https://user-images.githubusercontent.com/35135081/235344815-8e825ba9-52cf-44e8-b8e2-a2aeb5d47276.mp4
- Downloads a portable MariaDB (doesn't pollute your main system)
- Sets up a database with a random password on port 1338 (configurable)
- Installs the initial schema
- Every time after, will run updates
Major versions right now explicitly escape hatch, because those
historically come with something like a Python script, and I do not want
it to pretend to work.
---------
Co-authored-by: san7890 <the@san7890.com>
# Requires https://github.com/tgstation/tgstation/pull/72320
## About The Pull Request
https://user-images.githubusercontent.com/35135081/209700892-e54be6cf-d18c-4d12-acd1-e5eb46e9d82d.mp4https://user-images.githubusercontent.com/35135081/209700911-751b8a0e-d770-49fa-a6eb-ce50aa0fa670.mp4
---
Adds a system for tutorials that:
- Are contextually given
- Are not given again after completion
- Can optionally not trigger for anyone who first played before a
certain date
Uses this system for a tutorial for switching hands/dropping items. This
tutorial is triggered when you try to click on an item with another
item, and `afterattack` return FALSE. In order for this to work as
smoothly as possible, I'm going to open a separate PR that cleans up the
`afterattack` on everything to either return TRUE/FALSE.
## Why It's Good For The Game
SS13 is an extremely confusing game, being able to do tutorials in a
non-intrusive way (like a separate tutorial mode) is nice.
The system in place is going to be perfectly usable for introducing
mechanics to both fresh players and experienced players alike (such as
for future content).
## Changelog
🆑
qol: New players will now get a contextual tutorial for how to switch
hands and drop items.
/🆑
Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
* Log telemetry connections in DB (#63435)
About The Pull Request
Logs tgui telemetry connections into the database. Useful since they are normally capped to 5.
Does not change the fact that the "banned account in connection history" part is still based on your history at that time. I figured it could potentially be very slow to go through your entire database history.
* Fix IPs in telemetry_connections not being unsigned (#63573)
About The Pull Request
Fixes IPs not being unsigned, causing problems where they get capped if the IP is too big.
Not tested.
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
About The Pull Request
Logs tgui telemetry connections into the database. Useful since they are normally capped to 5.
Does not change the fact that the "banned account in connection history" part is still based on your history at that time. I figured it could potentially be very slow to go through your entire database history.
About The Pull Request
Adds the admin who added the known alt to the known alts panel.
Changelog
cl
admin: The admin who adds a known alt is now logged in the table.
/cl
* Allows players to send more visible adminhelps when no admins are on, which'll definitely alert admins
* db portion sorted out
* now it really is
* should work about fine
* one last touch
* well, one more
* also botched comment
Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
Adds a 2FA system for admins. When a config is enabled, a database storing your last CID and IP will be checked to see if you have connected through there before. If not, you will not be able to admin until you are verified. Verification is done by opening a website (decided by config), which is tasked with updating the database entry, which will then let you reverify.
MSO wants to implement this as a forum page, but the DM-side is completely agnostic to whatever the implementation is, just that it updates the database. This means that it could potentially be some TOTP stuff, even.
If the database is down, a backup file is checked for your most recent verified connection (IP + CID). If you are on this connection, you will be able to connect fine. If the database is down and you are on a new connection, someone with +PERMISSIONS can manually verify you through the Permissions Panel.
We've had repeated attacks of admins getting their accounts stolen, it's time.
* Moves explorer adventures to the database.
* Fixes default images not showing up in playtest.
* Review changes.
* Please
* SPACING
* Makes this a bit atomic.
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
* Better accomodation of multiple servers using the same database.
* updated the PR number in readme.md
* Updated the database_changelog description.
* Oopsie.
* Cosmetic touch and sql query fixes.
* Opsie wopsie
* Oopsie x2
* Fugg
* Fix sql changelog (#57972)
Fixed bad SQL that I originally wrote in the changelog for 5.11, anyone trying to update their schema from < 5.11 up would notice this.
