mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-28 23:58:07 +01:00
Afterattack is dead, long live Afterattack (#83818)
## About The Pull Request - Afterattack is a very simple proc now: All it does is this, and all it's used for is for having a convenient place to put effects an item does after a successful attack (IE, the attack was not blocked)  - An overwhelming majority of afterattack implementations have been moved to `interact_with_atom` or the new `ranged_interact_with_atom` I have manually tested many of the refactored procs but there was 200+ so it's kinda hard ## Why It's Good For The Game Afterattack is one of the worst parts of the attack chain, as it simultaneously serves as a way of doing random interactions NOT AT ALL related to attacks (despite the name) while ALSO serving as the defacto way to do a ranged interaction with an item This means careless coders (most of them) may throw stuff in afterattack without realizing how wide reaching it is, which causes bugs. By making two well defined, separate procs for handing adjacent vs ranged interactions, it becomes WAY WAY WAY more easy to develop for. If you want to do something when you click on something else and you're adjacent, use `interact_with_atom` If you want to do something when you click on something else and you're not adjacent, use 'ranged_interact_with_atom` This does result in some instances of boilerplate as shown here:  But I think it's acceptable, feel free to oppose if you don't I'm sure we can think of another solution ~~Additionally it makes it easier to implement swing combat. That's a bonus I guess~~ ## Changelog 🆑 Melbert refactor: Over 200 item interactions have been refactored to use a newer, easier-to-use system. Report any oddities with using items on other objects you may see (such as surgery, reagent containers like cups and spray bottles, or construction devices), especially using something at range (such as guns or chisels) refactor: Item-On-Modsuit interactions have changed slightly. While on combat mode, you will attempt to "use" the item on the suit instead of inserting it into the suit's storage. This means being on combat mode while the suit's panel is open will block you from inserting items entirely via click (but other methods such as hotkey, clicking on the storage boxes, and mousedrop will still work). refactor: The detective's scanner will now be inserted into storage items if clicked normally, and will scan the storage item if on combat mode /🆑
This commit is contained in:
@@ -26,20 +26,23 @@
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held_gibtonite.forceMove(src)
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addtimer(CALLBACK(src, PROC_REF(release_gibtonite)), GIBTONITE_GOLEM_HOLD_TIME, TIMER_DELETE_ME)
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/obj/item/gibtonite_hand/afterattack(atom/target, mob/living/user, flag, params)
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. = ..()
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/obj/item/gibtonite_hand/interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
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return ranged_interact_with_atom(interacting_with, user, modifiers)
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/obj/item/gibtonite_hand/ranged_interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
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if (!held_gibtonite)
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to_chat(user, span_warning("[src] fizzles, it was a dud!"))
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qdel(src)
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return TRUE | AFTERATTACK_PROCESSED_ITEM
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return ITEM_INTERACT_BLOCKING
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playsound(src, 'sound/weapons/sonic_jackhammer.ogg', 50, TRUE)
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held_gibtonite.forceMove(get_turf(src))
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held_gibtonite.det_time = 2 SECONDS
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held_gibtonite.GibtoniteReaction(user, "A [src] has targeted [target] with a thrown and primed")
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held_gibtonite.throw_at(target, range = 10, speed = 3, thrower = user)
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held_gibtonite.GibtoniteReaction(user, "A [src] has targeted [interacting_with] with a thrown and primed")
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held_gibtonite.throw_at(interacting_with, range = 10, speed = 3, thrower = user)
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held_gibtonite = null
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qdel(src)
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return TRUE | AFTERATTACK_PROCESSED_ITEM
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return ITEM_INTERACT_SUCCESS
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/// Called when you can't hold it in any longer and just drop it on the ground
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/obj/item/gibtonite_hand/proc/release_gibtonite()
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@@ -69,15 +72,17 @@
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/// How accurate are you?
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var/teleport_vary = 2
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/obj/item/bluespace_finger/afterattack(atom/target, mob/living/user, flag, params)
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. = ..()
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var/turf/target_turf = get_turf(target)
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/obj/item/bluespace_finger/interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
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return ranged_interact_with_atom(interacting_with, user, modifiers)
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/obj/item/bluespace_finger/ranged_interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
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var/turf/target_turf = get_turf(interacting_with)
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if (get_dist(target_turf, get_turf(src)) > teleport_range)
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balloon_alert(user, "too far!")
