Commit Graph
16 Commits
Author SHA1 Message Date
GhomandRoxy 75e7ef6def Mutation code cleanup, mutations now have sources to avoid concurrency problems. (#91346)
This PR aims to clean or bring up to date portions of code about dna,
the dna console and mutations. This includes taking care of or removing
some of the awful choices like the pratically useless
`datum/mutation/human` pathing, or the class variable, in favor of using
sources to avoid potential issues with extraneous sources of a mutation.

The files changed are over a hundred just because I removed the
`datum/mutation/human` path, but the actual bulk of the code is mainly
shared between the datum/dna.dm, _mutations.dm and dna_console.dm.

Mutation shitcode is hurting my future plans for infusions a little.
Also it's a much needed refactor. Drafted 'till I'm sure it works
without issues.

🆑
refactor: Refactored mutation code backend. Report any issue.
/🆑
2025-06-15 15:50:31 -04:00
34ba1755cb Mutation chromosomes code improvement (#91033)
I was about to start working on something, but then I've noticed
chromosomes-related code was looking quite old and had some magic
numbers in it, so I've decided to update it a little.

Better code.

N/A

---------

Co-authored-by: SmArtKar <44720187+SmArtKar@users.noreply.github.com>
2025-05-22 21:19:04 -04:00
MichiRecRoomandRoxy 66c926b540 The radioactive mutation now ensures it has an owner before modifying the radioactivity (#89805)
## About The Pull Request
https://github.com/Monkestation/Monkestation2.0/pull/5690 exposed the
fact that `/datum/mutation/human/radioactive/modify()` assumes we have
an owner.

However, the parent proc, `/datum/mutation/human/modify()`, does not
make this assumption - and as such,
`/datum/mutation/human/radioactive/modify()` shouldn't either.

This PR modifies `/datum/mutation/human/radioactive/modify()` to check
if our `owner` variable is set (and valid!) before applying the
radioactivity changes.
2025-03-12 17:18:44 -04:00
d13ba21201 [MIRROR] First Genetics Content in 5 Years (Adds new positive mutations!) (#28449)
* First Genetics Content in 5 Years (Adds new positive mutations!)

* Update reach.dm

* delete

* Update adaptation.dm

* Update reach.dm

---------

Co-authored-by: carlarctg <53100513+carlarctg@users.noreply.github.com>
Co-authored-by: SpaceLoveSs13 <68121607+SpaceLoveSs13@users.noreply.github.com>
2024-06-30 16:30:13 +05:30
7248740fca [MIRROR] Genetics Rebalance: Negative mutations add stability, standarized instability cost for mutations (#28235)
* Genetics Rebalance: Negative mutations add stability, standarized instability cost for mutations

* Modular

* Update mobs.dm

* Update human_helpers.dm

* Update human_update_icons.dm

* Fixing a missing old stuff

* Fixes months old prerequisites that was missed
from "https://github.com/Skyrat-SS13/Skyrat-tg/pull/27244"

* fix tails.dm

* Revert "Fixes months old prerequisites that was missed"

This reverts commit ce86da89ec110b69dbc9ed3653bf2abc2000a8c9.

* Update tails.dm

---------

Co-authored-by: carlarctg <53100513+carlarctg@users.noreply.github.com>
Co-authored-by: SpaceLoveSs13 <68121607+SpaceLoveSs13@users.noreply.github.com>
2024-06-29 21:37:24 +05:30
2f5c7f8389 [MIRROR] Icon folder cleaning wave one [MDB IGNORE] (#22374)
* Icon folder cleaning wave one

* Fixe a merge conflict

* Fixes some more merge conflicts

* Fixes some modular icon paths

* Fixes even more modular icon paths...

Hopefully that's the last of them

* Fixes some merge discrepencies

* More merge issues

* ok

* not ok

---------

Co-authored-by: YesterdaysPromise <122572637+YesterdaysPromise@users.noreply.github.com>
Co-authored-by: Giz <vinylspiders@gmail.com>
2023-07-13 16:24:33 -04:00
636c142927 [MANUAL MIRROR] Adds a new event, "Radiation Leak" (#19075)
Adds a new event, "Radiation Leak" (#72655)

Adds a new random event, "Radiation Leak". 

A random machine in a random department will begin leaking radiation. 

This includes a radiation aura around it, and semi-regular puffs of
smoke clouds containing mutagen and polonium.

