)
hasprox_reciever = R
else if(hasprox_reciever == host) //Default case
hasprox_reciever = H
hasprox_receiver = R
else if(hasprox_receiver == host) //Default case
hasprox_receiver = H
host = H
last_host_loc = host.loc
if(movement_tracker)
@@ -29,7 +29,7 @@
/datum/proximity_monitor/Destroy()
host = null
last_host_loc = null
hasprox_reciever = null
hasprox_receiver = null
QDEL_LIST(checkers)
QDEL_NULL(movement_tracker)
return ..()
@@ -43,7 +43,7 @@
SetRange(curr_range, TRUE)
if(curr_range)
testing("HasProx: [host] -> [host]")
hasprox_reciever.HasProximity(host) //if we are processing, we're guaranteed to be a movable
hasprox_receiver.HasProximity(host) //if we are processing, we're guaranteed to be a movable
/datum/proximity_monitor/proc/SetRange(range, force_rebuild = FALSE)
if(!force_rebuild && range == current_range)
@@ -109,4 +109,4 @@
/obj/effect/abstract/proximity_checker/Crossed(atom/movable/AM)
set waitfor = FALSE
monitor.hasprox_reciever.HasProximity(AM)
monitor.hasprox_receiver.HasProximity(AM)
+1 -1
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@@ -142,7 +142,7 @@
return
var/obj/machinery/atmospherics/components/unary/vent_pump/exit_vent = pick(vents)
if(prob(50))
visible_message("<B>[src] scrambles into the ventillation ducts!</B>", \
visible_message("<B>[src] scrambles into the ventilation ducts!</B>", \
"<span class='italics'>You hear something scampering through the ventilation ducts.</span>")
spawn(rand(20,60))
@@ -15,7 +15,7 @@
icon_state = "impact_omni"
/obj/effect/projectile/impact/xray
name = "xray impact"
name = "X-ray impact"
icon_state = "impact_xray"
/obj/effect/projectile/impact/pulse
@@ -24,7 +24,7 @@
icon_state = "beam_omni"
/obj/effect/projectile/tracer/xray
name = "xray laser"
name = "X-ray laser"
icon_state = "xray"
/obj/effect/projectile/tracer/pulse
+1 -1
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@@ -193,7 +193,7 @@ AI MODULES
/obj/item/aiModule/zeroth/oneHuman/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow)
if(..())
return "[targetName], but the AI's existing law 0 cannot be overriden."
return "[targetName], but the AI's existing law 0 cannot be overridden."
return targetName
@@ -85,7 +85,7 @@
"<span class='danger'>You direct [src] to [M]'s eyes.</span>")
if(M.stat == DEAD || (M.has_trait(TRAIT_BLIND)) || !M.flash_act(visual = 1)) //mob is dead or fully blind
to_chat(user, "<span class='warning'>[M]'s pupils don't react to the light!</span>")
else if(M.dna && M.dna.check_mutation(XRAY)) //mob has X-RAY vision
else if(M.dna && M.dna.check_mutation(XRAY)) //mob has X-ray vision
to_chat(user, "<span class='danger'>[M]'s pupils give an eerie glow!</span>")
else //they're okay!
to_chat(user, "<span class='notice'>[M]'s pupils narrow.</span>")
@@ -535,6 +535,6 @@
desc = "This shouldn't exist outside of someone's head, how are you seeing this?"
brightness_on = 15
flashlight_power = 1
flags_1 = CONDUCT_1
flags_1 = CONDUCT_1
item_flags = DROPDEL
actions_types = list()
@@ -41,7 +41,7 @@
/obj/item/lightreplacer
name = "light replacer"
desc = "A device to automatically replace lights. Refill with broken or working lightbulbs, or sheets of glass."
desc = "A device to automatically replace lights. Refill with broken or working light bulbs, or sheets of glass."