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return TRUE | AFTERATTACK_PROCESSED_ITEM
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return ITEM_INTERACT_BLOCKING
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if (target_turf.is_blocked_turf(exclude_mobs = TRUE))
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balloon_alert(user, "no room!")
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return TRUE | AFTERATTACK_PROCESSED_ITEM
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return ITEM_INTERACT_BLOCKING
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var/obj/effect/temp_visual/teleport_golem/landing_indicator = new(target_turf)
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user.add_filter(BLUESPACE_GLOW_FILTER, 2, list("type" = "outline", "color" = COLOR_BRIGHT_BLUE, "alpha" = 0, "size" = 1))
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@@ -89,7 +94,7 @@
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qdel(landing_indicator)
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user.remove_filter(BLUESPACE_GLOW_FILTER)
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if (!did_teleport)
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return
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return ITEM_INTERACT_BLOCKING
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var/list/valid_landing_tiles = list(target_turf)
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for (var/turf/potential_landing in oview(teleport_vary, target_turf))
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@@ -101,6 +106,7 @@
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telefrag.Knockdown(2 SECONDS)
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do_teleport(user, final_destination, asoundin = 'sound/effects/phasein.ogg', no_effects = TRUE)
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qdel(src)
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return ITEM_INTERACT_SUCCESS
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#undef GIBTONITE_GOLEM_HOLD_TIME
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#undef BLUESPACE_GLOW_FILTER
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@@ -63,9 +63,8 @@ GLOBAL_LIST_INIT(rod_recipes, list ( \
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slapcraft_recipes = slapcraft_recipe_list,\
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)
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/obj/item/stack/rods/handle_openspace_click(turf/target, mob/user, proximity_flag, click_parameters)
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if(proximity_flag)
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target.attackby(src, user, click_parameters)
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/obj/item/stack/rods/handle_openspace_click(turf/target, mob/user, click_parameters)
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target.attackby(src, user, click_parameters)
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/obj/item/stack/rods/get_main_recipes()
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. = ..()
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@@ -341,20 +341,16 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
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if(T && is_station_level(T.z))
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SSblackbox.record_feedback("tally", "station_mess_destroyed", 1, name)
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/obj/item/shard/afterattack(atom/A as mob|obj, mob/user, proximity)
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. = ..()
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if(!proximity || !(src in user))
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/obj/item/shard/afterattack(atom/target, mob/user, click_parameters)
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if(!iscarbon(user) || !user.is_holding(src))
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return
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if(isturf(A))
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var/mob/living/carbon/jab = user
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if(jab.get_all_covered_flags() & HANDS)
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return
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if(istype(A, /obj/item/storage))
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return
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var/hit_hand = ((user.active_hand_index % 2 == 0) ? "r_" : "l_") + "arm"
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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if(!H.gloves && !HAS_TRAIT(H, TRAIT_PIERCEIMMUNE)) // golems, etc
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to_chat(H, span_warning("[src] cuts into your hand!"))
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H.apply_damage(force*0.5, BRUTE, hit_hand, attacking_item = src)
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to_chat(user, span_warning("[src] cuts into your hand!"))
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jab.apply_damage(force * 0.5, BRUTE, user.get_active_hand(), attacking_item = src)
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/obj/item/shard/attackby(obj/item/item, mob/user, params)
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if(istype(item, /obj/item/lightreplacer))
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@@ -223,31 +223,31 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \
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user.put_in_inactive_hand(new_item)
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return ITEM_INTERACT_SUCCESS
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/obj/item/stack/sheet/iron/afterattack_secondary(atom/target, mob/user, proximity_flag, click_parameters)
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if(isopenturf(target))
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var/turf/open/build_on = target
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if(!user.Adjacent(build_on))
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return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
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if(isgroundlessturf(build_on))
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user.balloon_alert(user, "can't place it here!")
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return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
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if(build_on.is_blocked_turf())
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user.balloon_alert(user, "something is blocking the tile!")