The machine will stop leaking after some time, but can also be stopped
by using a random tool on it, indicated in its examine text.

I added a new "radiation emitter" component, for simple "emits
radiation" behavior. Then I made the radioactive mutation use it. This
means that the radioactive gene emits radiation while on stasis and
dead, rather than only in life.

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2023-02-14 02:32:26 +00:00
Gandalf 92d43127c3 https://github.com/tgstation/tgstation/pull/66654 2022-05-08 00:02:06 +01:00
e90627be0e [MIRROR] Modernizing Radiation -- TL;DR: Radiation is now a status effect healed by tox healing, and contamination is removed [MDB IGNORE] (#9176)
* Modernizing Radiation -- TL;DR: Radiation is now a status effect healed by tox healing, and contamination is removed

* Fixing conflicts

* Makes it compile, yeet all the RAD armor from everywhere (thanks RegEx!)

* Removing more lingering rad armor (woo)

* Damnit powerarmors

* Bye bye rad collectors!

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-02 10:36:46 -04:00
d0dc199815 [MIRROR] /mob/living/proc/Life(delta_time) (#3509)
* /mob/living/proc/Life(delta_time)

* a

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-19 16:55:52 +00:00
vuonojenmustaturskaandoranges c5784e3471 Fixes a runtime in mutations (#43858)
power is a typepath and not a number. Trying to instantiate a number via new runtimes.
Changelog
2019-05-09 09:21:20 +12:00
Time-Greenandoranges 35738909fc Fixes some inconsistencies in genetics (#43583)
* Adds chromosome interactions with more mutations

* Makes upgrades affect printing cooldown

* Fixes a runtime with monkey dna and human eyes
2019-04-16 21:32:30 +12:00
ShizCalev 77071fbc4b Fixes missing mutation arguments 2019-02-15 20:47:11 -05:00
PKPenguin321andmoo 12f0ec568f [Ready] [Could Use Sprites] add Antenna and Mind Reader powers, paranoia disability to genetics (#42443)
* adds the antenna power to genetics
it gives you an innate radio

* adds paranoia and mind reader

* foil hat interaction, sprites, tweaks

* upstream change
never webedit, kids

* fixes conflict-fixing error
2019-02-12 13:21:07 -05:00
Time-Greenandmoo acfd3f8253 [GOONETICS] Chromosomes (#42151)
* adds chromosomes

* Makes the framework nice and functional

* Adds chromosome interaction

* Makes chromosomes work

* removes the double instability update

* Apply suggestions from code review

Co-Authored-By: Time-Green <timkoster1@hotmail.com>

* more review stuff

also fixed some inconsistencies in chromosomes

* unfucks defines

* Fixes saved mutations runtiming with empty pods

* Adds stability to the dna console and advanced health scanner

* removes a random bug i stumbled upon

* Update code/game/machinery/computer/dna_console.dm

Co-Authored-By: Time-Green <timkoster1@hotmail.com>

* makes chromosomes harder to get

fixes double mutations, adds reinforcer and nerfs stabilizer

* fixes edge case where fireballs would be harmless

* cleans up find/replace all mess and 1 in 10 trillion chance of fireball breaking
2019-02-10 20:45:09 -05:00
Time-Greenandoranges 29ecfa47bf [READY] Goon Genetics (#41258)
GENETICS

    The random hexadecimal rng game has been replaced with gene sequencing from goon.

    Adds mutation activators and mutators

    You can now store mutations

    Everyone now has their own set of unique mutations

    Limited mutations per person to 8 (including one always being monkey)

    Adds race specific mutations (See fire breathing for lizads)

    You can inspect discovered mutations, undiscovered mutations use an alias to recognize them by

    Adds a sequence analyzer. Can be used to scan someones genes sequence. Useful for determing what mutations they can safely have and or collecting data for very difficult sequences

    Adds mutation combining. It's currently only RADIOACTIVE + STRONG = HULK (So yes you will now need 2 mutations for to get hulk)

    Adds several other mutations. Telepathy, firebreath, glowy, radioactive and strength

cl Time-Green
add: Goon genetics!
add: More mutations! Fire breath for lizards! Radioactive! Telepathy! Glowy! Strength, though its cosmetic and should be combined with radioactivity instead! Fiery sweat!
add: Adds void magnet mutation by @tralezab !
/cl
2018-12-09 23:26:04 +13:00