Commit Graph

15 Commits

Author SHA1 Message Date
Majkl-J b6b8306fda Merge branch 'master' of https://github.com/tgstation/tgstation into upstream-25-02a 2025-02-20 00:00:19 -08:00
Jacquerel 940e2d31cf tgstation is back online and you are a horrible goose (#89204)
## About The Pull Request

Converts geese to basic mobs.
Nobody else did this one because two separate other developers have said
they started and then examining what the goose does made them feel
mildly ill, but I am stronger.

I will admit though I wasn't 100% committed to making it work exactly
the same way, I rewrote the entire system to use interfaces I like more
(read: I put all this shit in a status effect which means any mob can be
given the ability to vomit out everything in its contents) and if that
means the behaviour is only "inspired by" that didn't bother me that
much.

**Geese:**
- Wander randomly around.
- Peck people who attack them.
- Occasionally start pecking other nearby animals for absolutely no
reason.
- Eat any food they randomly wander within one tile of, but don't seek
it out further than that.
- Eat anything made of plastic that they randomly wander within one tile
of.
- Choke to death over 30 seconds if they eat anything made of plastic.
- Vomit out whatever it was that they choked on when they die.
- Honk (this is new).

The more famous subtype of goose is Birdboat. Birdboat is a unique goose
present on several maps with some additional behaviour.

**Birdboat:**
- Is chill and doesn't start pecking people for no reason.
- Is occasionally possessed by ghosts.
- Builds up an internal vomit-meter as he eats things. Moving around and
just sort of generally hanging will start rolling dice to find out when
Birdboat's tummy gets upset.
- May start vomiting instead of choking to death on plastic, thereby
saving his own life.
- Vomits out everything that he just ate while running around, making a
mess of the floor.
- Starts eating everything he just vomited out again.

Unlike regular geese who just eat your food and it's gone, Birdboat's
miraculous digestion preserves all of the food he eats so if he consumes
the entire kitchen counter it will eventually come back out again the
way it went in. Although you might not want to eat it any more.

The precise way in which this manifests may be slightly different, but
largely this is also what these animals did before.

Other stuff:

I noticed a bunch of find/set behaviours were not setting a search
range? I think that means they were never finding anything?
I did not actually test any of them to see if they were broken, but it's
possible that a bunch of broken AI behaviours like "climbing trees" may
now actually start triggering because they have a search radius greater
than an orange of 0.

I added "keep this in contents instead of deleting it" as a parameter
for generic eating and slapped it on the goldgrub, as it is used in two
places and may end up being used in more.

## Why It's Good For The Game

This kills off the last user of the `retaliate` subtype and makes our
list so so much closer to finish.
It's like... a couple of bots, a handful of oddballs (I'll probably
handle these soon), and then just the mining bosses and minibosses to
go.

If you give a human the vomit goose ability (now that I made it work on
any mob) they will eject all their organs and body parts via the mouth
until they die, if you don't do the brain or heart first you can vomit
your own head off.

## Changelog

🆑
refactor: Geese have been moved to the basic mob subsystem, please
report any unusual behaviour.
/🆑

---------

Co-authored-by: Ben10Omintrix <138636438+Ben10Omintrix@users.noreply.github.com>
2025-01-27 14:54:34 +02:00
Ben10Omintrix 8492ff7d69 slightly redoes how animals hunt for food (#87166)
## About The Pull Request
before, if u wanted to make ur animal hunt for food, u had to give them
the find food subtree, the attacking subtree, and had to edit their
targeting stratedgy to include items. this makes it so u only have to
give them just 1 subtree which will handle everything it needs to. also
makes it alot more customizable, u can now set a hunger cooldown for ur
animals, and cute emotes for them to play after eating food

## Why It's Good For The Game
makes it more convenient for future devs to include food hunting
behaviors to their animals, while also making it more customizable

## Changelog
🆑
code: animals' food hunting behavior has been refactored, please report
any bugs
/🆑
2024-11-16 00:42:55 -08:00
Ben10Omintrix 42d04dc857 [no gbp] fixes penguin ai runtimes (#87543) 2024-10-30 15:22:52 +01:00
Ben10Omintrix a99a1e6383 slightly redoes how animals hunt for food (#87166)
## About The Pull Request
before, if u wanted to make ur animal hunt for food, u had to give them
the find food subtree, the attacking subtree, and had to edit their
targeting stratedgy to include items. this makes it so u only have to
give them just 1 subtree which will handle everything it needs to. also
makes it alot more customizable, u can now set a hunger cooldown for ur
animals, and cute emotes for them to play after eating food

## Why It's Good For The Game
makes it more convenient for future devs to include food hunting
behaviors to their animals, while also making it more customizable

## Changelog
🆑
code: animals' food hunting behavior has been refactored, please report
any bugs
/🆑
2024-10-15 13:18:37 +13:00
SkyratBot 7dd661f342 [MIRROR] basic cats and mini kitchen helpers [MDB IGNORE] (#25330)
* basic cats and mini kitchen helpers (#79800)

## About The Pull Request
this pr transforms cats into basic pets! cats now have some new
behavior. they can carry fish and hunted mice in their mouths to deliver
it to kittens, and kittens will eat them.