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return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
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if(get_amount() < 2)
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user.balloon_alert(user, "not enough material!")
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return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
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if(!do_after(user, 4 SECONDS, build_on))
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return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
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if(build_on.is_blocked_turf())
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user.balloon_alert(user, "something is blocking the tile!")
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return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
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if(!use(2))
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user.balloon_alert(user, "not enough material!")
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return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
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new/obj/structure/girder/displaced(build_on)
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return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
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return SECONDARY_ATTACK_CONTINUE_CHAIN
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/obj/item/stack/sheet/iron/interact_with_atom_secondary(atom/interacting_with, mob/living/user, list/modifiers)
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if(!isopenturf(interacting_with))
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return NONE
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var/turf/open/build_on = interacting_with
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if(!user.Adjacent(build_on))
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return ITEM_INTERACT_BLOCKING
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if(isgroundlessturf(build_on))
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user.balloon_alert(user, "can't place it here!")
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return ITEM_INTERACT_BLOCKING
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if(build_on.is_blocked_turf())
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user.balloon_alert(user, "something is blocking the tile!")
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return ITEM_INTERACT_BLOCKING
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if(get_amount() < 2)
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user.balloon_alert(user, "not enough material!")
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return ITEM_INTERACT_BLOCKING
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if(!do_after(user, 4 SECONDS, build_on))
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return ITEM_INTERACT_BLOCKING
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if(build_on.is_blocked_turf())
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user.balloon_alert(user, "something is blocking the tile!")
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return ITEM_INTERACT_BLOCKING
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if(!use(2))
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user.balloon_alert(user, "not enough material!")
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return ITEM_INTERACT_BLOCKING
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new/obj/structure/girder/displaced(build_on)
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return ITEM_INTERACT_SUCCESS
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/*
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* Plasteel
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@@ -39,18 +39,13 @@
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. = ..()
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. += "[span_notice("You could rip a piece off by using an empty hand.")]"
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/obj/item/stack/sticky_tape/afterattack(obj/item/target, mob/living/user, proximity)
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if(!proximity)
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return
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if(!istype(target))
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return
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. |= AFTERATTACK_PROCESSED_ITEM
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/obj/item/stack/sticky_tape/interact_with_atom(obj/item/target, mob/living/user, list/modifiers)
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if(!isitem(target))
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return NONE
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if(target.embedding && target.embedding == conferred_embed)
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to_chat(user, span_warning("[target] is already coated in [src]!"))
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return .
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return ITEM_INTERACT_BLOCKING
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user.visible_message(span_notice("[user] begins wrapping [target] with [src]."), span_notice("You begin wrapping [target] with [src]."))
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playsound(user, 'sound/items/duct_tape_rip.ogg', 50, TRUE)
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@@ -63,11 +58,11 @@
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to_chat(user, span_notice("You turn [target] into [O] with [src]."))
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QDEL_NULL(target)
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user.put_in_hands(O)
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return .
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return ITEM_INTERACT_SUCCESS
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if(target.embedding && target.embedding == conferred_embed)
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to_chat(user, span_warning("[target] is already coated in [src]!"))
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return .
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return ITEM_INTERACT_BLOCKING
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target.embedding = conferred_embed
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target.updateEmbedding()
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@@ -78,7 +73,7 @@
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var/obj/item/grenade/sticky_bomb = target
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sticky_bomb.sticky = TRUE
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return .
