## About The Pull Request
That's all.
The sprites clearly have a pedestal which is attached to the floor. They
shouldn't behave as if they are free floating wash basins.
<details><summary>example: a barber shop</summary>
<img width="614" height="818" alt="StrongDMM_ahHbCymkjR"
src="https://github.com/user-attachments/assets/aeee4090-e209-4ad7-8d1d-fef9dcbb36e2"
/>
</details>
Also runs the UpdatePaths script so it can collapse some duplicate tiles
which have been annoying me with diffs each time it's run.
## Why It's Good For The Game
More mapping flexibility for bathrooms and medical spaces.
## Changelog
🆑
code: sinks can be mounted to floors
/🆑
---------
Co-authored-by: SyncIt21 <110812394+SyncIt21@users.noreply.github.com>
## About The Pull Request
- Fixes#94119
> This will require a different solution which someone smarter than me
has to figure out in the foreseeable future
Today me is now smarter than yesterday me. We basically just unmount
when the object is about to shuttle moved and remount after it has been
shuttle moved
This also map edits some objects that could not be mounted in shuttles
previously
## Changelog
🆑
fix: objects mounted in shuttle areas deconstruct when their support
structure is destroyed
fix: fixes runtime in arrivals shuttle when its request console is
destroyed
map: moved around some objects in shuttles so they can be mounted on its
walls again
/🆑
## About The Pull Request
Depends on #94064 for the unit test but offers a better method for
finding an atom to mount on
- Finding a mount now takes into consideration the objects pixel x & y
offsets meaning diagonal mounting is now supported. Gives great
flexibility for mappers
- If you don't want to use pixel offsets but default back to using the
objects direction that behaviour is still preserved. Useful if your
object uses directional icon states(lights & cameras for now) AND don't
use offsets
- If no direction could be specified then as the last resort it defaults
back to the objects local turf for mounting
## Changelog
🆑
fix: all mounted objects on tables, fences, windows & walls should fall
of correctly when the atom it is placed on is destroyed
fix: security telescreen now falls off when their mounted wall is
destroyed
fix: defib wall mount falls off when their mounted wall is destroyed
fix: floor lights are mounted to the ground/catwalk/tram floor they are
sitting on meaning destroying it will destroy the light
fix: wall mounted plaques now fall off when their mounted wall is
destroyed
/🆑