![catmouse](https://github.com/tgstation/tgstation/assets/138636438/8f146be4-c7b2-41d3-8301-734be49b5efc)

![catfish](https://github.com/tgstation/tgstation/assets/138636438/f8df54f2-9183-406d-afbd-f90f415f7f3d)

if a kitten sees you holding food, it will point at you and meow loudly
until u give it the food.
becareful when putting male cats near each other, there is a small
chance they get into a heated argument and meow loudly at each other
until one of them flees.
also added a new small cat house for cats. cats will use these homes if
u build one near them (using 5 wood planks)

![cathouse](https://github.com/tgstation/tgstation/assets/138636438/9515a78c-fdfe-461b-bad2-6b497117c694)

Chefs can craft the cake cat and breadcat. these are useful cats because
they can help the chef around in the kitchen. they will turn stoves and
grills off when food is ready, so they dont burn. and the cake cat will
help the chef decorate his donuts

## Why It's Good For The Game
refactors cats into basic mobs and gives them a deeper ai

## Changelog
🆑
refactor: cats are now basic pets. please report any bugs.
add: the cake cat and bread cat can now help the chef around in the
kitchen
/🆑

* basic cats and mini kitchen helpers

* Modular

---------

Co-authored-by: Ben10Omintrix <138636438+Ben10Omintrix@users.noreply.github.com>
Co-authored-by: Giz <13398309+vinylspiders@users.noreply.github.com>
2023-12-03 00:37:58 -05:00
Ben10Omintrix ce6f2724cd basic cats and mini kitchen helpers (#79800)
## About The Pull Request
this pr transforms cats into basic pets! cats now have some new
behavior. they can carry fish and hunted mice in their mouths to deliver
it to kittens, and kittens will eat them.


![catmouse](https://github.com/tgstation/tgstation/assets/138636438/8f146be4-c7b2-41d3-8301-734be49b5efc)

![catfish](https://github.com/tgstation/tgstation/assets/138636438/f8df54f2-9183-406d-afbd-f90f415f7f3d)

if a kitten sees you holding food, it will point at you and meow loudly
until u give it the food.
becareful when putting male cats near each other, there is a small
chance they get into a heated argument and meow loudly at each other
until one of them flees.
also added a new small cat house for cats. cats will use these homes if
u build one near them (using 5 wood planks)


![cathouse](https://github.com/tgstation/tgstation/assets/138636438/9515a78c-fdfe-461b-bad2-6b497117c694)

Chefs can craft the cake cat and breadcat. these are useful cats because
they can help the chef around in the kitchen. they will turn stoves and
grills off when food is ready, so they dont burn. and the cake cat will
help the chef decorate his donuts

## Why It's Good For The Game
refactors cats into basic mobs and gives them a deeper ai

## Changelog
🆑
refactor: cats are now basic pets. please report any bugs.
add: the cake cat and bread cat can now help the chef around in the
kitchen
/🆑
2023-11-28 21:51:37 -07:00
SkyratBot 7509292edd [MIRROR] Basic Mob Brimdemon [MDB IGNORE] (#23863)
* Basic Mob Brimdemon (#78424)

## About The Pull Request

Fixes #71330

The brimdemon was basically already perfect (well, it has a novel means
of attacking) so I didn't get too fancy with this one, it's _largely_
just a straightforward conversion.
Following this change it's a little slower to back off, but better at
lining up with people in order to blast them. Additionally, its beam is
now a mob ability so you can give it to other mobs if you so desire.

Because I can't help doing a _little_ tinkering, Brimdemons now explode
2.5 seconds after they die, after a brief warning animation.

## Why It's Good For The Game

Simple mobs must die

## Changelog

🆑
add: Brimdemon corpses release an explosion shortly after death, just to
keep you on your toes.
refactor: Brimdemons now use the basic mob framework which (should)
improve their pathfinding somewhat. Please bug report any unusual
behaviour.
admin: The brimdemon's beam ability can be given to any mob, for your
Binding of Isaac event
/🆑

* Basic Mob Brimdemon

* Modular

---------

Co-authored-by: Jacquerel <hnevard@gmail.com>
Co-authored-by: Giz <13398309+vinylspiders@users.noreply.github.com>
2023-09-23 03:52:28 -04:00
Jacquerel b2ecd81be4 Basic Mob Brimdemon (#78424)
## About The Pull Request

Fixes #71330

The brimdemon was basically already perfect (well, it has a novel means
of attacking) so I didn't get too fancy with this one, it's _largely_
just a straightforward conversion.
Following this change it's a little slower to back off, but better at
lining up with people in order to blast them. Additionally, its beam is
now a mob ability so you can give it to other mobs if you so desire.

Because I can't help doing a _little_ tinkering, Brimdemons now explode
2.5 seconds after they die, after a brief warning animation.

