From ff6b5028f9994114c4f0c2e1fa0ce2397158fa45 Mon Sep 17 00:00:00 2001 From: Joan Lung Date: Fri, 10 Jun 2016 23:42:37 -0400 Subject: [PATCH] Anima Fragments get a number after their name (#18463) --- code/game/gamemodes/clock_cult/clock_mobs.dm | 1 + 1 file changed, 1 insertion(+) diff --git a/code/game/gamemodes/clock_cult/clock_mobs.dm b/code/game/gamemodes/clock_cult/clock_mobs.dm index 30ae6a8e3b9..ab1e7d7d979 100644 --- a/code/game/gamemodes/clock_cult/clock_mobs.dm +++ b/code/game/gamemodes/clock_cult/clock_mobs.dm @@ -1,5 +1,6 @@ /mob/living/simple_animal/hostile/anima_fragment //Anima fragment: Low health and high melee damage, but slows down when struck. Created by inserting a soul vessel into an empty fragment. name = "anima fragment" + unique_name = 1 desc = "An ominous humanoid shell with a spinning cogwheel as its head, lifted by a jet of blazing red flame." faction = list("ratvar") icon = 'icons/mob/clockwork_mobs.dmi'