icon = 'icons/obj/janitor.dmi'
icon_state = "lightreplacer0"
+1 -1
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@@ -60,7 +60,7 @@
to_chat(user, "<span class='warning'>Wiring \the [selected_io.holder]'s [selected_io.name] into itself is rather pointless.</span>")
return
if(io.io_type != selected_io.io_type)
to_chat(user, "<span class='warning'>Those two types of channels are incompatable. The first is a [selected_io.io_type], \
to_chat(user, "<span class='warning'>Those two types of channels are incompatible. The first is a [selected_io.io_type], \
while the second is a [io.io_type].</span>")
return
if(io.holder.assembly && io.holder.assembly != selected_io.holder.assembly)
+1 -1
View File
@@ -455,7 +455,7 @@ SLIME SCANNER
if(user.canUseTopic(src))
if(cooldown)
to_chat(user, "<span class='warning'>[src]'s barometer function is prepraring itself.</span>")
to_chat(user, "<span class='warning'>[src]'s barometer function is preparing itself.</span>")
return
var/turf/T = get_turf(user)
+3 -3
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@@ -36,7 +36,7 @@
/obj/item/dice //depreciated d6, use /obj/item/dice/d6 if you actually want a d6
name = "die"
desc = "A die with six sides. Basic and servicable."
desc = "A die with six sides. Basic and serviceable."
icon = 'icons/obj/dice.dmi'
icon_state = "d6"
w_class = WEIGHT_CLASS_TINY
@@ -111,7 +111,7 @@
/obj/item/dice/d00
name = "d00"
desc = "A die with ten sides. Works better for d100 rolls than a golfball."
desc = "A die with ten sides. Works better for d100 rolls than a golf ball."
icon_state = "d00"
sides = 10
@@ -123,7 +123,7 @@
/obj/item/dice/d20
name = "d20"
desc = "A die with twenty sides. The prefered die to throw at the GM."
desc = "A die with twenty sides. The preferred die to throw at the GM."
icon_state = "d20"
sides = 20
+3 -3
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@@ -98,12 +98,12 @@
add_mutations_static = list(HULK)
/obj/item/dnainjector/xraymut
name = "\improper DNA injector (Xray)"
name = "\improper DNA injector (X-ray)"
desc = "Finally you can see what the Captain does."
add_mutations_static = list(XRAY)
/obj/item/dnainjector/antixray
name = "\improper DNA injector (Anti-Xray)"
name = "\improper DNA injector (Anti-X-ray)"
desc = "It will make you see harder."
remove_mutations_static = list(XRAY)
@@ -160,7 +160,7 @@
/obj/item/dnainjector/antitour
name = "\improper DNA injector (Anti-Tour.)"
desc = "Will cure tourrets."
desc = "Will cure Tourret's."
remove_mutations_static = list(TOURETTES)
/obj/item/dnainjector/tourmut
+4 -4
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@@ -32,7 +32,7 @@
/obj/item/book/granter/action
var/granted_action
var/actionname = "catching bugs" //might not seem needed but this makes it so you can safely name aciton buttons toggle this or that without it fucking up the granter, also caps
var/actionname = "catching bugs" //might not seem needed but this makes it so you can safely name action buttons toggle this or that without it fucking up the granter, also caps
/obj/item/book/granter/action/attack_self(mob/user)
. = ..()
@@ -73,7 +73,7 @@
/datum/action/innate/drink_fling
name = "Drink Flinging"
desc = "Toggles your ability to satifyingly throw glasses without spilling them."
desc = "Toggles your ability to satisfyingly throw glasses without spilling them."
button_icon_state = "drinkfling_off"
check_flags = 0
@@ -151,7 +151,7 @@
spellname = "sacred flame"
icon_state ="booksacredflame"
desc = "Become one with the flames that burn within... and invite others to do so as well."
remarks = list("Well, it's one way to stop an attacker...", "I'm gonna need some good gear to stop myself from burning to death...", "Keep a fire extingusher handy, got it...", "I think I just burned my hand...", "Apply flame directly to chest for proper ignition...", "No pain, no gain...", "One with the flame...")
remarks = list("Well, it's one way to stop an attacker...", "I'm gonna need some good gear to stop myself from burning to death...", "Keep a fire extinguisher handy, got it...", "I think I just burned my hand...", "Apply flame directly to chest for proper ignition...", "No pain, no gain...", "One with the flame...")
/obj/item/book/granter/spell/smoke
spell = /obj/effect/proc_holder/spell/targeted/smoke
@@ -222,7 +222,7 @@
spellname = "forcewall"
icon_state ="bookforcewall"
desc = "This book has a dedication to mimes everywhere inside the front cover."
remarks = list("I can go through the wall! Neat.", "Why are there so many mime references...?", "This would cause much grief in a hallway...", "This is some suprisingly strong magic to create a wall nobody can pass through...", "Why the dumb stance? It's just a flick of the hand...", "Why are the pages so hard to turn, is this even paper?", "I can't mo Oh, i'm fine...")
remarks = list("I can go through the wall! Neat.", "Why are there so many mime references...?", "This would cause much grief in a hallway...", "This is some surprisingly strong magic to create a wall nobody can pass through...", "Why the dumb stance? It's just a flick of the hand...", "Why are the pages so hard to turn, is this even paper?", "I can't mo Oh, i'm fine...")