* Fix sql changelog
Co-authored-by: Bobbahbrown <bobbahbrown@gmail.com>
* Added the SQL logging.. waf
* I dont know why CI does not like my sql......
* I think i fixed the sql....
* Attempt #1 to make linter happy
* Shhh linter, it will be over soon
Just breath into this cloth... ignore the chloroform smell.
(Add a Preprocesser statement, to make the SpacemanDMM linter ignore the SQL code in a mob atom obj, that causes it to trigger its hard coded test for stoplag.
This only does not trigger on other SQL, as there is hard coded exception in SpacemanDMM that ignores the other objects. the better fix would be to update SpacemanDMM to add this into the exclusion. but this change at least allows the PR to be merged finally)
Co-authored-by: MissFox <github@aesir.org.uk>
* Sets the charset and collation for the SQL schema to utf8mb4 (#56060)
Changes the charset and collation in the SQL schema to utf8mb4 (which is default in ubuntu 20.04 and debian 10 for MariaDB). This solves all the problems with russian or other non-latin1 characters in many cases related to the use of the database, because surprisingly the rest is already ready for such use cases.
I am not adding any SQL script to migrate from latin1 to utf8mb4, as this is an extremely destructive action. It must be performed manually with the data of all tables backed up before doing so.
However, this can be done by using the following queries, one time for database:
ALTER DATABASE databse_name CHARACTER SET utf8mb4 COLLATE utf8mb4_general_ci;
and one for each table:
ALTER TABLE table_name CONVERT TO CHARACTER SET utf8mb4 COLLATE utf8mb4_general_ci;
* Sets the charset and collation for the SQL schema to utf8mb4
Co-authored-by: Vladimir Veisman <v.veisman@fl45h13.me>
Changes the charset and collation in the SQL schema to utf8mb4 (which is default in ubuntu 20.04 and debian 10 for MariaDB). This solves all the problems with russian or other non-latin1 characters in many cases related to the use of the database, because surprisingly the rest is already ready for such use cases.
I am not adding any SQL script to migrate from latin1 to utf8mb4, as this is an extremely destructive action. It must be performed manually with the data of all tables backed up before doing so.
However, this can be done by using the following queries, one time for database:
ALTER DATABASE databse_name CHARACTER SET utf8mb4 COLLATE utf8mb4_general_ci;
and one for each table:
ALTER TABLE table_name CONVERT TO CHARACTER SET utf8mb4 COLLATE utf8mb4_general_ci;
* Added playertime tracking to player notes
* Updated sql change log with revision
* Fixed typo in db_query
* And fixed another typo with query_get...
* Add recomended changes from Jordie0608
* Added missing DEFAULT NULL to sql
Co-authored-by: MissFox <github@aesir.org.uk>
* SQL Schema Version 5.11 / Add indices for ticket table to support Statbus operations (#53541)
* I hope you're proud of yourselves. You've driven away another customer! It's baffling, I tell you! Your deep rooted lack of self-control only fosters failure in every endeavor we undertake! I mean, it's always one step forward and two steps back! Why? Don't you see the example I try to set for you?
* thanks jordie
* SQL Schema Version 5.11 / Add indices for ticket table to support Statbus operations
Co-authored-by: Bobbahbrown <bobbahbrown@gmail.com>
* I hope you're proud of yourselves. You've driven away another customer! It's baffling, I tell you! Your deep rooted lack of self-control only fosters failure in every endeavor we undertake! I mean, it's always one step forward and two steps back! Why? Don't you see the example I try to set for you?
* thanks jordie
* Overhauls discord verification system (#53289)
This completely replaces the previous verification system, for one that
will interoperate with a discord redbot instance that uses the cogs
located at you github.com/optimumtact/orangescogs
This cuts out several steps in the system, but it also leaves alone the
existing notify system (which just uses a file list of discord ids) as a
record of who to notify
SQL changes required for the new database system
Version 5.10, 7 August 2020, by oranges
Changes how the discord verification process works.
