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Improves various supermatter messages
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@@ -559,7 +559,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
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if(nom.incorporeal_move || nom.status_flags & GODMODE)
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return
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if(!vis_msg)
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vis_msg = "<span class='danger'>[nom] reaches out and touches [src], inducing a resonance... [nom.p_their()] body starts to glow and bursts into flames before flashing into ash"
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vis_msg = "<span class='danger'>[nom] reaches out and touches [src], inducing a resonance... [nom.p_their()] body starts to glow and burst into flames before flashing into dust!</span>"
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if(!mob_msg)
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mob_msg = "<span class='userdanger'>You reach out and touch [src]. Everything starts burning and all you can hear is ringing. Your last thought is \"That was not a wise decision.\"</span>"
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if(!cause)
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@@ -577,7 +577,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
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if(istype(W, /obj/item/scalpel/supermatter))
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to_chat(user, "<span class='notice'>You carefully begin to scrape \the [src] with \the [W]...</span>")
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if(W.use_tool(src, user, 60, volume=100))
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to_chat(user, "<span class='notice'>You extract a sliver from \the [src]. \The [src] begins to react violently!</span>")
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to_chat(user, "<span class='danger'>You extract a sliver from \the [src]. \The [src] begins to react violently!</span>")
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new /obj/item/nuke_core/supermatter_sliver(drop_location())
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matter_power += 200
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else if(user.dropItemToGround(W))
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@@ -597,7 +597,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
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/obj/machinery/power/supermatter_crystal/Bumped(atom/movable/AM)
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if(isliving(AM))
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AM.visible_message("<span class='danger'>\The [AM] slams into \the [src] inducing a resonance... [AM.p_their()] body starts to glow and catch flame before flashing into ash.</span>",\
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AM.visible_message("<span class='danger'>\The [AM] slams into \the [src] inducing a resonance... [AM.p_their()] body starts to glow and burst into flames before flashing into dust!</span>",\
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"<span class='userdanger'>You slam into \the [src] as your ears are filled with unearthly ringing. Your last thought is \"Oh, fuck.\"</span>",\
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"<span class='italics'>You hear an unearthly noise as a wave of heat washes over you.</span>")
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else if(isobj(AM) && !iseffect(AM))
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