/obj/item/book/granter/spell/forcewall/recoil(mob/living/user)
..()
@@ -2,7 +2,7 @@
//Clusterbang
////////////////////
/obj/item/grenade/clusterbuster
desc = "Use of this weapon may constiute a war crime in your area, consult your local captain."
desc = "Use of this weapon may constitute a war crime in your area, consult your local captain."
name = "clusterbang"
icon = 'icons/obj/grenade.dmi'
icon_state = "clusterbang"
@@ -13,7 +13,7 @@
/obj/item/grenade/syndieminibomb/concussion
name = "HE Grenade"
desc = "A compact shrapnel grenade meant to devestate nearby organisms and cause some damage in the process. Pull pin and throw opposite direction."
desc = "A compact shrapnel grenade meant to devastate nearby organisms and cause some damage in the process. Pull pin and throw opposite direction."
icon_state = "concussion"
/obj/item/grenade/syndieminibomb/concussion/prime()
+1 -1
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@@ -307,7 +307,7 @@
slot_flags = ITEM_SLOT_BELT
/obj/item/nullrod/claymore/katana
name = "hanzo steel"
name = "\proper Hanzo steel"
desc = "Capable of cutting clean through a holy claymore."
icon_state = "katana"
item_state = "katana"
+1 -1
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@@ -137,7 +137,7 @@
icon_state = "bone_dagger"
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
desc = "A sharpened bone. The bare mimimum in survival."
desc = "A sharpened bone. The bare minimum in survival."
force = 15
throwforce = 15
materials = list()
+1 -1
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@@ -31,7 +31,7 @@
/obj/item/melee/synthetic_arm_blade
name = "synthetic arm blade"
desc = "A grotesque blade that on closer inspection seems made of synthentic flesh, it still feels like it would hurt very badly as a weapon."
desc = "A grotesque blade that on closer inspection seems made of synthetic flesh, it still feels like it would hurt very badly as a weapon."
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "arm_blade"
item_state = "arm_blade"
+3 -3
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@@ -194,7 +194,7 @@
M.use_power(200)
to_chat(user, "<span class='notice'>You stop charging youself.</span>")
to_chat(user, "<span class='notice'>You stop charging yourself.</span>")
else if(is_type_in_list(target, charge_items))
var/obj/item/stock_parts/cell/cell = target
@@ -233,7 +233,7 @@
break
target.update_icon()
to_chat(user, "<span class='notice'>You stop charging youself.</span>")
to_chat(user, "<span class='notice'>You stop charging yourself.</span>")
else if(is_type_in_list(target, charge_items))
var/obj/item/stock_parts/cell/cell = target
@@ -693,7 +693,7 @@
/obj/item/borg/sight/xray
name = "\proper x-ray vision"
name = "\proper X-ray vision"
icon = 'icons/obj/decals.dmi'
icon_state = "securearea"
sight_mode = BORGXRAY
+1 -1
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@@ -45,7 +45,7 @@
blink_mob(hit_atom)
use(1)
//Artifical bluespace crystal, doesn't give you much research.
//Artificial bluespace crystal, doesn't give you much research.
/obj/item/stack/ore/bluespace_crystal/artificial
name = "artificial bluespace crystal"
desc = "An artificially made bluespace crystal, it looks delicate."
+1 -1
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@@ -105,7 +105,7 @@
/obj/item/stack/medical/bruise_pack
name = "bruise pack"
singular_name = "bruise pack"
desc = "A theraputic gel pack and bandages designed to treat blunt-force trauma."
desc = "A therapeutic gel pack and bandages designed to treat blunt-force trauma."
icon_state = "brutepack"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
@@ -109,7 +109,7 @@ GLOBAL_LIST_INIT(pglass_recipes, list ( \
if(QDELETED(src) && replace)
user.put_in_hands(RG)
else
to_chat(user, "<span class='warning'>You need one rod and one sheet of plamsa glass to make reinforced plasma glass!</span>")
to_chat(user, "<span class='warning'>You need one rod and one sheet of plasma glass to make reinforced plasma glass!</span>")
return
else
return ..()
@@ -171,7 +171,7 @@ GLOBAL_LIST_INIT(prglass_recipes, list ( \
/obj/item/stack/sheet/plasmarglass
name = "reinforced plasma glass"
desc = "A glass sheet made out of a plasma-silicate alloy and a rod matrice. It looks hopelessly tough and nearly fire-proof!"