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return ITEM_INTERACT_SUCCESS
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/obj/item/stack/sticky_tape/super
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name = "super sticky tape"
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@@ -101,9 +101,8 @@
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playsound(target_plating, 'sound/weapons/genhit.ogg', 50, TRUE)
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return target_plating
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/obj/item/stack/tile/handle_openspace_click(turf/target, mob/user, proximity_flag, click_parameters)
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if(proximity_flag)
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target.attackby(src, user, click_parameters)
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/obj/item/stack/tile/handle_openspace_click(turf/target, mob/user, click_parameters)
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target.attackby(src, user, click_parameters)
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//Grass
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/obj/item/stack/tile/grass
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@@ -102,26 +102,29 @@
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/obj/item/delivery/can_be_package_wrapped()
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return FALSE
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/obj/item/stack/package_wrap/afterattack(obj/target, mob/user, proximity)
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. = ..()
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if(!proximity)
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return
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if(!istype(target))
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return
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if(target.anchored)
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return
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/obj/item/stack/package_wrap/storage_insert_on_interaction(datum/storage, atom/storage_holder, mob/user)
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if(isitem(storage_holder))
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// Don't insert if the target can be wrapped
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var/obj/item/item = storage_holder
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return !item.can_be_package_wrapped()
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return TRUE
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if(isitem(target))
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. |= AFTERATTACK_PROCESSED_ITEM
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var/obj/item/item = target
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/obj/item/stack/package_wrap/interact_with_atom(obj/interacting_with, mob/living/user, list/modifiers)
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if(!isobj(interacting_with))
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return NONE
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if(interacting_with.anchored)
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return NONE
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if(isitem(interacting_with))
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var/obj/item/item = interacting_with
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if(!item.can_be_package_wrapped())
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balloon_alert(user, "can't be wrapped!")
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return
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return ITEM_INTERACT_BLOCKING
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if(user.is_holding(item))
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if(!user.dropItemToGround(item))
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return
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return ITEM_INTERACT_BLOCKING
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else if(!isturf(item.loc))
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return
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return ITEM_INTERACT_BLOCKING
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if(use(1))
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var/obj/item/delivery/small/parcel = new(get_turf(item.loc))
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if(user.Adjacent(item))
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@@ -135,15 +138,17 @@
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size = min(size, 5)
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parcel.base_icon_state = "deliverypackage[size]"
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parcel.update_icon()
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else
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return ITEM_INTERACT_BLOCKING
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else if(istype(target, /obj/structure/closet))
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var/obj/structure/closet/closet = target
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else if(istype(interacting_with, /obj/structure/closet))
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var/obj/structure/closet/closet = interacting_with
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if(closet.opened)
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balloon_alert(user, "can't wrap while open!")
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return
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return ITEM_INTERACT_BLOCKING
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if(!closet.delivery_icon) //no delivery icon means unwrappable closet (e.g. body bags)
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balloon_alert(user, "can't wrap!")
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return
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return ITEM_INTERACT_BLOCKING
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if(use(3))
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var/obj/item/delivery/big/parcel = new(get_turf(closet.loc))
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parcel.base_icon_state = closet.delivery_icon
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@@ -154,13 +159,13 @@
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closet.add_fingerprint(user)
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else
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balloon_alert(user, "not enough paper!")
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return
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return ITEM_INTERACT_BLOCKING
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else if(istype(target, /obj/machinery/portable_atmospherics))
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var/obj/machinery/portable_atmospherics/portable_atmospherics = target
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else if(istype(interacting_with, /obj/machinery/portable_atmospherics))
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var/obj/machinery/portable_atmospherics/portable_atmospherics = interacting_with
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if(portable_atmospherics.anchored)
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balloon_alert(user, "can't wrap while anchored!")
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return
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return ITEM_INTERACT_BLOCKING
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if(use(3))
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var/obj/item/delivery/big/parcel = new(get_turf(portable_atmospherics.loc))
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parcel.base_icon_state = "deliverybox"
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@@ -171,14 +176,15 @@
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portable_atmospherics.add_fingerprint(user)
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else
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balloon_alert(user, "not enough paper!")
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return
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return ITEM_INTERACT_BLOCKING
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else
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balloon_alert(user, "can't wrap!")
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return
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return ITEM_INTERACT_BLOCKING
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user.visible_message(span_notice("[user] wraps [target]."))
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user.log_message("has used [name] on [key_name(target)]", LOG_ATTACK, color="blue")
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user.visible_message(span_notice("[user] wraps [interacting_with]."))
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user.log_message("has used [name] on [key_name(interacting_with)]", LOG_ATTACK, color="blue")
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return ITEM_INTERACT_SUCCESS
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/obj/item/stack/package_wrap/use(used, transfer = FALSE, check = TRUE)
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var/turf/T = get_turf(src)
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