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Whoops
>Gun Hog in charge of math
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@@ -545,7 +545,7 @@
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return
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var/colony_radius = max(width, height)/2
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var/list/area_counter = get_areas_in_range(colony_radius, T)
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if(area_counter.len > 2) //Avoid smashing ruins unless you are inside a really big one
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if(area_counter.len > 1) //Avoid smashing ruins unless you are inside a really big one
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user << "Unable to acquire a targeting lock. Find an area clear of stuctures or entirely within one."
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return
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