desc = "A glass sheet made out of a plasma-silicate alloy and a rod matrix. It looks hopelessly tough and nearly fire-proof!"
singular_name = "reinforced plasma glass sheet"
icon_state = "sheet-prglass"
item_state = "sheet-prglass"
@@ -302,7 +302,7 @@ GLOBAL_LIST_INIT(titanium_recipes, list ( \
materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT, MAT_PLASMA=MINERAL_MATERIAL_AMOUNT)
GLOBAL_LIST_INIT(plastitanium_recipes, list ( \
new/datum/stack_recipe("plas-titanium tile", /obj/item/stack/tile/mineral/plastitanium, 1, 4, 20), \
new/datum/stack_recipe("plastitanium tile", /obj/item/stack/tile/mineral/plastitanium, 1, 4, 20), \
))
/obj/item/stack/sheet/mineral/plastitanium/Initialize(mapload, new_amount, merge = TRUE)
@@ -71,9 +71,9 @@
materials = list(MAT_TITANIUM=500)
/obj/item/stack/tile/mineral/plastitanium
name = "plas-titanium tile"
singular_name = "plas-titanium floor tile"
desc = "A tile made of plas-titanium, used for very evil shuttles."
name = "plastitanium tile"
singular_name = "plastitanium floor tile"
desc = "A tile made of plastitanium, used for very evil shuttles."
icon_state = "tile_darkshuttle"
turf_type = /turf/open/floor/mineral/plastitanium
mineralType = "plastitanium"
+2 -2
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@@ -319,13 +319,13 @@
icon_state = "[initial(icon_state)]"
/obj/item/storage/fancy/cigarettes/cigars/cohiba
name = "\improper cohiba robusto cigar case"
name = "\improper Cohiba Robusto cigar case"
desc = "A case of imported Cohiba cigars, renowned for their strong flavor."
icon_state = "cohibacase"
spawn_type = /obj/item/clothing/mask/cigarette/cigar/cohiba
/obj/item/storage/fancy/cigarettes/cigars/havana
name = "\improper premium havanian cigar case"
name = "\improper premium Havanian cigar case"
desc = "A case of classy Havanian cigars."
icon_state = "cohibacase"
spawn_type = /obj/item/clothing/mask/cigarette/cigar/havana
+1 -1
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@@ -228,7 +228,7 @@ GLOBAL_DATUM_INIT(acid_overlay, /mutable_appearance, mutable_appearance('icons/e
tesla_zap(src, 3, power_bounced, tesla_flags, shocked_targets)
addtimer(CALLBACK(src, .proc/reset_shocked), 10)
//The surgeon general warns that being buckled to certain objects recieving powerful shocks is greatly hazardous to your health
//The surgeon general warns that being buckled to certain objects receiving powerful shocks is greatly hazardous to your health
//Only tesla coils and grounding rods currently call this because mobs are already targeted over all other objects, but this might be useful for more things later.
/obj/proc/tesla_buckle_check(var/strength)
if(has_buckled_mobs())
+1 -1
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@@ -63,7 +63,7 @@
/obj/structure/AIcore/latejoin_inactive/attackby(obj/item/P, mob/user, params)
if(istype(P, /obj/item/multitool))
active = !active
to_chat(user, "You [active? "activate" : "deactivate"] [src]'s transimtters.")
to_chat(user, "You [active? "activate" : "deactivate"] [src]'s transmitters.")
return
return ..()
@@ -247,7 +247,7 @@
if(opened)
return
welded = !welded
user.visible_message("<span class='notice'>[user] [welded ? "welds shut" : "unweldeds"] \the [src].</span>",
user.visible_message("<span class='notice'>[user] [welded ? "welds shut" : "unwelded"] \the [src].</span>",
"<span class='notice'>You [welded ? "weld" : "unwelded"] \the [src] with \the [W].</span>",
"<span class='italics'>You hear welding.</span>")
update_icon()
+1 -1
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@@ -18,7 +18,7 @@
return
to_chat(user, "<span class='notice'>You attempt to sacrifice [L] by invoking the sacrificial ritual.</span>")
L.gib()
message_admins("[ADMIN_LOOKUPFLW(user)] has sacrificed [key_name_admin(L)] on the sacrifical altar at [AREACOORD(src)].")
message_admins("[ADMIN_LOOKUPFLW(user)] has sacrificed [key_name_admin(L)] on the sacrificial altar at [AREACOORD(src)].")