Adds the discord_links table, and migrates discord id entries from
player table to the discord links table in a once off operation and then
removes the discord id on the player table
The user connects to any tg server, and uses the "Verify Discord
Account" verb, this generates a six word one time use token, with a 4
hour time validity period (defined as 4 hours from the timestamp value)
in the discord links table.
This one time token, and the ckey of the user are stored in
discord_links
At this point the entire DM side is done, this is all it does
* Overhauls discord verification system
Co-authored-by: oranges <email@oranges.net.nz>
This completely replaces the previous verification system, for one that
will interoperate with a discord redbot instance that uses the cogs
located at you github.com/optimumtact/orangescogs
This cuts out several steps in the system, but it also leaves alone the
existing notify system (which just uses a file list of discord ids) as a
record of who to notify
SQL changes required for the new database system
Version 5.10, 7 August 2020, by oranges
Changes how the discord verification process works.
Adds the discord_links table, and migrates discord id entries from
player table to the discord links table in a once off operation and then
removes the discord id on the player table
The user connects to any tg server, and uses the "Verify Discord
Account" verb, this generates a six word one time use token, with a 4
hour time validity period (defined as 4 hours from the timestamp value)
in the discord links table.
This one time token, and the ckey of the user are stored in
discord_links
At this point the entire DM side is done, this is all it does
An almost complete rework of how creating polls, their data and voting on them is handled.
Instead of repeatedly querying for poll data, running polls are loaded at runtime into poll_question and poll_option datums that stores all the needed variables for both. This datum is then used for creating, editing and accessing poll data. The database is only contacted when saving changes or votes.
Creating polls and options is now done with a html window instead of a series of popups akin to how the banning panel works. The form data is parsed and error-checked before passing to be saved.
This is done in two stages, first time a poll's details are entered and it must be initialized (created as a datum) before options can be added and all of both are saved to the database. Instructions about how this work are shown on the poll creation window.
A new field for polls has been added, subtitles, which is text only shown when a poll is opened by a player instead of on the list of polls. Intended so the actual question text can be kept to only a name and important information about a poll goes in a subtitle.
All polls can now have revoting enabled on them.
Polls can have a starting datetime specified, this can be in the past but why would you do that?
Polls and options can be edited once created, excluding the type of a poll. Doing so will by default clear all existing poll votes. Votes can also be cleared by a button.
The handling of how votes are processed has been adapted for the datum system but is on the whole not functionally that different aside from poll validation not being roughly copypasted across each poll type's vote proc
All poll tables now have a deleted column for retaining 'deleted' data.
poll_question has also gained the columns created_datetime, subtitle, allow_revoting, their function explained above, and a change of idx_pquest_time_admin to idx_pquest_time_deleted_id.
A stored procedure set_poll_deleted has been added. This is called when setting a poll as deleted to avoid needing 4 separate queries from the server or one fairly long 4-way joined
Create Poll verb is renamed to Server Poll Management
It came up that this isn't recorded, only logged.
Technically needs syncing merge with schema change but only deleting notes would break from this and tbh that isn't done very often so I think it'd be fine to yolo.
* DB ticket procs
* Schema changes for DB tickets
* Schema version update
* Fixes requested by Jordie
* SQL updates
Adds a recipient column
* Still one dangling issue where this DOESN'T WORK
* Alright, this should work
* Requested SQL fixes
* Rogue changes
* less bad defaults
* utf8 for the utf8 gods
* aaaaaa
* Update tgstation_schema_prefixed.sql
* Update tgstation_schema.sql
* Update database_changelog.txt
Co-authored-by: Jordie <4343468+Jordie0608@users.noreply.github.com>
Drops byond hub support and adds score and top 50 browsers.
Requires DB changes and manual creation of migration script if we want to keep old achievements so no random merges please.
* Notify System
* V2
* Adds a hint
* Stoned fixes round 1
* Use grammar wells I can
* This didnt work
* I wish you could test on TGS without committing
* Jordie fixes round 1
* oops
* This took way longer than it should have taken
* Adds in endnotify for serverops
* Spacing