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Fixes xenomorph corrosive acid being used on mobs & fixes xeno limb examines (#68246)
* Removes the xenomorph's corrosive acid from being used on mobs, as they oneshot them. * Makes defines for species' limbs, and makes use of those. Also replaces some hardcodes with defines. * Makes Xenomorph bodyparts all alien bodytypes, so xenomorphs with something embedded will not state that they have something in their human limb.
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@@ -218,6 +218,9 @@ Doesn't work on other aliens/AI.*/
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/datum/action/cooldown/alien/acid/corrosion/PreActivate(atom/target)
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if(get_dist(owner, target) > 1)
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return FALSE
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if(ismob(target)) //If it could corrode mobs, it would one-shot them.
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owner.balloon_alert(owner, "doesn't work on mobs!")
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return FALSE
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return ..()
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