## About The Pull Request
As the title says.
`init_order` is no more, subsystems ordering now depends on their
declared dependencies.
Subsystems can now declare which other subsystems need to init before
them using a list and the subsystem's typepath
I.e.
```dm
dependencies = list(
/datum/controller/subsystem/atoms,
/datum/controller/subsystem/mapping
)
```
The reverse can also be done, if a subsystem must initialize after your
own:
```dm
dependents = list(
/datum/controller/subsystem/atoms
)
```
Cyclical dependencies are not allowed and will throw an error on
initialization if one is found.
There's also a debug tool to visualize the dependency graph, although
it's a bit basic:

Subsystem load ordering can still be controlled using `init_stage`, some
subsystems use this in cases where they must initialize first or last
regardless of dependencies. An error will be thrown if a subsystem has
an `init_stage` before one of their dependencies.
## Why It's Good For The Game
Makes dealing with subsystem dependencies easier, and reduces the chance
of making a dependency error when needing to shift around subsystem
inits.
## Changelog
🆑
refactor: Refactored subsystem initialization
/🆑
* Fixes sending stuff to "Old" Chat (#79819)
## About The Pull Request
This functionality was removed in #79479
(e1c6cfdce8), and we should still be
supporting the old chat anyways because it contains a plethora of useful
BYOND information that we still can really leverage (such as the
built-in profiler and stuff like that) and it's going to be painful to
do that if you have to keep spamming `fix-chat` to see OOC/ASAY while
alternating every damn time.
## Why It's Good For The Game
It's ugly but we still need it. There's a reason why we still have it.
## Changelog
🆑
fix: "Old Chat" (AKA: The old-styled non-TGUI raw-HTMLesque chat that
you might see when it prods you with the "Failed to load fancy chat!"
issue) should now get all text messages as expected.
/🆑
* Fixes sending stuff to "Old" Chat
---------
Co-authored-by: san7890 <the@san7890.com>
* Adds a Chat Reliability Layer (#79479)
## About The Pull Request
Everyone knows that chat will just eat your messages now and then, isn't
that annoying?
What if SSchat was smart enough to keep track of your messages and
notice when you didn't get one?
Well, now it can!
## Why It's Good For The Game
Chat messages poofing into the aether is bad, really bad.
## Changelog
🆑
add: Chat Reliability Layer
code: TGUI chat messages now track their sequence and will be resent if
the client notices a discrepenency
/🆑
---------
Co-authored-by: Kyle Spier-Swenson <kyleshome@ gmail.com>
* Adds a Chat Reliability Layer
---------
Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com>
Co-authored-by: Kyle Spier-Swenson <kyleshome@ gmail.com>
* tgchat: Hotfixes, Message Annotations (#52947)
This PR changes the message pipeline a little bit to support list-based messages, which can be annotated with custom data. Function signature of to_chat was slightly changed as well:
// Plain text message
to_chat(client,
type = MESSAGE_TYPE_INFO,
text = "foo")
// HTML message
to_chat(client,
type = MESSAGE_TYPE_INFO,
html = "<span class='notice'>foo</span>")
Old to_chat format is still supported, but handle_whitespace, trailing_newline and confidential flags have no effect. confidential flag could still be revived though, if there is enough merit in it, for example to filter out confidential messages when saving a chat log.
The reason for using /list and not /datum, is because lists are plain faster, and there are minimal data transformations - these lists are fed directly to json_encode and sent to tgchat.
Plain text messages do not need to be HTML-escaped, which makes them safer and more performant than HTML messages. Plain text messages can be made interactive (or formatted with CSS) by custom-handling them in javscript based on message type and annotations.
It would be impossible to annotate every single message in the game (at the moment of writing, there are 9447 to_chat calls in the code), but it could be done selectively, for only those messages that are hard to classify by span classes (and there are still A LOT of them).
Please annotate more messages. Thank you.
Fixes#52943Fixes#52908Fixes#52816
Changelog
cl
add: tgchat: Unread message count is now smarter and won't increase on other tabs if you have already read the same message in the active tab.
add: tgchat: Admin PMs are now properly annotated and can be filtered into separate tabs.
fix: tgchat: Fix: Highlighted message overlay no longer blocks clicks. Clicking a highlighted (F) link should work as it should.
fix: tgui: Fixed NTOS bluescreen due to calling .includes() on a stylesheet href which could be null on certain browsers.
code: tgchat: Chat schema bumped to version 5. All chat-related settings were reset to avoid breakage.
/cl
* tgchat: Hotfixes, Message Annotations
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
* tgchat (#52426)
Replaces goonchat with a tgui based chat panel
Fixes#52898Fixes#52663
It is as fast as goonchat was (if not faster in certain circumstances), and is very extensible. It has all the necessary code for sorting messages into categories, which means that one of the next features will be multiple tab support.
Additional features that you will get with tgchat right now:
Massively faster server-side performance compared to goonchat, especially if batching multiple messages to one client.
Message persistence across rounds and reconnects. (All messages are stored client-side in IndexedDB)
More robust scroll tracking. If you scroll up, it will not change the scroll position on new messages like goonchat did.
Multiple message combining. (Currently set to combine up to 5 messages over last 5 seconds).
If using the highlighting feature, it highlights the whole message as well as the matching word.
"Now playing" widget, with preview of the song title, a knob for adjusting the volume and a stop button.
Architecture is as following:
```
to_chat() -+
|
SSchat
(queue, batching)
|
window.send_message()
|
v
+-------------+
| tgui-panel |
|+-----------+|
|| tgchat ||
|+-----------+|
+-------------+
```
Subsystem is basically goonchat, but without all the garbage that slows the servers down (string concatenation, double urlencoding, sanitizing, etc). Now, instead of all that, it's being slowed down by json_encode in /datum/tgui_window/proc/send_message, which IMO is completely worth it, and allows sending various templates and widgets to tgchat.
/datum/tgui_window abstracts the whole window away from you, establishes a nice message-passing interface between DM and JS, with two message queues on each side, automatically loads js/css assets for you, basically does everything. You as a developer only have to worry about sending/receiving messages and write javascript.
tgui-panel is a slimmed down version of tgui, and functions as a container for various widgets, and tgchat is one of them. It of course can be expanded with more stuff.
It's also a separate entry point and a JS bundle, so it's not bloating the main tgui bundle, and is currently sitting at about 230kB.
* tgchat
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
* Fixes the 50% time dilation on every server by removing demos, an admin only tool that is the laggiest thing on the planet for incredibly little gain.
* appeases the linter
* demos (ported from yogstation)
rustg update + write with no format
use external hook for logging
use proper log vars
fix + clarifying comment
don't start the log
release build of rust-g
fix something caught by the lint
Update code/__DEFINES/subsystems.dm
Co-Authored-By: Jordan Brown <Cyberboss@users.noreply.github.com>
Update code/controllers/subsystem/demo.dm
Co-Authored-By: JJRcop <jrubcop@gmail.com>
Update code/controllers/subsystem/demo.dm
Co-Authored-By: JJRcop <jrubcop@gmail.com>
moves hooks out of a dedicated file
len = 0 to Cut(), remove semicolons
untyped loop
* updated rust_g
* 513 updates
About The Pull Request
A couple of users are having issues with goonchat failing to load so this is a fallback in the immediate send proc in the mean time.
Closes#47693 (sort of)
Changelog
cl
fix: Chat is properly sent to legacy window if goonchat fails to load again.
/cl