Commit Graph

2 Commits

Author SHA1 Message Date
Leland Kemble 218534473c You can fix up a deconstructed nuclear bomb (#95104)
## About The Pull Request

Allows reconstruction of a deconstructed nuclear bomb, including placing
the core back in. You can put the core back in with either a raw
core(which is still unobtainable afaik) or the box. The box remains
usable afterwards.

The beer nuke's deconstruction has been slightly modified such that it
no longer shows a glowing core inside of it, and is instead empty. The
beer nuke can also now be given a transplant core, and will blow up like
a real bomb if given a real core.

Additionally, provides a message making explicit that you can't take out
the nuke core bare.

This also fixes a runtime in the beer nuke's deconstruction due to
attempting to start processing a null core.

This also fixes that nuke cores processing inside the bomb would not
irradiate their surrounding area

## Why It's Good For The Game

It makes sense. If you catch the guy what broke your nuke, you should be
able to fix your nuke. I also think making the beer bomb into a real
bomb is pretty funny.

Probably closes #95101, because I assume not being able to take out the
raw core is very intentional.

## Changelog
🆑

add: You can now put a deconstructed nuclear bomb back together again
fix: Nuclear bombs with exposed cores will again irradiate their
surrounding area

/🆑
2026-02-08 22:42:21 +01:00
Nick 834245ecdb creates more deticated folders for tools and weaponry and move dm files into them (#94804)
## About The Pull Request
Hello hello the evil folder mover goat is back, i will destroy years
worth of muscle memory.

Items is an folder alot of stuff that really didn't get a spefific
location.

Items/Weaponry Contains
Shields.dm

Items/Weaponry/Melee Contains (Most of the extra dm files come from me
splitting misc/weaponry.dm into its own categories killing offf
weaponry.dm in its whole)
baseball_bat.dm, baton.dm, chainofcommand.dm, chainsaw.dm, claymore.dm,
dualsaber.dm, energy.dm
fireaxe.dm, high_frequency_blade.dm, his_grace.dm, katana.dm, knives.dm,
misc.dm, powerfist.dm, sabre.dm
soulscythe.dm, spear.dm, supermatter_sword.dm.

Items/weaponry/ranged Contains
flamethrower.dm, pnuematic_cannon.dm, throwing_star.dm

items/tools Contains
control_wand.dm, extinguisher.dm, inducer.dm, spess_knife.dm,
theft_tools.dm

items/tools/engineering Contains
airlock_painter.dm, decal_painter.dm, paintable_decals.dm, crowbar.dm,
screwdriver.dm, weldingtool.dm
wirebbrush.dm, wirecutters.dm, wrench.dm

items/tools/janitorial Contains
broom.dm, janitor_key.dm

items/tools/medical Contains
bodybag.dm, cane.dm, defib.dm, reflex_hammer.dm

boxcutter.dm is merged into knives.dm
Kitchen.dm renamed into kitchen utensils and moved into food and drinks
module
surgery_tray.dm moved into surgery module
banhammer/extendo hand moved from weaponry into toys.dm
balloon mallet moved into clown_items.dm
ectoplasm moved from weaponry.dm into soulstone.dm (since thats the
resulting residue when a shade dies, and not really a weapon)


## Why It's Good For The Game

So things are way easier to navigate

## Changelog
2026-01-10 17:56:19 -05:00