## About The Pull Request
Add new spells category for wizards: Perks. perks are not really spells,
but useful (and not so useful) improvements for your wizard which
provide more variety for builds.
https://youtu.be/eeVvUkVE3xQ
All perks cost 2 points, they work without wizard’s uniform, cannot
refund, effect start only at the station (perks will not work at the
wizard’s base). Perk can only be purchased once.
9 added perks:
1. Four Hands - gives you 2 extra hands.
2. Worm Born - on death, wizard turns into a large worm and can no
longer return to his previous form.

3. Dejavu - every 60 seconds returns wizard to where he was 60 seconds
ago and restores his health to the amount he had 60 seconds ago.
4. Sale Off - When buying something from a book of spells, wizard has a
chance not to spend points for the purchase, depending on the purchase
price. 1/2/3/4 price chance 50/25/15/10%. You can no longer refund
purchases.
5. Gamble - Give wizard 2 random perks.
6. Heart Eater - By eating someone's heart, the wizard has a chance to
either increase his maximum HP and stamina by 25 or lose 10 percent of
his maximum HP but get a random mutation.
7. Slime Friends - Slimes is your friends now. Every 20 Seconds you
spend 50 nutriments to spawn random big angry slime.
8. Transparence - wizard becomes half transparent, any projectiles pass
through, but you loses 25% of max HP and you get a stalker who will
follow you to the station to kill you.
9. Magnetism - Wizard gain gravitational anomaly that orbit around him,
which attracts objects and people.
https://youtu.be/gp6ZtTrZu7I
## Why It's Good For The Game
Gives the wizard more options to create a fun and interesting builds
## Changelog
🆑
add: new wizard spells category - perks.
add: adds 9 wizard perks.
/🆑
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Co-authored-by: Jacquerel <hnevard@gmail.com>