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Commits
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7a3ad79506 |
All camelCase (Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss) procs now use snake_case. UNDERSCORES RULE! (#94111)
## About The Pull Request It's just a partial cleanup of anti-[STYLE](https://github.com/tgstation/tgstation/blob/master/.github/guides/STYLE.md) code from /tg/'s ancient history. I compiled & tested with my helpful assistant and damage is still working. <img width="1920" height="1040" alt="image" src="https://github.com/user-attachments/assets/26dabc17-088f-4008-b299-3ff4c27142c3" /> I'll upload the .cs script I used to do it shortly. ## Why It's Good For The Game Just minor code cleanup. Script used is located at https://metek.tech/camelTo-Snake.7z EDIT 11/23/25: Updated the script to use multithreading and sequential scan so it works a hell of a lot faster ``` /* // Copyright 2025 Joshua 'Joan Metekillot' Kidder This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>. // */ using System.Text.RegularExpressions; class Program { static async Task Main(string[] args) { var readFile = new FileStreamOptions { Access = FileAccess.Read, Share = FileShare.ReadWrite, Options = FileOptions.Asynchronous | FileOptions.SequentialScan }; FileStreamOptions writeFile = new FileStreamOptions { Share = FileShare.ReadWrite, Access = FileAccess.ReadWrite, Mode = FileMode.Truncate, Options = FileOptions.Asynchronous }; RegexOptions regexOptions = RegexOptions.Multiline | RegexOptions.Compiled; Dictionary<string, int> changedProcs = new(); string regexPattern = @"(?<=\P{L})([a-z]+)([A-Z]{1,2}[a-z]+)*(Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss)([A-Z]{1,2}[a-z]+)*"; Regex camelCaseProcRegex = new(regexPattern, regexOptions); string snakeify(Match matchingRegex) { var vals = matchingRegex.Groups.Cast<Group>().SelectMany(_ => _.Captures).Select(_ => _.Value).ToArray(); var newVal = string.Join("_", vals.Skip(1).ToArray()).ToLower(); string logString = $"{vals[0]} => {newVal}"; if (changedProcs.TryGetValue(logString, out int value)) { changedProcs[logString] = value + 1; } else { changedProcs.Add(logString, 1); } return newVal; } var dmFiles = Directory.EnumerateFiles(".", "*.dm", SearchOption.AllDirectories).ToAsyncEnumerable<string>(); // uses default ParallelOptions // https://learn.microsoft.com/en-us/dotnet/api/system.threading.tasks.paralleloptions?view=net-10.0#main await Parallel.ForEachAsync(dmFiles, async (filePath, UnusedCancellationToken) => { var reader = new StreamReader(filePath, readFile); string oldContent = await reader.ReadToEndAsync(); string newContent = camelCaseProcRegex.Replace(oldContent, new MatchEvaluator((Func<Match, string>)snakeify)); if (oldContent != newContent) { var writer = new StreamWriter(filePath, writeFile); await writer.WriteAsync(newContent); await writer.DisposeAsync(); } reader.Dispose(); }); var logToList = changedProcs.Cast<KeyValuePair<string, int>>().ToList(); foreach (var pair in logToList) { Console.WriteLine($"{pair.Key}: {pair.Value} locations"); } } } ``` ## Changelog 🆑 Bisar code: All (Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss) procs now use snake_case, in-line with the STYLE guide. Underscores rule! /🆑 |
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3db49f75cb |
Heart Attacks are More Violent, and You Can Defib People Repeatedly to Fix Them Like in a Medical Daytime TV Show Drama (#89775)
## About The Pull Request This overhauls nearly all aspects related to heart attacks, making them more urgent and threatening. It also enables the use of defibrillators for quicker, less invasive treatment of heart attacks. They are now a status effect instead of a virus, with a fixed countdown of about two and a half minutes before full stoppage. As this timer counts down, symptoms steadily escalate from audio cues to suffocation and dizziness. Through treatment, the countdown can be wound back and eventually cured (or you can just swap the heart like usual. Boring!!). ### Treatment Replacing the heart is no longer the *only* option for treatment. Now, heart attacks can be cured with the use of a defib. Each shock will rewind the countdown (and symptoms) heavily, curing it after 2-4 zaps in quick succession. In lieu of a defib, most other shock sources will work, albeit much less effectively. So, if you're in security and *really* don't feel like going to medical, you can just have your fellow officers taze you back to health!  The emergency penthrite given after the attack has a new icon/message, and is slightly less forgiving. You can still use it to shock yourself back to life, still being a very risky move. The heart attack doesn't manifest on medical HUDs immediately. It only appears after the victim has reached stage 3 for the first time. At stage 3, it's pretty apparent to both the victim and anyone around that they're having a heart attack anyways, but until then it will be on the victim to identify symptoms. Heart attacks will always be reported on health analyzer scans, shown as the organ failing due to a myocardial infarction and a tooltip suggesting defibs/other shocks to treat it. This also adds two tips, for secoffs and medics, on how to treat a heart attack. Defibs also now use up charge for restarting a stopped heart, instead of only when reviving a corpse. ## Why It's Good For The Game Making heart attacks more of a threat gives way more weight to something people should be afraid of, but aren't. Heart attacks fail to emulate anything resembling a heart attack, to the point that it is lame and dissapointing. They're an annoyance and a trip to the surgery room for anyone familiar enough with the game. This iteration may be more dangerous, but it's also more *exciting* (and can be treated faster). Broadening the ways to treat a heart attack, or just stave off symptoms, gives an amount of player agency over this threat. It may be more urgent, but it doesn't mean it has to be a trip to medbay every time. You can look for other ways to get zapped (security will help if asked, I promise) or sandbox up your own solution. Also, treating heart attacks with defib shocks just makes sense. Why do we have to trash the whole heart? Usually after a heart attack it still has like, a year or so of juice left before it quits for good. More threatening heart attacks also further incentivize synthetic hearts and working out, or any other clever ways of shielding oneself from an attack (in case you're paranoid like that). And lastly, the whole reason I started with this PR in the first place -- I think it is a bit odd having heart attacks be handled as *diseases* in the code. Status effects make more sense. ## Changelog 🆑 Rhials balance: Heart attacks are now more violent and urgent. If you can hear your own heartbeat and are short of breath, you should probably see a doctor. balance: Heart attacks can now be treated and eventually cured with repeated defibrillation shocks. balance: Heart attacks can now be treated and eventually cured with repeated shocks from other sources. /🆑 |