/obj/structure/healingfountain
name = "healing fountain"
@@ -476,7 +476,7 @@
random = TRUE
mob_species = /datum/species/human
flavour_text = "<span class='big bold'>You are a security officer working for Nanotrasen,</span><b> stationed onboard a state of the art research station. You vaguely recall rushing into a \
cryogenics pod due to an oncoming radiation storm. The last thing you remember is the station's Artifical Program telling you that you would only be asleep for eight hours. As you open \
cryogenics pod due to an oncoming radiation storm. The last thing you remember is the station's Artificial Program telling you that you would only be asleep for eight hours. As you open \
your eyes, everything seems rusted and broken, a dark feeling sweels in your gut as you climb out of your pod.</b>"
uniform = /obj/item/clothing/under/rank/security
shoes = /obj/item/clothing/shoes/jackboots
@@ -500,7 +500,7 @@
random = TRUE
mob_species = /datum/species/human
flavour_text = "<span class='big bold'>You are an engineer working for Nanotrasen,</span><b> stationed onboard a state of the art research station. You vaguely recall rushing into a \
cryogenics pod due to an oncoming radiation storm. The last thing you remember is the station's Artifical Program telling you that you would only be asleep for eight hours. As you open \
cryogenics pod due to an oncoming radiation storm. The last thing you remember is the station's Artificial Program telling you that you would only be asleep for eight hours. As you open \
your eyes, everything seems rusted and broken, a dark feeling sweels in your gut as you climb out of your pod.</b>"
uniform = /obj/item/clothing/under/rank/engineer
shoes = /obj/item/clothing/shoes/workboots
@@ -524,7 +524,7 @@
random = TRUE
mob_species = /datum/species/human
flavour_text = "<span class='big bold'>You are a scientist working for Nanotrasen,</span><b> stationed onboard a state of the art research station. You vaguely recall rushing into a \
cryogenics pod due to an oncoming radiation storm. The last thing you remember is the station's Artifical Program telling you that you would only be asleep for eight hours. As you open \
cryogenics pod due to an oncoming radiation storm. The last thing you remember is the station's Artificial Program telling you that you would only be asleep for eight hours. As you open \
your eyes, everything seems rusted and broken, a dark feeling sweels in your gut as you climb out of your pod.</b>"
uniform = /obj/item/clothing/under/rank/scientist
shoes = /obj/item/clothing/shoes/laceup
+1 -1
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@@ -201,7 +201,7 @@ GLOBAL_LIST_EMPTY(bodycontainers) //Let them act as spawnpoints for revenants an
GLOBAL_LIST_EMPTY(crematoriums)
/obj/structure/bodycontainer/crematorium
name = "crematorium"
desc = "A human incinerator. Works well on barbeque nights."
desc = "A human incinerator. Works well on barbecue nights."
icon_state = "crema1"
dir = SOUTH
var/id = 1
@@ -42,9 +42,9 @@
for(var/obj/structure/transit_tube_pod/pod in src.loc)
to_chat(user, "<span class='warning'>Remove the pod first!</span>")
return
user.visible_message("[user] starts to deattach \the [src].", "<span class='notice'>You start to deattach the [name]...</span>")
user.visible_message("[user] starts to detach \the [src].", "<span class='notice'>You start to detach the [name]...</span>")
if(W.use_tool(src, user, time_to_unwrench, volume=50))
to_chat(user, "<span class='notice'>You deattach the [name].</span>")
to_chat(user, "<span class='notice'>You detach the [name].</span>")
var/obj/structure/c_transit_tube/R = new tube_construction(loc)
R.setDir(dir)
transfer_fingerprints_to(R)
+1 -1
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@@ -438,7 +438,7 @@
/obj/structure/window/plasma/reinforced
name = "reinforced plasma window"
desc = "A window made out of a plasma-silicate alloy and a rod matrice. It looks hopelessly tough to break and is most likely nigh fireproof."
desc = "A window made out of a plasma-silicate alloy and a rod matrix. It looks hopelessly tough to break and is most likely nigh fireproof."
icon_state = "plasmarwindow"
reinf = TRUE
heat_resistance = 50000