## About The Pull Request
This PR reinforces the flavour and mechanical prowess of morbid people
like the coroner by giving them a 30% speed bonus for two additional
morbid activities: shearing off limbs and digging graves.
It also makes toolspeed modifers affect the time it takes to dig a
grave.
I have not rebalanced the shovels stats or toolspeed mods in this PR,
that will have to wait until my upcoming gravedigging expansion.
## Why It's Good For The Game
The amputation shears is a decent luxury chase item for coroner because
it synergizes nicely with his playstyle, but it currently doesn't take
any morbid or autopsy bonuses into account which makes not that great as
a time saver.
I think is a shame because the item has perfect flavour and base
mechanics for the role.
This change makes shelling out the 700 credits feel more worth it and
makes the choice regarding what to spend your credits on more
meaningful.
Digging graves, while a very niche interaction, is also a very
flavourful way of getting rid of rejected cadavers, so having a boost
there is also nice for encouraging players to try it out instead of just
leaving it on the floor to rot or throwing it in disposals.
The tool speed modifier change is something that makes the very marginal
upgraded shovels a little more special, and is in line with how other
advanced tools work.
I was touching that line anyway so I figured I might as well add it.
## Changelog
🆑
balance: Morbid people, like the coroner now amputate 30% faster using
the amputation shears.
balance: Morbid people dig graves 30% faster.
balance: Better shovels dig graves faster.
/🆑
* Graveyard update take two (#83567)
## About The Pull Request
**PR body copied from last PR (#83149). I fucked something up (I think
by leaving dream maker open while trying to fix the merge conflicts?)
and rather than try and walk backwards I'm just making a new branch.**
This implements the digging of graves on most soil/dirt/planetary type
turfs, and gives the coroner their own private burial ground.
**Change 1 - Gravedigging:**
You can right-click planetary/dirt/grass tiles using a shovel or shovel
subtype (or entrenching tool). Speed varies on the type of shovel you
are using. This creates a Makeshift Grave, an unmarked burial mound
(different from the ones at the elephant graveyard).
This is handled through the new gravedigger component, which is mostly
unremarkable but worth mentioning in case anyone wants to add this
behavior elsewhere.
**Change 2 - Icebox Morgue Graveyard:**

The icebox morgue now has private burial ground, sealed off by a fence.
Mourners are expected to keep out and perform their grieving at the
appropriate distance. This does not affect the chaplain's burial ground,
which is publicly accessible from the outside. This gives a more secure
place to bury bodies (I'm sure someone will have a reason for this some
day) and may lead to fighting over corpses, which I think is funny.
Also, there might be some goodies left in those graves, but you wouldn't
go graverobbing just for some useless loot, would you??
This also adds a new area type, graveyard, which is mostly just the
icemoon outdoors with the spooky ambiance of the morgue.

## Why It's Good For The Game
Now you can bury your friends in an unmarked grave! Bury people alive!
Bury your treasure, or reminders of the sins you've committed! Bury
anything, anywhere you want!
The morgue graveyard is a nice bit of flavor. I know the Chaplain
already gets one (I forgot this when I started this PR though) but the
Coroner is an equal-if-not-more-important corpsekeeper than them.
## Changelog
🆑 Rhials
add: Shovels and entrenching tools can be used to dig graves on
asteroid/dirt/etc. surfaces. Neat!
add: The Icebox Morgue has been given a fenced-off graveyard in the
back.
code: burn_tile() is no longer double-defined on asteroid turfs.
/🆑
* Graveyard update take two
---------
Co-authored-by: Rhials <28870487+Rhials@users.noreply.github.com>
Co-authored-by: SpaceLoveSs13 <68121607+SpaceLoveSs13@users.noreply.github.com>