From ffc50cd259efb13465d7b6949a897cc75a7336c3 Mon Sep 17 00:00:00 2001 From: skoglol <33292112+kriskog@users.noreply.github.com> Date: Sat, 26 Oct 2019 10:02:05 +0200 Subject: [PATCH] Adds game mode panel to check antagonists window. (#47313) About The Pull Request Title. Also increased size of the game panel window slightly to avoid scrolling. Why It's Good For The Game Changelog cl Skoglol admin: Dynamic game mode panel can now be accessed from the Check Antagonists window. /cl --- code/modules/admin/admin.dm | 2 +- code/modules/admin/check_antagonists.dm | 4 +++- 2 files changed, 4 insertions(+), 2 deletions(-) diff --git a/code/modules/admin/admin.dm b/code/modules/admin/admin.dm index 38350c02292..bb02b24bd2f 100644 --- a/code/modules/admin/admin.dm +++ b/code/modules/admin/admin.dm @@ -437,7 +437,7 @@ if(marked_datum && istype(marked_datum, /atom)) dat += "Duplicate Marked Datum
" - usr << browse(dat, "window=admin2;size=210x200") + usr << browse(dat, "window=admin2;size=240x280") return /////////////////////////////////////////////////////////////////////////////////////////////////admins2.dm merge diff --git a/code/modules/admin/check_antagonists.dm b/code/modules/admin/check_antagonists.dm index fc7bc11463b..97279bb6eb5 100644 --- a/code/modules/admin/check_antagonists.dm +++ b/code/modules/admin/check_antagonists.dm @@ -142,6 +142,8 @@ dat += "Replacement Game Mode: [SSticker.mode.replacementmode.name]
" else dat += "Current Game Mode: [SSticker.mode.name]
" + if(istype(SSticker.mode, /datum/game_mode/dynamic)) // Currently only used by dynamic. If more start using this, find a better way. + dat += "Gamemode Panel
" dat += "Round Duration: [DisplayTimeText(world.time - SSticker.round_start_time)]
" dat += "Emergency shuttle
" if(EMERGENCY_IDLE_OR_RECALLED) @@ -215,4 +217,4 @@ dat += build_antag_listing() dat += "" - usr << browse(dat.Join(), "window=roundstatus;size=500x500") \ No newline at end of file + usr << browse(dat.Join(), "window=roundstatus;size=500x500")