Prettier (an auto formatter) is set to only run within the tgui folder
currently. This removes that limitation, allowing it to automatically
format all supported files in the repo (.js, .html, .yml
[etc](https://prettier.io/docs/))
I made a few exceptions for bundled and generated files
I'm of the opinion that code should look uniform and am lazy enough to
want CTRL-S to format files without having to think beyond that
3591 individual conflicts
Update build.js
Update install_node.sh
Update byond.js
oh my fucking god
hat
slow
huh
holy shit
we all fall down
2 more I missed
2900 individual conflicts
2700 Individual conflicts
replaces yarn file with tg version, bumping us down to 2200-ish
Down to 2000 individual conflicts
140 down
mmm
aaaaaaaaaaaaaaaaaaa
not yt
575
soon
900 individual conflicts
600 individual conflicts, 121 file conflicts
im not okay
160 across 19 files
29 in 4 files
0 conflicts, compiletime fix time
some minor incap stuff
missed ticks
weird dupe definition stuff
missed ticks 2
incap fixes
undefs and pie fix
Radio update and some extra minor stuff
returns a single override
no more dupe definitions, 175 compiletime errors
Unticked file fix
sound and emote stuff
honk and more radio stuff
## About The Pull Request
Fixes several errors to spelling, grammar, and punctuation.
## Why It's Good For The Game
## Changelog
🆑
spellcheck: fixed a few typos
/🆑
## About The Pull Request
In my effort to make the /icons/ folder cleaner and more intuitive
instead of having to rely on recalling names of stuff and looking them
up in code to find them for poor sods such as myself, plus in spurt of
complusion to organize stuff, here goes. I've tracked all changes in
commit descriptions. A lot still to be done, but I know these waves go
over dozens of files making things slow, so went lighter on it.
Destroyed useless impostor files taking up space and cleaned a stray
pixel on my way.
## Why It's Good For The Game
Cleaner /icons/ file means saner spriters, less time spent. Stray pixels
and impostor files (ones which are copies of actually used ones
elsewhere) are not good.
## Changelog
🆑
image: Cleaned a single stray pixel in a single frame of a bite
telegraphing accidentaly found while re-organizing the files.
/🆑
* Adds links to additional help documents on hackmd to the GAGS readme (#78027)
Just some additional links in the readme for coders and spriters, no
player facing changes. I'll update the guides themselves more as I see
what information people need or issues they have.
* Adds links to additional help documents on hackmd to the GAGS readme
---------
Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com>
Just some additional links in the readme for coders and spriters, no
player facing changes. I'll update the guides themselves more as I see
what information people need or issues they have.
## About The Pull Request
Further continous organizing and cleaning the Icons folder. There are
still some minior nitpicks left to do, but I reached my daily sanity
expenses limit again, and the faster these get in the less issues for
both me and others later. Also cleans some mess I caused by my blindness
last PR.
## Why It's Good For The Game
Saner spriters = better sprites
## About The Pull Request
Step 1 to finishing https://github.com/tgstation/tgstation/pull/75986
All the GAGS configs are in one big file. It's a mess. I can't work with
it like this...
PR is simple, it splits `config_types/greyscale_configs.dm` into a
folder of greyscale configs. Currently it's sorted roughly by category,
I.E `greyscale_configs/greyscale_clothes.dm`, but this can be changed as
requested. Mostly just need this to be less... y'know.
Single-unsorted-.dm-file.
Also updates the .README with both the new path, and some practices I've
learned that make GAGS easier to work with. Namely, it clears up how
preset-colored states work, gives a more common example of a .json file
without references and with generic variable names instead of example
ones, leaves a note to make a pre-made OBJ icon for mappers' sakes,
correctly mentions that Name is _required_ in the config, links to the
update path of the folder (right now it just hyperlinks to
greyscale_unsorted.dm), and gives advice on minimizing code using
subtyping, especially for clothing.
Wow, wall of text, I swear it looks better than this in the .README
## Why It's Good For The Game
Code readability and paving the way for me putting in the
standardization I wanted.
* Renames GAS to GAGS (#58488)
* Renames GAS to GAGS
* Adds a hypen to Auto-Generated
Co-authored-by: Fikou <piotrbryla@ onet.pl>
Co-authored-by: Fikou <piotrbryla@ onet.pl>
* Renames GAS to GAGS
Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com>
Co-authored-by: Fikou <piotrbryla@ onet.pl>
* Adds icon state configuration to GAS (#58487)
Relatively simple change that allows you to specify icon states in greyscale config so as to allow generating icon files with multiple states. This is a requisite for GAS to work with icon smoothing.
Also a couple bits of additional warnings and documentation.
* Adds icon state configuration to GAS
Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com>
Relatively simple change that allows you to specify icon states in greyscale config so as to allow generating icon files with multiple states. This is a requisite for GAS to work with icon smoothing.
Also a couple bits of additional warnings and documentation.
* Advanced Greyscale Sprite Generation (#58112)
* Nonfunctional greyscale code
* Functional greyscale sprites via filter
Probably going to set the icon instead later
* Switches to greyscale json config
* Adds the reference layer type and converts the other canister types
* Working previews
* Adds readme
* Fixes overlays and breaking
* Removes old canister sprites
* Removes an unused var
* Fixes tgui lints
* Removes a bunch of the old canister icon states
Yeah I need to fix relabeling as well
* Removes some debug sprites
* Sorts canister type list and breaks up base shader step
* Removes an unnecessary preview hack
* Makes prototype canister greyscale
* Properly sizes the ui
* Fills in the canister map sprite
* Adds some more warnings to layers
* Makes broken overlay more prominent
* Removes a preview var that isn't needed anymore
* Cleans up client ref in Destroy
* Cleans up the tgui window a bit
* Update GreyscaleModifyMenu.tsx
* Animates the canister falling over
* Removes a commented out line that's no longer needed
Co-authored-by: Aleksej Komarov <stylemistake@ gmail.com>
* Advanced Greyscale Sprite Generation
Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com>
Co-authored-by: Aleksej Komarov <stylemistake@ gmail.com>
* Nonfunctional greyscale code
* Functional greyscale sprites via filter
Probably going to set the icon instead later
* Switches to greyscale json config
* Adds the reference layer type and converts the other canister types
* Working previews
* Adds readme
* Fixes overlays and breaking
* Removes old canister sprites
* Removes an unused var
* Fixes tgui lints
* Removes a bunch of the old canister icon states
Yeah I need to fix relabeling as well
* Removes some debug sprites
* Sorts canister type list and breaks up base shader step
* Removes an unnecessary preview hack
* Makes prototype canister greyscale
* Properly sizes the ui
* Fills in the canister map sprite
* Adds some more warnings to layers
* Makes broken overlay more prominent
* Removes a preview var that isn't needed anymore
* Cleans up client ref in Destroy
* Cleans up the tgui window a bit
* Update GreyscaleModifyMenu.tsx
* Animates the canister falling over
* Removes a commented out line that's no longer needed
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>