## Why It's Good For The Game

Simple mobs must die

## Changelog

🆑
add: Brimdemon corpses release an explosion shortly after death, just to
keep you on your toes.
refactor: Brimdemons now use the basic mob framework which (should)
improve their pathfinding somewhat. Please bug report any unusual
behaviour.
admin: The brimdemon's beam ability can be given to any mob, for your
Binding of Isaac event
/🆑
2023-09-22 19:12:43 -06:00
SkyratBot e6f66d3a4a [MIRROR] Experiment with replacing weakrefs in AI blackboard with deleting signals, ideally making it easier to work with and harder to cause hard deletes [MDB IGNORE] (#20719)
* Experiment with replacing weakrefs in AI blackboard with deleting signals, ideally making it easier to work with and harder to cause hard deletes (#74791)

## About The Pull Request

Replaces weakref usage in AI blackboards with deleting signals

All blackboard var setting must go through setters rather than directly

## Why It's Good For The Game

This both makes it a ton easier to develop AI for, and also makes it
harder for hard deletes to sneak in, as has been seen with recent 515
prs showing hard deletes in AI blackboards

(To quantify "making it easier to develop AI", I found multiple bugs in
existing AI code due to the usage of weakrefs.)

I'm looking for `@ Jacquerel` `@ tralezab` 's opinions on the matter, also
maybe `@ LemonInTheDark` if they're interested

## Changelog

🆑 Melbert
refactor: Mob ai refactored once again
/🆑

* Experiment with replacing weakrefs in AI blackboard with deleting signals, ideally making it easier to work with and harder to cause hard deletes

---------

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2023-04-26 21:17:15 +01:00
MrMelbert ed2f04f486 Experiment with replacing weakrefs in AI blackboard with deleting signals, ideally making it easier to work with and harder to cause hard deletes (#74791)
## About The Pull Request

Replaces weakref usage in AI blackboards with deleting signals

All blackboard var setting must go through setters rather than directly

## Why It's Good For The Game

This both makes it a ton easier to develop AI for, and also makes it
harder for hard deletes to sneak in, as has been seen with recent 515
prs showing hard deletes in AI blackboards

(To quantify "making it easier to develop AI", I found multiple bugs in
existing AI code due to the usage of weakrefs.)

I'm looking for `@Jacquerel` `@tralezab` 's opinions on the matter, also
maybe `@LemonInTheDark` if they're interested

## Changelog

🆑 Melbert
refactor: Mob ai refactored once again
/🆑
2023-04-23 17:07:17 -06:00
SkyratBot 9a594755f3 [MIRROR] Renames delta time to be a more obvious name [MDB IGNORE] (#20507)
* Renames delta time to be a more obvious name

* updates to our code

---------

Co-authored-by: oranges <email@oranges.net.nz>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2023-04-12 20:45:43 +01:00
oranges 4c48966ff8 Renames delta time to be a more obvious name (#74654)
This tracks the seconds per tick of a subsystem, however note that it is
not completely accurate, as subsystems can be delayed, however it's
useful to have this number as a multiplier or ratio, so that if in
future someone changes the subsystem wait time code correctly adjusts
how fast it applies effects

regexes used

git grep --files-with-matches --name-only 'DT_PROB' | xargs -l sed -i
's/DT_PROB/SPT_PROB/g'
git grep --files-with-matches --name-only 'delta_time' | xargs -l sed -i
's/delta_time/seconds_per_tick/g'
2023-04-11 21:31:07 -07:00
SkyratBot a11179813b [MIRROR] Cows can eat wheat off the ground. If cows see wheat on the ground, they'll try to go eat it (+ moonicorns with galaxy thistle) [MDB IGNORE] (#15935)
* Cows can eat wheat off the ground. If cows see wheat on the ground, they'll try to go eat it (+ moonicorns with galaxy thistle) (#69253)

About The Pull Request

Cows are now grazers, they love eatin' wheat and it even heals them if hurt. If they see it just on the ground, they might eat it all! Careful, botanists! While tamed, cows won't eat off the ground if they're busy ferrying you around.

FYI: this is going to conflict with #69247 and so thiss should not be merged until that is

Why It's Good For The Game

Wanted to add this with the original port of cows to basic mobs, didn't have the TECH to do so. Now I do, now it's done. I also wanted it ready for the future where mice and rats are ported, so they'd seek out cheese to eat. I also also think it's a neat way for a cow to heal.

* Cows can eat wheat off the ground. If cows see wheat on the ground, they'll try to go eat it (+ moonicorns with galaxy thistle)

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2022-09-04 13:47:13 +01:00
tralezab ce20a5b85e Cows can eat wheat off the ground. If cows see wheat on the ground, they'll try to go eat it (+ moonicorns with galaxy thistle) (#69253)
About The Pull Request

Cows are now grazers, they love eatin' wheat and it even heals them if hurt. If they see it just on the ground, they might eat it all! Careful, botanists! While tamed, cows won't eat off the ground if they're busy ferrying you around.

FYI: this is going to conflict with #69247 and so thiss should not be merged until that is

Why It's Good For The Game

Wanted to add this with the original port of cows to basic mobs, didn't have the TECH to do so. Now I do, now it's done. I also wanted it ready for the future where mice and rats are ported, so they'd seek out cheese to eat. I also also think it's a neat way for a cow to heal.
2022-08-30 15:39:30 -07:00